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Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Included

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Old 04-13-2009, 10:57 PM   #201
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by 94niners
Mike Martz had that on occasion, I had read. But...

Wouldn't surprise me, given his reliance on deep, slow-developing passing plays. His route tree is the only one I've heard of that calls an 18 yard cross a medium depth play.
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Old 04-13-2009, 11:01 PM   #202
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by KANE699
I was pissed about being forced to do a 5 or 7 step drop and not being able to break out of it, I understand on the 3, but if I have to avoid a blitzer on the 7 step drop, I want the ability to, Ian said they were working on this.
Nani?! Working on it? I thought the forced drop was a single step to allow the lines to engage and limit the effectiveness of the sneak, since QBs do that anyway to find the hole to plow through.

I'm really starting to wonder if my crack about football theory, which was kinda off hand, wasn't so off base. No football system commits a quarterback to an entire drop even if the line blocking breaks down before the set-up. When that happens the quarterback generally boots away from the overload and looks downfield for an open receiver first and a running lane second. That's realism.
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Old 04-13-2009, 11:03 PM   #203
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by Dawkins#20
Someone else took the extreme approach unlike myself
My response wasn't anywhere near extreme. Maybe a tad harsher than strictly necessary, but within bounds of commentary about gameplay that invited or employed testers are expected to give.
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Old 04-13-2009, 11:03 PM   #204
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

When I say working on im pretty sure he meant he was only only to keep the required dropback for the 3 step drop.


Only time will tell, im not breaking an nda just because you want to be a jerkoff.
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Old 04-13-2009, 11:06 PM   #205
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by bison160
Im not so sure he's actually wearing a rib protector is he? I know someone mentioned it, but it really doesnt look real conclusive to me, unless someone can 100% verify that it is.

I really appreciate the post, but in all honest, im a little disapointed that there is still issues with Blocking, it was made clear that that was the number 1 issue with the gameplay, and supposedly they are "listening" to us, so why was that not the main focus and already taken care of. I really hope its a completely new logic, and that is why there are tuning issue still to be worked on. If they just tuned what was already there and added a few new animations, I will seriously question the devs true intent on these forums.

I know you guys get sick of my constant nag about the line play, but it is something im very passionate about, and truly believe it is the major problem holding the game back from playing a sim game of football.

Man I hope that they can prove me wrong, I was getting sooo excited for a football game worthy of playing, as great as 2k8 is im sick of not being able to play with my favorite team. GO 49ers!
I'm bummed that everyone seemed to look over this post because he brings up a good point. I would also have to agree that line play is paramount for M10 and if it isn't addressed with a complete overhaul then it's a little troubling to me as well.
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Old 04-13-2009, 11:08 PM   #206
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Re: New Madden NFL 10 blog is live

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HAND WARMERS!!! OMG, AWESEOME!

*runs around like an 8 year old*

I like the towel, but... HANDWARMERS! OMFG YEAH!

*insert a white person dancing... poorly*


Ok......... here you go..........LMAO....!!!

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Old 04-13-2009, 11:11 PM   #207
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Re: New Madden NFL 10 blog is live

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Ok......... here you go..........LMAO....!!!

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Old 04-13-2009, 11:14 PM   #208
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by KANE699
When I say working on I'm pretty sure he meant he was only only to keep the required drop back for the 3 step drop.
Still too much, IMO. If somebody wants to throw a deep route on the first step, it obviously won't be complete and would probably be jumped by a safety. I understand where Ian and his group on coming from on the drop issue, but a realistic football game will penalize a QB for doing something stupid so forcing a drop back beyond a step shouldn't be necessary.

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Only time will tell, I'm not breaking an NDA just because you want to be a jerk off.
I'm not fishing for anything, believe me. Just looking at the cropped bit of the common issues tree tells me more than you could conceivably hint at within the bounds of the NDA.

I also don't know where you're coming from when you call me a "jerk off". I'm not anti-EA, I think a lot of their efforts are positive and the game in general is going in the right direction. But I'm going to call a dog a dog and I'm not going to bother with hedging or anything similar. Maybe I'm alone in this, but I prefer plain honesty.
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