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Why I'm Done With NBA Basketball This Year: NBA Live 09

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Old 03-26-2009, 11:55 AM   #25
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Re: Why I'm Done With NBA Basketball This Year: NBA Live 09

I can't believe I'm saying this....but I agree with Behindshadows.

I can't even imagine why anyone would use analog passing. I think the only reason thye have it in the game is because it's always been there. Icons baby.

On offensive rebounding, I think it's not that far off. If you check the stats in a real game they are few and far between.

I think what really throws the rebounding off is the elevated shooting percentage in the game on the default settings. Fix that and the rebound nnumber will be pretty close.

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Old 03-26-2009, 12:16 PM   #26
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Re: Why I'm Done With NBA Basketball This Year: NBA Live 09

Quote:
Originally Posted by Behindshadows
I have tons of offensive rebounding, just not an many as I should so I don't really see that as an issue. Secondly the so called analog passing. I wouldn't know I use icon passing all the time. I never use analog passing that feature has been broken in Live and 2k's games for years. Especially on a fastbreak when some how they just make sure you pass it to the wrong person to prevent the score.

Either way nothing is so broke in this game that makes it unplayable. And the offensive rebounding isn't broken, people just feel like they aren't getting enough of them compared to the cpu which in honesty they aren't getting many either. And the animations in this game don't make it unplayable, the animations that are there are fine and the game plays good. Maybe it doesn't run as smooth as super fast skating across the court 2k but what is here is very solid and well pace basketball.
OK, so if the animations and rebounding are fine then why has Mike made those his top two priorities to FIX for NBA Live 10? They are broken, and even he knows it.
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Old 03-26-2009, 12:16 PM   #27
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Re: Why I'm Done With NBA Basketball This Year: NBA Live 09

Quote:
Originally Posted by Behindshadows
I have tons of offensive rebounding, just not an many as I should so I don't really see that as an issue. Secondly the so called analog passing. I wouldn't know I use icon passing all the time. I never use analog passing that feature has been broken in Live and 2k's games for years. Especially on a fastbreak when some how they just make sure you pass it to the wrong person to prevent the score.

Either way nothing is so broke in this game that makes it unplayable. And the offensive rebounding isn't broken, people just feel like they aren't getting enough of them compared to the cpu which in honesty they aren't getting many either. And the animations in this game don't make it unplayable, the animations that are there are fine and the game plays good. Maybe it doesn't run as smooth as super fast skating across the court 2k but what is here is very solid and well pace basketball.
There is LITTLE to nothing wrong with this game. If anybody has ever played a real game of basketball or watched a game of basketball, you know that there are few teams that avg a high number of Offensive Boards. I agree with BehindShadows...this game is NOT unplayable. It is actually the best Live since 06' with freestyle superstar. IMO people are complaining about the wrong things with this game. Other than the players running the baseline and not going out of bounds, I believe the animations are pretty accurate. Of course they could add a few more and maybe change the free-throw system but the game is the BEST option available. And yes I own 2K9 as well, but NBA Live 09 employs strategy. In 2K9 the CPU AI barely calls any real plays outside of trying to back door passes to death. And as a person who has been an avid fan of NBA 2K......NBA Live is back and is the Better game and will probably be Phenomenal next year if they add all the right game features ( ie beef up Be A Pro etc. etc.) and get a few little things right...Live 10 will be the new standard.
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Old 03-26-2009, 12:18 PM   #28
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The biggest mistake I made was trading in live to give 2k another shot.

Now that is a first.

The two brands seem to be flip flopping. Live is gradually becoming more "sim", and 2k is become more and more bling and flash.
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Old 03-26-2009, 12:22 PM   #29
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Re: Why I'm Done With NBA Basketball This Year: NBA Live 09

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Originally Posted by thmst30
OK, so if the animations and rebounding are fine then why has Mike made those his top two priorities to FIX for NBA Live 10? They are broken, and even he knows it.
Not broken, adding more animations in which every company does every year they add more. And rebounding was an issue in Live 08 now it's accurate in this game. Like another poster said you can fix it with sliders. In which L4D's sliders did indeed fix. So no more issue with that.

Read all the other responses besides mine, this game is great!
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Old 03-26-2009, 01:00 PM   #30
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Re: Why I'm Done With NBA Basketball This Year: NBA Live 09

Quote:
Originally Posted by Behindshadows
Not broken, adding more animations in which every company does every year they add more. And rebounding was an issue in Live 08 now it's accurate in this game. Like another poster said you can fix it with sliders. In which L4D's sliders did indeed fix. So no more issue with that.

Read all the other responses besides mine, this game is great!
So, I guess Mike Wang doesn't know what he's talking about?
http://sports.espn.go.com/videogames...ory?id=3900151
Quote:
ESPN: What was the one gameplay aspect that frustrated you most about the 09 game that you wanted to fix?


Mike Wang: The first one for me is rebounding. It's just not right. The way guys go and position themselves, it just fundamentally wasn't basketball. With that you get guys jumping over your back, too many offensive rebounds, guys not boxing out properly, users not being able to get to the ball. It was just broken.
The other thing I'll say is that Live in the past struggled with controller response and feel. It felt almost like a turn-based basketball game where you triggered an animation and then you just watched it and you had to make decisions like you were playing chess. But basketball is a fast-paced, twitch and react game. It just needs to be more explosive in general. Live always felt robotic to me, so that's my first priority of what I'm fixing.
Broken rebounding and robotic feel. Lets see, isn't that exactly what I said? However I'm completely wrong though.

Last edited by thmst30; 03-26-2009 at 01:06 PM.
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Old 03-26-2009, 01:11 PM   #31
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Re: Why I'm Done With NBA Basketball This Year: NBA Live 09

I picked this up the other day and I'm really liking it so far. Obviously it isn't a perfect game, but I like what I'm seeing so far. I played as Atlanta against the Mavs, and Dirk went off in the 1st half, but I kept him in check in the 2nd half and managed to get a comfortable win. Horford cleaned up inside with 20 pts and 19 boards. Then I played as Houston against Miami. Battier locked down D-Wade, and he had an awful night shooting and I blew them out of the water.

Obviously a handful of games is a small sample size, but it seems like if you use some real-life strategy, you're going to get real-life results. Animations and other stuff aside, that's what I want to see in a sports game.
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Old 03-26-2009, 01:17 PM   #32
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Re: Why I'm Done With NBA Basketball This Year: NBA Live 09

I will admit saying it is unplayable is too harsh. I love the progress they've made, but if those two things can get fixed for next year then DAMN this game will rock.
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