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Major League Baseball 2K9 Patch #2 Details

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Old 03-23-2009, 11:20 PM   #105
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Re: patch #2 details

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Originally Posted by rjsuperfly66
So to summarize, EA >>>>> 2k. 3 years ago, 2k >>>>>>>>>>> EA. How the times have turned!
The correct cliche is "the tide has turned"
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Old 03-24-2009, 09:52 AM   #106
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Re: patch #2 details

Look at the way that time is rotating to indicate change.
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Old 03-24-2009, 10:58 AM   #107
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Re: patch #2 details

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Originally Posted by SoxFan01605
And yet EA has nothing to do with any of this. So, this is basically just another rant about 2K. Got it.
Actually, it has everything to do with this. One dude said every sports game needs a patch to make it playable. However, in a respectful manner, I showed why I disagree. Its just a response to an ignorant post.
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Old 03-24-2009, 11:52 AM   #108
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Re: Major League Baseball 2K9 Patch #2 Details

So, when the patch does arrive, will it just update my xbox at the beginning of the game, or will I need to go to 2k share to snag it?

Also, are we anticipating these changes are really going to affect the 3.0 version sliders that I have been using? Or are we just talking minimal effects?

Thanks!
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Old 03-24-2009, 11:55 AM   #109
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Re: Major League Baseball 2K9 Patch #2 Details

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Originally Posted by FenwayMac
So, when the patch does arrive, will it just update my xbox at the beginning of the game, or will I need to go to 2k share to snag it?

Also, are we anticipating these changes are really going to affect the 3.0 version sliders that I have been using? Or are we just talking minimal effects?

Thanks!
As long as you're connected to the internet when you start the game, it will automatically download.
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Old 03-24-2009, 11:58 AM   #110
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Re: Major League Baseball 2K9 Patch #2 Details

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Originally Posted by FenwayMac
Also, are we anticipating these changes are really going to affect the 3.0 version sliders that I have been using? Or are we just talking minimal effects?

Thanks!
I would assume that the sliders are going to need to be re-done if the AI aggresiveness is being addressed in the patch.
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Old 03-24-2009, 03:39 PM   #111
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Re: Major League Baseball 2K9 Patch #2 Details

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Originally Posted by brendanrfoley
Visual Concepts did have a full development cycle, starting with another developer's busted code. In my mind, they do get some slack -- for the mere fact they had to clean up someone else's mess.
Partially agree, though whether or not VC "deserves some slack" is a totally separate issue from whether or not their product is worth my money. In this case, I determined that it was (just barely), but also note that if Patch #2 doesn't address the glaring flaws with basic elements of gameplay, I'll be trading this thing in and recouping at least $30 of my purchase. That also puts another used copy of the game back into the stream of commerce, which means one less sale of the retail copy of the game (which is all that matters from 2k's financial standpoint).

Regardless of whether or not it was a "full development cycle", there's something to be said for actually getting games out onto the market and having users act as super beta testers. Madden '06 and '07 likely had "full development cycles" but EA Tiburon still needed to experience the failures of those titles before they were "corrected" in '08/09.

VC probably should have done a better job anticipating these problems and testing for them, but I do see this as distinct product from 2k7 and 2k8 in the way it plays and presents itself, and out of those 3 games, I far prefer what they tried to do with this one.
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Old 03-24-2009, 04:14 PM   #112
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Re: Major League Baseball 2K9 Patch #2 Details

It's kinda like Madden- both series can only get so far on their inherently flawed engines. The most we can hope for is a gutting and re-writing for the next gen.
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