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Fight Night Round 4 Trailer - First Gameplay

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Old 03-14-2009, 04:55 PM   #81
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by TheCreep
Aren't you the same dude that was wrapped up in prizefighter before it hit the streets. Don't lie, lol!
Wrapped up? No kid. But definitely excited to see the game come out since up until that point there was no boxing game worth anything on next gen systems. Just as I'm excited to see this game come out as the second boxing game worth anything to come out on next gen.
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Old 03-14-2009, 05:51 PM   #82
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by totalownership
Yo sage don't even bother man. I've seen junkies let go of crack pipes easier than some of these people are wrapped around a game that hasn't even hit the street yet. I'm done with casting my pearls amongst the swine. I'm here to have a legit debate on getting the best boxing experience in a video game possible and cats in here are like ...



when it comes to ea and this game. I just want the best that can be made and will draw upon any past game that had qualities that the next game can use to further itself.
Really? Who the hell is defending EA? People were bashing FN3 to death on this board. I've seen a ton of post bashing the career mode, parrying and gameplay of FN3. People arent defending EA at all on this board.

I'm just not a unrealistic blind *****. The only thing that we have confirmed is 1) there is no ref and 2) the guys who talked to the devs said that EA had legitimate reasons for not adding one. Now if they had a legitimate reason for not adding one, I'm OK with that. Do I think there should be a ref? Yes. Do I give a **** if there is one? No. It doesnt change much for me one way or the other.

If you want to have a legit debate about the best boxing game ever lets act as if small features like a ref are huge factors. For me there are about 15 other features that I care about before we even get to a ref:

  • Career mode,
  • Different fighter styles
  • a deep diverse roster
  • smooth animations
  • great graphics
  • multiple arenas
  • deep CAB
  • smart CPU AI
  • better defense system
  • more realistic corner work
  • better commentary
  • presentation
  • better ring entrances

If I thought for a while I'm sure I could think of more. My point is if we were talking about any of those features, I could understand the complaints. You notice that no one disputed people's complaints about some of the punches looking stiff. Why? Because those are legitimate complaints and things that are extremely necessary in a boxing game. My only point is an in ring ref is nice to have but not necessary when it can be done other ways.
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Old 03-14-2009, 07:01 PM   #83
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by aholbert32
Really? Who the hell is defending EA? People were bashing FN3 to death on this board. I've seen a ton of post bashing the career mode, parrying and gameplay of FN3. People arent defending EA at all on this board.

I'm just not a unrealistic blind *****. The only thing that we have confirmed is 1) there is no ref and 2) the guys who talked to the devs said that EA had legitimate reasons for not adding one. Now if they had a legitimate reason for not adding one, I'm OK with that. Do I think there should be a ref? Yes. Do I give a **** if there is one? No. It doesnt change much for me one way or the other.

If you want to have a legit debate about the best boxing game ever lets act as if small features like a ref are huge factors. For me there are about 15 other features that I care about before we even get to a ref:

  • Career mode,
  • Different fighter styles
  • a deep diverse roster
  • smooth animations
  • great graphics
  • multiple arenas
  • deep CAB
  • smart CPU AI
  • better defense system
  • more realistic corner work
  • better commentary
  • presentation
  • better ring entrances

If I thought for a while I'm sure I could think of more. My point is if we were talking about any of those features, I could understand the complaints. You notice that no one disputed people's complaints about some of the punches looking stiff. Why? Because those are legitimate complaints and things that are extremely necessary in a boxing game. My only point is an in ring ref is nice to have but not necessary when it can be done other ways.

