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Madden NFL 10 Blog: Player Momentum

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Old 03-16-2009, 06:31 PM   #57
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Re: Latest Madden NFL 10 blog: Player Momentum

Ian, Great start with the whole momentum blog

This will make a huuuge difference in the way the game is played, how people attack the run and the pass...defense will be a hole new ball game (all the more reason to keep in gameplay playmaker, Toss, run right/run left[momentum for counter plays])

guillotine does raise a good point about the full stride and keeping the exact same sprinting animation, but i'm sure your already on that to certain extent

keep the good news comming!
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Old 03-16-2009, 06:31 PM   #58
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Re: Latest Madden NFL 10 blog: Player Momentum

Quote:
Originally Posted by SageInfinite
This is what I've been hoping for. The PS2 "feel"

I'm pretty excited now for Madden. Now all I need to see is if the blocking(line interaction) is improved and the presentation. After that I will be sold.

What about the ball physics? The last gen is so much better, you can put the ball wherever you wanted, over corners heads, over LBs heads, hit guys in stride without doing weird alligator arms slow down thing. More than 2 different passes.

Once i see that and improved line play im sold.
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Old 03-16-2009, 06:32 PM   #59
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Re: Latest Madden NFL 10 blog: Player Momentum

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Originally Posted by Guillotine 1
I want to work through this openly, so we all understnad what were getting, expecting, and what Ian is doing. This way the results will be what we all want.


When I looked at the runner running in those videos, it didn't look, or seem to feel real or right. In my humble opinion, the runner was on the wrong foot at times. He would lean, step, turn on his pivot feet going the other way, and then the correct leg would move and the cooresponding foot would hit the ground.

He runner never put his head up, shoulders back, and strided through his max speed with a sprinters form.

Go back, watch the tape. This is good, but....nevermind...
I get what your saying man and i agree with you 100%
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Old 03-16-2009, 06:47 PM   #60
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Re: Latest Madden NFL 10 blog: Player Momentum

Quote:
Originally Posted by Guillotine 1
I want to work through this openly, so we all understnad what were getting, expecting, and what Ian is doing. This way the results will be what we all want.


When I looked at the runner running in those videos, it didn't look, or seem to feel real or right. In my humble opinion, the runner was on the wrong foot at times. He would lean, step, turn on his pivot feet going the other way, and then the correct leg would move and the cooresponding foot would hit the ground.

He runner never put his head up, shoulders back, and strided through his max speed with a sprinters form.

Go back, watch the tape. This is good, but....nevermind...
I like the points your making but I don't think they are meant to show up in this video.

Not to say that what you're asking for will be in later but, this whole video is based on the turning of a player (mostly with the ball in his hand) at full speed or close to it. I don't see a chance for any of the players in these videos to even reach full speed going straight to open up stride, and the whole point of this video was to show off the turning, now what I can't wait for honestly is to see this now show up on the Defensive ends leaning underneath offensive tackles to get past them to get to the quaterback rather than running upright the whole time in an attempt to make a sack.
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Old 03-16-2009, 06:48 PM   #61
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Re: Latest Madden NFL 10 blog: Player Momentum

Quote:
Originally Posted by stroehmerbasebal
I like that quote. I think a player should have knowledge of the game to win.
Yeah, it was a positive =0.

Quote:
Originally Posted by adembroski
Knowledge + Execution. I don't want them to go TOO far the other way. It's one thing to make the right calls, but the team's execution is based on "stick skills".

If someone who knew football picked it up and beat someone who'd been playing for years, there'd be something wrong. I don't think Ian was quite being literal... the hope is that the Madden Challenge folks in the next few years will be people will and equal share knowledge of the game, strong tactical mind, and stick skills.

BTW, this is cool... this is PRECISELY the issue I layed into Ian about back in '09 that eventually brought him to MM, and to OS. Yeah, I'm taking credit, bitches, deal.
Exactly, there needs to be a balance between the two things, but a guy who has average stick skill but no coaching ability should lose to a guy with average stick skills who is a football coach.
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Old 03-16-2009, 06:50 PM   #62
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Re: Latest Madden NFL 10 blog: Player Momentum

In the very first run video, the ball carrier makes his first turn to the right. He has his right foot on the ground, and then go turns to the right with his left foot in the air....this is wrong human locomotion.

If I want to go right, my left foot should be on the groun. I f I want to go left, then my right foot shoult be on the ground.

...and Ian...please. Please for the life of me...create a top speed run animation with correct sprinter form. Head up, shoulders back, and feet kicking out in a full blow sprint.

Come on man, please.

I am so not trying to deflate the board or not give love. Like I said, I love the news addition.
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Old 03-16-2009, 06:51 PM   #63
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Re: Latest Madden NFL 10 blog: Player Momentum

EXACTLY! It's so funny, but not that big of a surprise that the last gen Madden on PS2 is the most accurate out of the 3 examples. I always knew that the players since 06 just didn't feel right at all. Absolutely no weight to them at all. Glad to see you got it, too, Ian! Great work!

OMG, this is going to have such a huge impact on the gameplay!!!! Woo-hoo!!!!!!!!!!!! ............................................
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Old 03-16-2009, 06:53 PM   #64
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Re: Latest Madden NFL 10 blog: Player Momentum

Great job, Ian. As always, I am coming around to Madden a little more each week.
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