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Madden NFL 10 Blog: Player Momentum

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Old 03-17-2009, 09:46 AM   #169
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Re: Madden NFL 10 Blog: Player Momentum

I think the problem is that Ian and Co are focusin on the wrong aspect of momentum. When i saw momentum I thought I was going to read about recievers keeping their body in play while going for a pass that has been over thrown, or a big back keeping the momentum of the pile going forward for extra yards, or more realisitic tackles with momentum playing a factor, but what do we see?

Oh a runner taking a few more steps going to the sidelines..LOL... cmon on man, I am not buying what EA is selling so far... all these little improvements if you want to call it that, would be great if the rest of the game was great but give me a break man, this will have no real impact on the gameplay....
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Old 03-17-2009, 09:51 AM   #170
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Re: Madden NFL 10 Blog: Player Momentum

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Originally Posted by adembroski
You know, I didn't notice it at first, but Ian seems to have opened up to something.

This is from a while ago... during a conversation regarding the sprint button and the concept of getting rid of it, which I'm am vehemently against, by the way, he said something to the effect of, "It doesn't matter, everyone just lays on the sprint button anyways." (to which my response is, "well, yeah, that's part of the problem with Madden.")

Anyways, in this blog, in says the following.



Very nice... way to rethink it, Ian. Glad you're open minded like that.

Not saying he still wouldn't ditch the sprint button, but at least he recognized the "everyone laying on sprint button" as not the sprint button's fault, but the fact that it doesn't handicap you like it should.

Part of the game of football- especially the running game- is knowing when to turn on the juice. Lots of backs with all kinds of talent never make it because they're impatient. They wanna hit the jets and go. The use of the sprint button should be a tactical decision on the part of the player, to be used when warranted, but a handicap when misused.
The problem is people hold the sprint button because the blockers never hold blocks long enuff or are too stupid to make a correct read for u to get any positive yardage. Sometimes my fullback runs 5 yards right past a linebacker he was supposed to block.
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Old 03-17-2009, 09:54 AM   #171
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Re: Madden NFL 10 Blog: Player Momentum

Quote:
Originally Posted by Glorious Arc
Clear this up for me in the first turn that the player makes. Which foot do you consider to be his pivot foot? He isnt turning 90 degrees instantly which I would have a problem with if he didnt do a juke but he is turning instead he continues to move a few yards and as he makes that cut/move/turn/whatever you want to call it he uses his right foot to plant and push off then as his next step comes he is now facing more to the right and he plants then with his left foot to straighten himself out.

Trust me, I get it. I understand what you're saying. Heck, I even agree with it. Like you asked, to clear it up...the right foot is down while player is turning in the direction that is right. Can this be done by a human? Yes. Was the runner making a sharp cut? No.

All I;m saying is...the locomotion seemed to be off ( and it is off). Along with that, I'd like to see a full out top speed run animation. Thats it. Thats all I'm saying...my video will be up soon, I was thinking about not posting it in order to let some of these guys calm down a bit. Its like say one thing bad around here, and you'll get tarred & feathered...

I know what I 'm talking about, I know what I'm saying is valid and I'll post a video of the type of realistic locomotion I was hoping to see.

By the way Arc,

I'd love for anyone to run full speed and try to turn without the use of the opposite leg while the body weight is supported by the turn leg (or the leg on the ground cooresponding with the direction the individual wants to turn).

What these people are suggesting is crazy. I could even undestand it if the runner had his toes point at a 45 degree angle to the side he's turning in.

The hips have to open, the foot has to turn (with the toes pointed right), and the knee itself must open with the hips to the right for the body to achieve a rounded 45 degree turn on the same leg the person is turning to.

None of this happens in the video, its like the lower body in Madden exists on its own independent axis & is placed on top of the virual football field. I don't get the impression from watching these video's that the runners are dependent on ground beneath them. Its just art work...and so are the running animations...its not believeable.

The way the players run, the way they turn, the way they cut...it all looks like independent properties.

How can the runner move forward, backward, or sideways without taking single step? Why do players appear to glide across the field while motionless for even the smallest amount of time in Madden?

I'm pointing this out, because the changes we're being shown don't correct these issues. In fact, I'm pointing one out right now...and some of my follow forum members argue I'm wrong.

Until they get the game, and still see runners skating about the football field on one leg. Or, turning around to go in the other direction without so mauch as making a single step.

The locomotion is off because you can't simulate real time movement with pre-canned animations...this is why tacklers still bounce off the ball carrier (not so much as altering his direction one bit).


Pre-canned animation can't account for the unknown variable (that fourth tackler coming at the last second, or the would be collission after a branching animation has already began).

I'm still seeing the simple physical properties of locomotion not be expressed correctly...and thats why we get glitches, and bugs in gameplay. Like I said, I'm a supporter of this game. I pre-order it this year because I want EA to know that making the game more sim is what fans want.

I'm not trying to be a jerk to these guys, and at some point I think these guys will finally see what I'm getting at...
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Old 03-17-2009, 09:54 AM   #172
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Re: Madden NFL 10 Blog: Player Momentum

Quote:
Originally Posted by S1ARk5
I think the problem is that Ian and Co are focusin on the wrong aspect of momentum. When i saw momentum I thought I was going to read about recievers keeping their body in play while going for a pass that has been over thrown, or a big back keeping the momentum of the pile going forward for extra yards, or more realisitic tackles with momentum playing a factor, but what do we see?

Oh a runner taking a few more steps going to the sidelines..LOL... cmon on man, I am not buying what EA is selling so far... all these little improvements if you want to call it that, would be great if the rest of the game was great but give me a break man, this will have no real impact on the gameplay....
Interesting, other games, like MLB or NBA 2k, the little things add up, but I guess because it's Madden, it can't add up.

Wow.
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Old 03-17-2009, 09:59 AM   #173
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Re: Madden NFL 10 Blog: Player Momentum

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Originally Posted by roadman
Interesting, other games, like MLB or NBA 2k, the little things add up, but I guess because it's Madden, it can't add up.

Wow.
You have to take what that user says with a grain of salt. No offense to him, but I believe he's the same guy that said all of the improvements posted thus far won't really help the gameplay .
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Old 03-17-2009, 10:04 AM   #174
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Re: Madden NFL 10 Blog: Player Momentum

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Originally Posted by roadman
Interesting, other games, like MLB or NBA 2k, the little things add up, but I guess because it's Madden, it can't add up.

Wow.
The little things add up with other games because they do the BIG things spot on, or close to it. Do you really think that Madden 10 will have better gameplay because the player takes a few extra steps to get to the sideline? Or the qb now can throw the ball somewhat when getting sacked? or that they re-worked some of the ratings?

Cmon on man, I too want a great football game, but lets not all jump on Ian's you know what because of these little meaningless "improvements", its crazy to think that they will have major impact on gameplay.
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Old 03-17-2009, 10:04 AM   #175
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Re: Madden NFL 10 Blog: Player Momentum

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Originally Posted by rgiles36
You have to take what that user says with a grain of salt. No offense to him, but I believe he's the same guy that said all of the improvements posted thus far won't really help the gameplay .
Please explain to me how gameplay will be different? If you disagree with me tell me why.
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Old 03-17-2009, 10:08 AM   #176
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Re: Madden NFL 10 Blog: Player Momentum

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Originally Posted by S1ARk5
Please explain to me how gameplay will be different? If you disagree with me tell me why.
How about you first tell me what sort of announcements you're looking for as it relates to gameplay. Since none of these improvements matter, please enlighten me to what would matter.
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