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Madden NFL 10 Blog: Franchise Mode Improvements

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Old 04-07-2009, 12:36 AM   #177
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Re: The New Franchise Blog!!!!!!!

the toughness rating and injury history should directly relate to when a player retires. Tougher players play longer but they can also get one too many concussions.
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Old 04-07-2009, 12:40 AM   #178
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

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Originally Posted by PGaither84
I really don't like the idea of a "cap" on how players progress. If they do ell, they should be ratted higher. It's simple really. If I draft rookie QB Joe Blow in the 4th round and his "potential" is 85 and I through a serise of events I end up making him the next Tom Brady, he should be THE NEXT TOM BRADY. Not get caped at 85. This potential "cap" idea [i don't know if it is accurate] as we understand it is GARBAGE. Potential should help you rate what kind of player he "Could be" on draft day. Manning and Leaf had a lot of potential, but look who lived up to it?

When Jamal Lewis ran for over 2000 yards what happened in Madden? he was a BEAST as he should be. i was jsut talkignto my friend and he was sayign it would be wrog if I could just take a shmuck reciver and do crazy things with him that he shoud become a 99 in a few years. I responded "Why? If you saw that reciver go ape $hit, wouldn't you EXPECT his madden ratting in the next update/game to be high?" Your ratting should be in part a reflecion on you performance. Manny Lawson of the 49ers is 6'6" 235 lbs and has 90 speed. he is a beast. however he is hurt a lot and it only an 85 OLB. If he could overcome injury and play at the level willis has played, would he too deserveto be a high 90's player?

I know I sound like a bad record, but production and physical attributes should factor into how well a player's ovr is ratted and how he progresses. I agree that things like speed, agilit, acceleration, and jump shouldn't really go up. tackle, play recogniton, man/zone coverage, rout runningand others however should be altered by thier performance as that is the POINT of rattings, to RATE how well a player is doing out there.
I don't know about this. Sometimes players perform better than their abilities. Couldn't that be the case? Maybe that WR with low ratings just played better than you'd expect with his skill set.

Maybe some intangibles could be more high-ended with repeated success, but really I think it's totally fine that abilities are capped on players. I think physical abilities should be more set and capped along with the intangibles being more wide open. Think Jerry Rice - not the fastest guy, not the most agile... but geez his intangibles blew everyone away.

Doing attributes would be a tough balance between their talent level and their performance. I know where you are coming from with your argument.
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Old 04-07-2009, 12:43 AM   #179
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

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Originally Posted by dave374
The average consumer doesn't even know OS exists or that Ian has been interacting with community.
Ian/Phil/Franchise Guy's interactions with the community will have ZERO impact on EA's share price.
If I had to guess, OS members are about 0.1% of the entire Madden community.
Am I glad they're listening to us? Absolutely.
Do I think it will result in a better game? Yes.
But to think the average Madden consumer gives a crap what we think is wishful thinking at best.
I respect that. Just kep in mind that the average person who reads the blogs oesn't go to OS either. I had no idea about OS untill ian poste a link in one of the blogs. The blogs reach more people than i think you give them credit for and I think that they are well promoted on EA's site to involve the consumer.

While clearly editied to make my point, this is on the main page of www.easports.com

You don't have to be an OS member to be a visitor of easports online.
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Old 04-07-2009, 12:46 AM   #180
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Spot on Megatron.

I'll use LT as an example.

You start your chargers franchise and LT has a good year. Say 1300 rsh yds 500 receiving yds and 13 total TD's.

I would hope that the progression takes away a few points from some physical attributes,(SPD,AGL,ACC etc.) BUT he would gain technique or awareness attributes(BCV,CAR,CTH etc.).

If he started at 92 OVRL his OVRL rating might stay the same, maybe even go up a small amount(1 or 2 points). If he had an average or bad season, he likely would have dropped due to not gaining the technique or awareness attributes.

And I think we can all agree that a 92 or 93 rated back can play a big part in an offense even if he did lose a step.

Thats what I'm hoping for.
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Old 04-07-2009, 12:49 AM   #181
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

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Originally Posted by CreatineKasey
I don't know about this. Sometimes players perform better than their abilities. Couldn't that be the case? Maybe that WR with low ratings just played better than you'd expect with his skill set.

Maybe some intangibles could be more high-ended with repeated success, but really I think it's totally fine that abilities are capped on players. I think physical abilities should be more set and capped along with the intangibles being more wide open. Think Jerry Rice - not the fastest guy, not the most agile... but geez his intangibles blew everyone away.

