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Major League Baseball 2K9 Developer Diary: Franchise

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Old 02-22-2009, 09:47 PM   #73
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Re: Major League Baseball 2K9 Developer Diary: Franchise

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Originally Posted by sixthgradetyrant
Feature set and player progression are two key elements that make up the lifeblood of franchise mode. Great news.

Gameplay is also crucial. We'll have to wait and see.

The other essential ingredient is CPU-created prospects/rookies. This, for me, has rarely if ever been done correctly by any game. How will the generated prospects hold up in the game? How will the game look 10 years into franchise mode? No mention of that in the write up does not bode well...
I wouldn't really call that a tell-tale sign or anything. Most reviewers/previewers don't think to dive that far in because the average game won't either.

That's not to say I wouldn't like to know this as well. I'm also one who likes to move things forward in a franchise a bit and get multiple years.

Hopefully the reworked progression will play into the generated prospects proper development as well. Editing options (if they're sufficient) and CPU roster control should be able to help with this as well if there are any quirks.
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Old 02-23-2009, 06:34 AM   #74
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Re: Major League Baseball 2K9 Developer Diary: Franchise

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Originally Posted by kingdevin
anyone know what fielding cam options are available this year
Just one. Aerial.
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Old 02-23-2009, 10:13 AM   #75
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Re: Major League Baseball 2K9 Developer Diary: Franchise

Quote:
Originally Posted by sixthgradetyrant
Feature set and player progression are two key elements that make up the lifeblood of franchise mode. Great news.

The other essential ingredient is CPU-created prospects/rookies. This, for me, has rarely if ever been done correctly by any game. How will the generated prospects hold up in the game? How will the game look 10 years into franchise mode? No mention of that in the write up does not bode well...
Quote:
Originally Posted by SoxFan01605
I wouldn't really call that a tell-tale sign or anything. Most reviewers/previewers don't think to dive that far in because the average game won't either.

That's not to say I wouldn't like to know this as well. I'm also one who likes to move things forward in a franchise a bit and get multiple years.

Hopefully the reworked progression will play into the generated prospects proper development as well. Editing options (if they're sufficient) and CPU roster control should be able to help with this as well if there are any quirks.
I do believe that this years franchise will be a step in the right direction.

However, temper your expectations on certain things.

For instance SIM stats...NBA 2K has some whacky sim stats. Mostly when it comes to PPG and RPG. You're lucky to see the leading league scorer over 24 ppg, and the leading rebounder over 11 boards a game.

MLB2K might suffer a similar fate.

I never had an issue w/ the progression of prospects for the NBA 2K series...You could really beef up guys too given the development drills you could put them through, or the offseason camps you could send them to.

Didn't they say Spring Break was in? Was there any mention about development drills too? I can't remember.

My biggest want for franchise are injury sliders similar to NBA 2K titles. One for frequency and severity.

The biggest issue for me is to see pitchers get injured. To the tune that at almost any given point you should be able to look at any teams disabled list, and find at least on injured pitcher.

Not to sound crass, but I want to see torn labrums, shredded up elbows; real injuries to pitchers other than pithcer X gets hit by a line drive, pitcher X now suffers a bruised knee, concussion, blah blah blah.
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Old 02-23-2009, 11:00 AM   #76
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My only concerns about the game are the injuries and the draft - I want a realistic baseball draft, I don't want players being drafted and then being 90OVR and starting for their teams on opening day, damnit, thats why I could never get past a season or two in 2k8, it was infuriating. But yeah, injuries too, I had to intentionally injure my players sometimes just to have to deal with injuries. I want injuries, I want to see if Ive constructed a deep ballclub or not, thats part of the fun.
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Old 02-23-2009, 04:05 PM   #77
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Re: Major League Baseball 2K9 Developer Diary: Franchise

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Originally Posted by milkman41
My only concerns about the game are the injuries and the draft - I want a realistic baseball draft, I don't want players being drafted and then being 90OVR and starting for their teams on opening day, damnit, thats why I could never get past a season or two in 2k8, it was infuriating. But yeah, injuries too, I had to intentionally injure my players sometimes just to have to deal with injuries. I want injuries, I want to see if Ive constructed a deep ballclub or not, thats part of the fun.
Agree 110%.
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Old 02-24-2009, 09:45 PM   #78
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Can't wait to start a franchise with next seasons champs the Chicago Cubs.
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Old 02-25-2009, 12:38 PM   #79
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Re: Major League Baseball 2K9 Developer Diary: Franchise

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Originally Posted by BamaBoy88
Can't wait to start a franchise with next seasons champs the Chicago Cubs.
Good luck winning it all in MLB 2k9, because that's only championship the Cubs will be winning (in a video game)
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Old 03-17-2009, 08:51 PM   #80
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Re: Major League Baseball 2K9 Developer Diary: Franchise

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Originally Posted by SimBaller
When I say you have control over all 30 teams, you are making every decision for every team. That includes trading, player re-signing in the offseason, dealing with injuries, etc.

As for uniform selection in franchise, you can put either team in whatever uniform you want (including home uniforms when they are away and vice-versa).
Please make sure this is in NBA 2k10
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