Adding a ref is not a feature, it belongs in the sport of boxing. So if the developer are going to mimick the sport then do that. Gambeino made a good point, If they had the crowds noise without the crowd would you be satisfied. Imagine being in Madison Square Gardens with no crowd but on the audio of the crowd. We don't need to see the crowd to box, then since you like good graphics they can beef the boxer models up even more. But the only difference is the ref is involved in the fight. I understand those things you lists are most important to you and that's fine. I feel that the ref is just as important to anything you just listed and that's just my opinion
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Old 03-14-2009, 07:14 PM   #84
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by TequILLa
Adding a ref is not a feature, it belongs in the sport of boxing. So if the developer are going to mimick the sport then do that. Gambeino made a good point, If they had the crowds noise without the crowd would you be satisfied. Imagine being in Madison Square Gardens with no crowd but on the audio of the crowd. We don't need to see the crowd to box, then since you like good graphics they can beef the boxer models up even more. But the only difference is the ref is involved in the fight. I understand those things you lists are most important to you and that's fine. I feel that the ref is just as important to anything you just listed and that's just my opinion
That's not a good comparison since crowd noise doesn't require any kind of compromise from a design standpoint. A ref does. As I stated before, having a ref in the ring would have been nice from an aesthetic standpoint, but the devs felt like having him in there during the action would have caused them to compromise too many other factors that are essential to the core of the game play. The devs said that having a ref in the ring would have directly affected the camera angles, graphics, and physics (that might explain a lot for Prizefighter). It's a good trade-off. Did anyone criticize Madden for not having all of the refs on field? No. Why, because it's not really necessary. If it makes you happy, you can tell yourself that the ref is simply out of the camera view, or that you're seeing the fight from his viewpoint.

I would have loved to see a ref in the ring. Devs said it couldn't happen. And you know what? No one that's played it has said, "Ya know, it's good, but it REALLY needs a ref." Mainly because it's an afterthought once the action starts. Just like a ref in real life.
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Old 03-14-2009, 07:22 PM   #85
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by TequILLa
I feel that the ref is just as important to anything you just listed and that's just my opinion
Really? So a ref is just as important as Smart CPU AI to you? Different fighter styles? Smooth animations? Well if thats the case you must think Prizefighter is a great game. It had a ref. It didnt have smooth animations, different fighter styles or smart cpu AI but it had a ref. And according to what you said...a ref is just as important to you.

I'll let it go because I made my point. The game doesnt and wont have a ref and it doesnt matter to me. People have reasons for buying games and if the lack of a ref causes people to not buy the game...its no sweat off of my back.
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Old 03-14-2009, 07:24 PM   #86
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by Darxide
Did anyone criticize Madden for not having all of the refs on field? No. Why, because it's not really necessary


You havent been posting at OS alot because many people complained about the lack of refs in Madden on this board. Thats what people do here. They overreact to any missing feature...no matter how small.
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Old 03-14-2009, 08:09 PM   #87
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by Darxide
That's not a good comparison since crowd noise doesn't require any kind of compromise from a design standpoint. A ref does. As I stated before, having a ref in the ring would have been nice from an aesthetic standpoint, but the devs felt like having him in there during the action would have caused them to compromise too many other factors that are essential to the core of the game play. The devs said that having a ref in the ring would have directly affected the camera angles, graphics, and physics (that might explain a lot for Prizefighter). It's a good trade-off. Did anyone criticize Madden for not having all of the refs on field? No. Why, because it's not really necessary. If it makes you happy, you can tell yourself that the ref is simply out of the camera view, or that you're seeing the fight from his viewpoint.

I would have loved to see a ref in the ring. Devs said it couldn't happen. And you know what? No one that's played it has said, "Ya know, it's good, but it REALLY needs a ref." Mainly because it's an afterthought once the action starts. Just like a ref in real life.


I complained about the refs in Madden, how can you have it in last generation hardware, now you have state of the art hardware it causes at these problems now. You can have car problems and take your car to Firestone and they can say this is wrong, you need this, that can be don't, are you just gonna to accept that, and they have to be right because they are mechanics. Come on now, don't be gullable
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Old 03-14-2009, 08:13 PM   #88
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Re: Fight Night Round 4 Trailer - First Gameplay

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Originally Posted by aholbert32



You havent been posting at OS alot because many people complained about the lack of refs in Madden on this board. Thats what people do here. They overreact to any missing feature...no matter how small.
Ah, lol, I see.
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