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WWE Legends of WrestleMania Demo Available, Impressions Here

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Old 03-11-2009, 02:20 AM   #105
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Re: WWE Legends of WrestleMania Demo Available, Impressions Here

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Originally Posted by GnarlyKing
you can't play as The Rock in the demo so I haven't seen his yet.
Rock's is actually pretty cool. You get the signature Rocky punch, followed by a spinebuster into the Most Electrifying Move in Sports Entertainment.
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Old 03-11-2009, 11:12 AM   #106
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Re: WWE Legends of WrestleMania Demo Available, Impressions Here

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Originally Posted by TimmeH
Yes, the finishers are a bit different. You go through the RTE motions, with each one being a signature move. They don't flow really well. But I can handle using my imagination to fast forward the skips in action. Honestly, I like the way finishers are handled in this game more than SVR, the RTE makes it hard to actually accomplish the finisher, as it should be. I just wish they would have made the moves link better.

You definitely need to play this game with an open mind
Agreed. I like that this game is trying something different. Is it perfect? No. But it's fresh and changes the way you've typically played a wrestling game. I never came close to losing a 1-on-1 match in the SvR series, even on the highest difficulty. That's not fun to me. This game might not be that challenging, either, but at least they make you work for the victory and try new things along the way.

The nostalgia factor is great and the pre-match video packages are going to be awesome if the Rock-Austin one from the Demo is any indication.
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Old 03-11-2009, 11:33 AM   #107
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Re: WWE Legends of WrestleMania Demo Available, Impressions Here

Quote:
Originally Posted by TimmeH
Yes, the finishers are a bit different. You go through the RTE motions, with each one being a signature move. They don't flow really well. But I can handle using my imagination to fast forward the skips in action. Honestly, I like the way finishers are handled in this game more than SVR, the RTE makes it hard to actually accomplish the finisher, as it should be. I just wish they would have made the moves link better.

You definitely need to play this game with an open mind
I know I'm overreacting and I get to finally play the demo tomorrow( I hope) but there was a sequence that really bothered me in that Hogan had a sleeper hold on Bossman and then it just cuts out and goes to the next scene where Bossman's on the ground, Hogan's standing over him and I have no clue what happened. They could at least show Bossman getting out of the sleeper. It just seems to me that those badly edited sequences will take you right out of the immersion factor of any fighting game. The roving camera angles don't help either.

I actually applaud that's it's more arcady and unlike SVR becausee I use to love playing years back at the arcade with the WWF game but there was no cutscenes and when you did any move it would happen as you pulled it off. So if LOW wants to be arcade like they should keep it in that vein totally by seeing the move immediately as you pull it off.

Trust me I really want to like this game and I hope I enjoy it tomorrow. I don't care about weight detection or the fact that Andre can get picked up by anyone or that guys don't sell moves as long as they give us a tightly presented package where the game stays with a flow that the controls scheme was designed for. What I saw was something that seemed disjointed.
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Old 03-11-2009, 01:54 PM   #108
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Re: WWE Legends of WrestleMania Demo Available, Impressions Here

**So if LOW wants to be arcade like they should keep it in that vein totally by seeing the move immediately as you pull it off.**

You mean like SvR? Are you serious?

Its a wrestling game with signature moves pulled via quick-time events. I personally think that this is awesome. It is not supposed to play in real time like SvR, etc. It is different, but not broken
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Old 03-11-2009, 02:50 PM   #109
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Re: WWE Legends of WrestleMania Demo Available, Impressions Here

Quote:
Originally Posted by Seymour Scagnetti
I know I'm overreacting and I get to finally play the demo tomorrow( I hope) but there was a sequence that really bothered me in that Hogan had a sleeper hold on Bossman and then it just cuts out and goes to the next scene where Bossman's on the ground, Hogan's standing over him and I have no clue what happened. They could at least show Bossman getting out of the sleeper. It just seems to me that those badly edited sequences will take you right out of the immersion factor of any fighting game. The roving camera angles don't help either.

I actually applaud that's it's more arcady and unlike SVR becausee I use to love playing years back at the arcade with the WWF game but there was no cutscenes and when you did any move it would happen as you pulled it off. So if LOW wants to be arcade like they should keep it in that vein totally by seeing the move immediately as you pull it off.

Trust me I really want to like this game and I hope I enjoy it tomorrow. I don't care about weight detection or the fact that Andre can get picked up by anyone or that guys don't sell moves as long as they give us a tightly presented package where the game stays with a flow that the controls scheme was designed for. What I saw was something that seemed disjointed.
Well I can tell you now, RTE moves are disjointed. It's one of the three or four flaws that I've found with this game. Anyone who enjoys it will have to be able to look past it.

I can look past it because I find the RTE in general to be very fun, even in it's disjointed form, it gives the matches more flow than I've ever felt in SVR. It's also a fun little challenge.

I'm hoping that the game doesn't lag at all in the online world, but RTE could make online wrestling quite fun.
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Old 03-11-2009, 02:53 PM   #110
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Re: WWE Legends of WrestleMania Demo Available, Impressions Here

I haven't played a wrestling game since probably the PlayStation 1 days, but I enjoyed this. Definitely brought back some memories of my wrestling-watching days and I enjoyed the presentation and graphics especially... they got the atmosphere nailed IMO.

Kicked the crap out of Hogan with my dude Andre, but that was the only victory I've had -- the Rock kept catching me in his special and pinning me, even after I was beating him down for most of the match trying to complete all the objectives. The controls are definitely intimidating/confusing at first, but I got the hang of it after a while and didn't mind them. The grapple system is interesting -- it is hard to tell when that will be engaged vs. the button-mash submission moves, but I'm sure that would get easier to detect as you play the game more. I like the idea that most moves can be countered and re-countered via the system, and it definitely adds a bit of fast-twitch skill to the whole equation.

Pretty fun... if I still had GameFly, I'd definitely check it out just to see all the old wrestlers and I thought the "recreate" idea was cool.
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Old 03-12-2009, 08:06 PM   #111
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Re: WWE Legends of WrestleMania Demo Available, Impressions Here

The Demo is now available in the Playstation Store
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Old 03-12-2009, 09:22 PM   #112
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Re: WWE Legends of WrestleMania Demo Available, Impressions Here

One thing I really like is the manager interactions. I was playing as Hulk against Andre and, after hitting the Big Leg Drop of Doom, went to pin Andre but he was close to the ropes and Heenan pulled his leg onto the rope (not sure if Heenan could lift his leg IRL but it's a videogame so I'll roll with it) to break the count. A few seconds later, Andre chopped me down and Heenan called him over for a quick consult which helped give him an energy boost.

There might be instances where the interaction is overdone, but so far, I'm liking the way it's handled in the game.

I busted Andre open, too, and the blood looked good. Total match time was around 7 min. After the consult, it was very back-and-forth.
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