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Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

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Old 03-10-2009, 11:43 AM   #145
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

Just wow. Talk about going in the right direction. Seeing all of these blogs makes it hard for me to pop Madden 09 back in.
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Old 03-10-2009, 11:48 AM   #146
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

I'm so excited about Madden 10, I think I just wet my pants.
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Old 03-10-2009, 12:51 PM   #147
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

Quote:
Originally Posted by DolphinDave
Can we use custom sliders for online league play?
i hope so
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Old 03-10-2009, 12:54 PM   #148
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

Quote:
Originally Posted by tank26
http://www.youtube.com/watch?v=rHJbf...eature=related

the new dropback animation looks a lot like this. This is a positve step. It looks way more natural with the Qb's arms lower, and his steps slower. I really hope the throwing animation is improved as well.
I thought it looked a lot like APF's myself.

I wonder what the pump fakes will look like.
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Old 03-10-2009, 01:01 PM   #149
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

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Originally Posted by wsu_gb23
With all of these new sim-gameplay additions to Madden 10, does this mean the Madden Nation TV show will be cancelled, or might we see actual "normal" gamers on the show. Not these thug gangsters...
I fail to see how adding sim-gameplay additions would lead to the show being canceled and/or the decline of thug gamers. Are you saying thug gamers ONLY cheeze? Thug games wouldn't be able to play a more sim-style game ? I'm far from a "thug gangster" myself, but that sounds a bit ignorant.
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Old 03-10-2009, 01:45 PM   #150
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

While this is a great step towards fixing the "Speed Curve", the game speed in Madden will not be realistic and conducive to sim play until there are properly weighted Acceleration and Deceleration based on ratings and momentum.

It's hard to look at those charts based solely on the SPD rating and not assume that the ACC rating will yet again play little to no impact in player movement from 0-10 yards.

I sincerely hope you guys are taking acceleration of every player as seriously as you did for the WR/DB interaction. Acceleration/Deceleration combined with the changes you made to the speed to ratings curve will change the gameplay in Madden drastically towards simulation and away from arcade.

Great work overall (as usual this year), but I hope you guys aren't taking the quick shortcut for speed and player movement.
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Old 03-10-2009, 01:58 PM   #151
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

Is this in NCAA?
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Old 03-10-2009, 02:17 PM   #152
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

Quote:
Originally Posted by wsu_gb23
With all of these new sim-gameplay additions to Madden 10, does this mean the Madden Nation TV show will be cancelled, or might we see actual "normal" gamers on the show. Not these thug gangsters...
thug gangsters?

youre an idiot lol.
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