Doing attributes would be a tough balance between their talent level and their performance. I know where you are coming from with your argument.
I agree with your primise here. I agree that players shouldhave thier physical abilitie caped. however, though hard work and dedication players shoudl have the opertunity to be greats like Jerry Rice if they perform up to that level. i am not talking about single game performances, but over all. If I rush for 2000 yards, I shouldn't be caped at having an 85 ovr back. J. Lewis ran for over 2000 yards an in the next madden his speed went up from 88 to like 91, but his other skills went through the roof just like they should have. the same is ture in Madden. if your guy goes nuts, he should have his rattings do the same over he corse of time. conversely, if he starts to decline and shows thathe is more of a fluke [like Dante Hall?] then he should drop accordingly as well.
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Old 04-07-2009, 12:54 AM   #182
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

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Originally Posted by Jump
Spot on Megatron.

I'll use LT as an example.

You start your chargers franchise and LT has a good year. Say 1300 rsh yds 500 receiving yds and 13 total TD's.

I would hope that the progression takes away a few points from some physical attributes,(SPD,AGL,ACC etc.) BUT he would gain technique or awareness attributes(BCV,CAR,CTH etc.).

If he started at 92 OVRL his OVRL rating might stay the same, maybe even go up a small amount(1 or 2 points). If he had an average or bad season, he likely would have dropped due to not gaining the technique or awareness attributes.

And I think we can all agree that a 92 or 93 rated back can play a big part in an offense even if he did lose a step.

Thats what I'm hoping for.
I agree with you. honestly I fear the Madden 02 progression system. that had to be amoung the worst I have ever delt with. Junior Seau retired in 05 as a 58ovr. That is so sad and stupid.

Players would have FANTASTIC seasons and drop just because they were old. I think the best way ot age players is to drop their physical stats over the age of 30, but allow room to grow as well. in 02 all heir stats would drop except awareness. Seau had 99awr but everything else was in the $hitter.
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Old 04-07-2009, 12:58 AM   #183
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

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Originally Posted by PGaither84
Happy to. While i understand that there are many factors involved in EA's market Value, when you look at the 10 year history you se an obvious spike from 45 to 65 dollars a share in january 2005. What could possibly have happened to cause this?
Posted Dec 13, 2004 2:53 pm PT - EA and NFL ink exclusive licensing agreement.

Please don't misunderstand me. I am not blaming EA for "stealing" exclusive right or anything. this is just a simple fact and you can see the signifficant increase in their market shares. As you continue to watch the eb and flow of the market you will also notice that EA's value goes up come august when Madden comes out. Also you may notice that along with the market as a whole EA is also affected by Madden sales.

NO ONE could escape the financial melt down we have recently sufferd through, however one must also think that along with a market colapse that the interest in consumers buying products in an economic down turn will decrease as well. Making bad games doesn't help sales in tough times.

Electronic Arts does not live and die off of Madden. The Sims, Sim City, games like battlefield 1942 and others are great EA products. "Challenge everything." EA Sports is just a devision of the company. However no one will deny that Millions and millions of copies sold each year do no effect the companies market value.

One of the things I was hoping to point out, and this all ties back into Guillotine 1's original post on the topic of the stock value, was that the work Ian and co. are doing is having an effect on the shares. Consumer confidence, at least here at OS is reaching an all-time high and I can only imagine what shareholders are thinking when they see the community reacting positively to the Insideblog. The shareholders are not going to read OS threads, but the people in charge of researching consumer confidence must note how we all feel towards EA and your efforts. I would predict, along with other market trends that with the continued support from your consumer base that EA will be ableto weather this storm better than most.

I actually am thinking of buying shares in ERTS, and have been thinking about it for a few months. If for no other reason, come August the stocks will HAVE to be worth more than 19.69 a share just because of the sales of madden alone. That should more than pay for my initial investment.

Jst look at each low summer compared to the high fall values after the release of madden. From 42.0 in may of 06 to 55.84 in september of 06[+13.84],from 47.32 in June of 07 to 61.12 in october of 07[+13.8], and from 44.43 in june of 08 to 48.81 in August prior to the crisis [+4.38]. I honestly belive that, barring another huge economic melt down, EA is a safe bet to place you money into. More so now that we are in a rut. most econmic experts, real experts, teach you to buy low and sell high. history teaches you that often the best time to invest is when the market plumits. Ground floor investing in stable companies often leads to future wealth. But this is a personal choice, something I am honestly concidering making myself. I didn't loose me butt in the stock market because I knew to get out back when Bush was TALKING about the 1st bailout.

There are certian trends you can see, and one trend I see is that ERTS should have a decent raise from now untill August.



...like I said, a brotha might have to buy some EA stock.
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Old 04-07-2009, 01:02 AM   #184
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Playing NFL Head Coach 09.

The potential that a player can reach can change based on a couple of factors.

The coaches played a role. How the player held on to his knowledge. His production on the field.

I have moved Sam Hurd up from a 68 to a 75! 68 was his capped potential. 75 is now his new potential based on hard work.
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