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Madden NFL 10 Blog: Customization

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Old 03-31-2009, 11:37 AM   #193
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Re: Madden NFL 10 Blog: Customization

Good blog this week and we still have the presser dropping this week as well.
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Old 03-31-2009, 11:40 AM   #194
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Re: Latest Madden NFL 10 blog: Customization

Quote:
Originally Posted by joet6683
It's a sad day. While giving options for accelerated clock threshold, why not at for having it on under 2 minutes? If I pin a team deep with 1 min left and they need a touchdown, I should feel pretty safe as long as I don't give up big plays. But with no acc clock that 1 minute is equivalent to 3 minutes or so of real clock. More than enough time without any big plays. Boooooooooo.
^^^ I'm being serious... wouldn't just getting a defensive stop be the answer? The clock reference seems lke a variation of how teams will sometimes say "we didn't lose, we just ran out of time".

I remember people saying that the Patriots left the Giants too much time on the clock in SB 42. I don't believe in that. I feel that the defense has to make a stop no matter what the clock says and if they give up points it's the defenses fault. When you look at late drives in real life where defenses choke like the Patriots did, you often see several plays where the defenses could've ended the game, just like the Patriots had about 5 opportunities to do so on that last drive and blew them all. It's not the clock, it's the defense not making plays in the clutch.

Last edited by TheWatcher; 03-31-2009 at 11:43 AM.
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Old 03-31-2009, 12:07 PM   #195
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Re: Madden NFL 10 Blog: Customization

I agree with Watcher on this one. However, I really hope that defense is completely revamped this year. I find defense to be very difficult and not as fun as it was in the PS2 days. Next Gen Madden has been very offensive oriented IMHO, and I would be SO happy if I could play as the Ravens and have my opponents completely change the way they play offense in fear of turning the ball over.

I actually noticed Ian played with the Ravens the other day against Michael Young and the Cardinals.(He posted about it on his Twitter) I did PM Ian asking what he felt of the Ravens D and the overall defense in this years game. Unfortunately he did not reply but I am hoping to hear about the defense in one of his upcoming Monday blogs.
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Old 03-31-2009, 12:13 PM   #196
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Re: Madden NFL 10 Blog: Customization

Yea that is when i'll be most happy is when I see how the Defense reacts this year.
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Old 03-31-2009, 12:24 PM   #197
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Re: Madden NFL 10 Blog: Customization

Will there be all madden games online? as a hardcore madden player I missed the all madden games when the ai is at it's best. On all pro you could take advantage of things more then you could on all madden.
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Old 03-31-2009, 12:43 PM   #198
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Re: Madden NFL 10 Blog: Customization

I think a lot of this stuff is great. Different game speed options and sliders, cpu sliders, fatigue and injury sliders (usually too low at default) will all improve the game.

But I really have to disagree with Ian about the Global Special Teams sliders. EA ruined the kicking game imo when they went to analog kicking. It made it far too easy to kick overall and nearly impossible to miss on kicks when the ball is spotted in the middle of the hashes. Kick length has always been too long on default (at least for NCAA). If I think the cpu kickers are near perfect this year on default but hit 100% of my field goals, how am I supposed to finetune that? If you drop FG accuracy down to 0, the cpu may start to shank everything. Please separate the special teams sliders. This is the first bad decision I've read on Madden this year (my opinion of course). Better yet, allow us to use the old 3 button system for kicking. The results were SO much better.

Now that we are talking about the kicking game, it really doesn't make sense with how the game depicts field goal length. The arc we put on the kick does almost nothing but it should matter with respect to blocked kicks and lengths (mainly on the 50+ yard field goals). Furthermore, every kicker alive will never, ever be short on a kick inside of 45 yards so why does the power meter play such an important role? It should have a minimal effect on kicking (at most 10 yards from being bottomed out to being maxed out). The only real trick in kicking field goals is accuracy and just pushing up and down on the R-stick is terrible imo. At least add a drift to the accuracy arrow or do something to make it better (go back to the old way).
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Old 03-31-2009, 12:47 PM   #199
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Re: Madden NFL 10 Blog: Customization

Quote:
Originally Posted by rudyjuly2
I think a lot of this stuff is great. Different game speed options and sliders, cpu sliders, fatigue and injury sliders (usually too low at default) will all improve the game.

But I really have to disagree with Ian about the Global Special Teams sliders. EA ruined the kicking game imo when they went to analog kicking. It made it far too easy to kick overall and nearly impossible to miss on kicks when the ball is spotted in the middle of the hashes. Kick length has always been too long on default (at least for NCAA). If I think the cpu kickers are near perfect this year on default but hit 100% of my field goals, how am I supposed to finetune that? If you drop FG accuracy down to 0, the cpu may start to shank everything. Please separate the special teams sliders. This is the first bad decision I've read on Madden this year (my opinion of course). Better yet, allow us to use the old 3 button system for kicking. The results were SO much better.

Now that we are talking about the kicking game, it really doesn't make sense with how the game depicts field goal length. The arc we put on the kick does almost nothing but it should matter with respect to blocked kicks and lengths (mainly on the 50+ yard field goals). Furthermore, every kicker alive will never, ever be short on a kick inside of 45 yards so why does the power meter play such an important role? It should have a minimal effect on kicking (at most 10 yards from being bottomed out to being maxed out). The only real trick in kicking field goals is accuracy and just pushing up and down on the R-stick is terrible imo. At least add a drift to the accuracy arrow or do something to make it better (go back to the old way).
I agree on the kicking, the ratings should matter more than the fact that I can hit 100% power and 100% accuracy with my eyes closed. To me this is a minor issue though as field goal kicking percentage is at an all time high right now.
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Old 03-31-2009, 12:52 PM   #200
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Re: Madden NFL 10 Blog: Customization

Yea fg's suck when you're playing in a tournament and the guy has the ball last. All he has to do is get it a little past the 50 and you might as well say it's a win or into overtime, but the ball was only moved so fast because of rocket catching.
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