Trust me, I get it. I understand what you're saying. Heck, I even agree with it. Like you asked, to clear it up...the right foot is down while player is turning in the direction that is right. Can this be done by a human? Yes. Was the runner making a sharp cut? No.
All I;m saying is...the locomotion seemed to be off ( and it is off). Along with that, I'd like to see a full out top speed run animation. Thats it. Thats all I'm saying...my video will be up soon, I was thinking about not posting it in order to let some of these guys calm down a bit. Its like say one thing bad around here, and you'll get tarred & feathered...
I know what I 'm talking about, I know what I'm saying is valid and I'll post a video of the type of realistic locomotion I was hoping to see.
By the way Arc,
I'd love for anyone to run full speed and try to turn without the use of the opposite leg while the body weight is supported by the turn leg (or the leg on the ground cooresponding with the direction the individual wants to turn).
What these people are suggesting is crazy. I could even undestand it if the runner had his toes point at a 45 degree angle to the side he's turning in.
The hips have to open, the foot has to turn (with the toes pointed right), and the knee itself must open with the hips to the right for the body to achieve a rounded 45 degree turn on the same leg the person is turning to.
None of this happens in the video, its like the lower body in Madden exists on its own independent axis & is placed on top of the virual football field. I don't get the impression from watching these video's that the runners are dependent on ground beneath them. Its just art work...and so are the running animations...its not believeable.
The way the players run, the way they turn, the way they cut...it all looks like independent properties.
How can the runner move forward, backward, or sideways without taking single step? Why do players appear to glide across the field while motionless for even the smallest amount of time in Madden?
I'm pointing this out, because the changes we're being shown don't correct these issues. In fact, I'm pointing one out right now...and some of my follow forum members argue I'm wrong.
Until they get the game, and still see runners skating about the football field on one leg. Or, turning around to go in the other direction without so mauch as making a single step.
The locomotion is off because you can't simulate real time movement with pre-canned animations...this is why tacklers still bounce off the ball carrier (not so much as altering his direction one bit).
Pre-canned animation can't account for the unknown variable (that fourth tackler coming at the last second, or the would be collission after a branching animation has already began).
I'm still seeing the simple physical properties of locomotion not be expressed correctly...and thats why we get glitches, and bugs in gameplay. Like I said, I'm a supporter of this game. I pre-order it this year because I want EA to know that making the game more sim is what fans want.
I'm not trying to be a jerk to these guys, and at some point I think these guys will finally see what I'm getting at...