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Old 03-30-2009, 09:08 PM   #113
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Re: Latest Madden NFL 10 blog: Customization

Quote:
Originally Posted by Ian_Cummings_EA
PS - Accelerated clock (as of right now) doesn't accelerate in the final 2 minutes of each half. I know this has been hotly debated, so if you guys want to bring back that thread again I'd be happy to discuss the decision.
My feeling is that you should extend that to the final 5min. of the end of the game and no accel clock in overtime like before.

If someone wants to call a time out before the next play prior to the 2min warning like real teams do, they can, but there should be accel clock to get us closer to the 2min before the end of the half.

The accelerated clock is supposed to be for longer games and in the final 5 min of the game you should have to play at real speed and if you want to burn the clock, you'll have to wait it out.
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Old 03-30-2009, 09:09 PM   #114
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Re: Madden NFL 10 Blog: Customization

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Originally Posted by Ian_Cummings_EA
Kinda surprised few are caring about the injury and fatigue sliders...those have been requests for over 5 years I think.

Also, accelerated clock threshold is a number at which the play clock will run down to...you can toggle between 15, 20, and 25 seconds. Say you have it set to 15 seconds, then as long as the play clock is at 15 or above, then it will run down to 15. Same for 20 or 25.
I've never been overly concerned with injuries, but having a "fatigue" slider could be huge! Depending on how it works, being able to realistically simulate player fatigue could have a huge impact on gameplay. Run that stud RB too hard, and now he'll actually tire out ... keep that 340 lb DT in for too many plays and he may not be able to stuff the run in the 4th qtr, etc, etc.

Looking forward to a description of how fatigue adjustments will work, Thanks Ian!
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Old 03-30-2009, 09:09 PM   #115
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Re: Latest Madden NFL 10 blog: Customization

Since we now have coach mode back, will it be possible to play this way online?
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Old 03-30-2009, 09:14 PM   #116
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Re: Madden NFL 10 Blog: Customization

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Originally Posted by Ian_Cummings_EA
This was changed to be global in 09. I think this is actually a valid approach - the CPU still has error in all their kicks and power, so to make it so they can't kick as far seemed a little cheap. Obviously if the tuning is busted then that's a problem, but this was changed last year and it actually seems to be ok. If you guys have major complaints with it from 09, then let me know.

As for the penalty sliders, one of the patches in 09 DRASTICALLY improved their importance. Again though, if you guys have any specific feedback on those sliders not working to your liking, send me a PM.
The average kick attempt should be when the ball is plaved on the 35. However, with better kickers the 35-40 should be attempted and made every so often. For years the 50+ yard stat was nice in Madden and in 09 I can hardly make these with full power. I agree a reduction had to be made but I think it may have been too much?
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Old 03-30-2009, 09:17 PM   #117
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Re: Madden NFL 10 Blog: Customization

Quote:
Quote:

Originally Posted by Ian_Cummings_EA





Kinda surprised few are caring about the injury and fatigue sliders...those have been requests for over 5 years I think.

Also, accelerated clock threshold is a number at which the play clock will run down to...you can toggle between 15, 20, and 25 seconds. Say you have it set to 15 seconds, then as long as the play clock is at 15 or above, then it will run down to 15. Same for 20 or 25.

Gosh thats so rad, i love the options on the ACC clock i love injury sliders i love fatigue sliders, i love CPU sliders, i love it all!
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Old 03-30-2009, 09:17 PM   #118
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Re: Madden NFL 10 Blog: Customization

Quote:
Originally Posted by PGaither84
The average kick attempt should be when the ball is plaved on the 35. However, with better kickers the 35-40 should be attempted and made every so often. For years the 50+ yard stat was nice in Madden and in 09 I can hardly make these with full power. I agree a reduction had to be made but I think it may have been too much?
too much? i have my kick power set to 30 and constantly drill field goals regardless of length. of course i use the packers and mason crosby..but still that's ridiculous.
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Old 03-30-2009, 09:20 PM   #119
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Re: Madden NFL 10 Blog: Customization

Guys, please post your feelings in the thread below... I think it's a pretty important debate and it's one of our last chances to make a real impact before release

http://www.operationsports.com/forum...2-minutes.html
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Old 03-30-2009, 09:21 PM   #120
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Re: Madden NFL 10 Blog: Customization

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Originally Posted by Megatron2k7
I think this was a good blog overall. It's one step at a time guys, we can't have updates with screenshots or vids every time.

This customization is what we all were asking for...... isn't it ?
I'm happy enough just having cpu sliders back to be honest. All the rest of the cool stuff is like more icing on the cake if you ask me.

There is one area that I've been thinking about since the blog a while back, where Ian first mentioned the speed differential for different difficulty settings. I don't like this idea. I don't even like it on the lower difficulty levels.

If there is a seperate slider for overall game speed, then I see no reason for this speed differential setting. It seens "anti - sim" to me.

Donny is supposed to be making better and more realistic ratings for this year, and the differences in speed should be shown by pure logic alone......not sliders.

I know this feature can be tuned to real speed differentials by using the slider, but I'm just wondering where the idea for this came from to start with.
New players who play on low difficulty levels will have a completely wrong perception of what speed is.
The whole point of this blog was that they don't want to force people to play the game a certain way. Not everyone wants to play sim-style, in fact I'll bet most long-time Madden folks don't.
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