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Madden NFL 10 Blog: Franchise Mode Improvements

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Old 04-06-2009, 09:40 PM   #129
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Signing Players in free agency should be exspensive.

Using Haynesworth's contract's worth of a $100 million might not be wise. Unless you are going to allow us to structure the contracts of players in the same way.

Haynesworth deal is essentially a 4yr $40+ million dollar deal. There are roster bonus payments that will esscalate the contract to $100 million. That's if the Redskins pick up the option.

That won't happen!

The deal is front loaded, we have to be given the option to do the same.

But players/and or agents must know the difference in a b.s. contract like that.
Compared too a legit 6/7 yr. deal for a legit $80-$100 mill.
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Old 04-06-2009, 09:41 PM   #130
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Quote:
Originally Posted by Guillotine 1
Of course I'm serious. I'm dead serious. Why, you wouldn't happen to know what EA's shares are holding at would you?
Electronic Arts Inc (ERTS)
ERTS quote (NASDAQ Exchange)
19.69 -1.01 -4.88%
After Hours: 19.69 unch / unch Vol. 204,800
Last trade (extended hours) 05:09 PM ET 04-06-2009 Financial data in U.S. dollars

Financial highlights
Sales*4.48 Bil
Income*-1.14 Bil
Sales Growth*+18.60%
Income Growth*-1,842.40%
Net Profit Margin-25.45%
Debt/Equity RatioNA

* last 12 months

Does that help?
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Old 04-06-2009, 09:46 PM   #131
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Quote:
Originally Posted by PGaither84
Electronic Arts Inc (ERTS)
ERTS quote (NASDAQ Exchange)
19.69 -1.01 -4.88%
After Hours: 19.69 unch / unch Vol. 204,800
Last trade (extended hours) 05:09 PM ET 04-06-2009 Financial data in U.S. dollars

Financial highlights
Sales*4.48 Bil
Income*-1.14 Bil
Sales Growth*+18.60%
Income Growth*-1,842.40%
Net Profit Margin-25.45%
Debt/Equity RatioNA

* last 12 months

Does that help?
Well played, sir.

At any rate, I am thrilled with this blog. I have some concern over the pre-created draft prospects, but we have enough time to voice our opinions as a community and to ensure that this pans out well (I never played HC).

As far as I'm concerned, the Franchise mode is a solid cake right now. I only await to see how good the icing will be.
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Old 04-06-2009, 09:46 PM   #132
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

I think it would be worth looking into. If ERTS drops a little more it may be worth jumping in early to secure lower prices as in about 5 months we should expect a major increase after Madden 10 hits store shelves.
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Old 04-06-2009, 09:47 PM   #133
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

You can clearly see here that when madden 09 dropped there was HUGE hit in EA's stock. however there has been a huge finacial crisis since then as well.

The week of 8/25/2008 was the last "high" for Ea and it has quickly gone down hill from 48.81 to the now 19.69

However, you can tell that the wek of 3/02/09 to 3/30/09 it has gone from 15.31 to the now 19.69 I hope all of this helps us Madden gamers understand what confidence and small impact Ian and his crew may be having on the trading floor.
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Last edited by PGaither84; 04-06-2009 at 09:51 PM.
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Old 04-06-2009, 09:50 PM   #134
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Nothing earth shattering but overall there were some really nice thing mentioned in the blog. Can't wait to hear more infomation about franchise mode.
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Old 04-06-2009, 09:54 PM   #135
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Players in the draft.

Too many Good players in the Undrafted category in Head Coach!

The gems need to be hidden more.

Please don't release a strategy guide with a listing of who's good. Defeats the whole purpose of scouting.

ax - the draftable player comparisons to a NFL player. To many people that played H.C. were using this to get good players. The better the player was compaired to gave them an idea how good theplayer would be.

This is were a scouting staff would come in. Each teams scouts have different opinions on players. You have a good staff, you get good info. Bad staff, you get weak info.


-----------------
Playbook knowledge is always key. Some players pick it up. Some take awhile. Hopefully that makes, but with a tweak.

Too many players were losing the knowledge they accumulated. Players don't just lose it that fast, they have to be really stupid. Just like riding a bike? Once you learn you never forget.

Signing a player in free agency - Playbook Knowledge should come in to play.
It's usually the terminology that is the difficult learning curve. Some player pick it up quick, others need the off-season to get on the same page.
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Old 04-06-2009, 09:55 PM   #136
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

What kcarr said.

Now, I'm generally a little confused by progression influenced heavily by production, but I accept that that's the way it is. But I have a question for the guys who don't want players to decline with age if they have a great season.

Imagine I have a great 29 year old running back. Total stud. Presumably, he'll have a great year. So you guys would have him come back as good (even improved!) the next year. One would think he'd have another awesome year (because he's awesome), so no decline again. So when do these guys ever decline? It would seem 30 something running backs would dominate the league, not be some rare exception (I really think you guys overestimate how often a 30 something is any good-its like Curtis Martin for one year and that's it-for reals). It would break the whole system and be unrealistic, unless I'm misunderstanding your angle, which is quite possible because I am stupid.
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