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Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

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Old 03-09-2009, 11:56 PM   #113
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

I WANT THIS GAME NOW!!!!
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Old 03-09-2009, 11:57 PM   #114
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

Quote:
Originally Posted by LBzrule
It may have come off that way, but that was not the intent LOL. I really want to see how everything that has been put in and adjusted affects the defense. We haven't seen or heard anything concerning that yet.
We saw how the new WR acceleration affects the DBs, didn't we (with animations for jumping the route or trailing)? Along with the jostling video. Ian also mentioned that LBs will bump WRs that come in their zone based on procedural awareness (though we didn't see a video of that).
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Old 03-10-2009, 12:04 AM   #115
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

Quote:
Originally Posted by Tyrant8RDFL
Great adjustments to the game. Very nice.

I did read the notation you made that the 40 times doesn't determine the players speed, and that others things factor in to it. Man I'm so glad to have read that, and it really expresses that you guys are really understanding what the NFL is about.

Just one thing I wanted to point out, and that is no player in the NFL at all should have a speed rating below 75 period.

Here is a log of what was recorded in this year combine and the slowest time was ran by a Offensive lineman. Here are the numbers for the Lineman

Name Time
Murtha, Lydon 4.89
Meredith, Jamon 5.03
Fulton, Xavier 5.04
Beatty, William 5.12
Cadogan, Gerald 5.12
Luigs, Jonathan 5.14
Bell, Joel 5.15
Britton, Eben 5.16
Walker, Brandon 5.17
Cooper, Jon 5.18
Smith, Jason 5.22

You can see the slowest time was 5.22, nowhere near where your chart went. What this is telling us is that the game of football is very different than what it was in the past. Players from all positions have really good speed. This is crazy the slowest time ran by a O lineman is only 0.82 hundredths of a second away from Percy Harvin's 4.41.

Now here is something interesting. Percy Harvin who runs extremely fast, and in this years NCAA I believe was given a 98 speed rating, and I do agree with it. Now looking at what he did in the 40 time your chart would not had given him that rating. He ran a 4.41 and is 6th on the list for WR's, and We all know that Percy deserves a 98 speed rating.

Please note EA: I know your chart isn't the final factor for the speed rating, but I'm just mentioning it to prove my point about the 40.

Name Time
Heyward-Bey, Darrius 4.30
Wallace, Mike 4.33
Knox, Johnny 4.34
Butler, Deon 4.38
Thomas, Mike 4.40
Harvin, Percy 4.41
Underwood, Tiquan 4.41
Byrd, Demetrius 4.42
Murphy, Louis 4.43
McKinley, Kenny 4.44

Im really glad to see that the person responsible for speed ratings is looking into other factors than the 40 time. I feel the one thing the 40 time can really determine accurately is the acceleration rating. The speed rating can truly only be determined by watching film.

Im sure for those that really know the game. The 40 time is one thing but actual game speed tells a whole other story, and in the end the truth on how fast they really are.

I have seen Defensive lineman in the NFL chase down WR's , and Im sure their 40 time was nothing close to that WR's 40 time.

The other rating that does factor into speed is fatigue. How long can they hold that speed, and that will also determine if a player can be caught from behind.

Here is a video of Ahmad Bradsaw who breaks a run but runs out of Gas, and gets caught. He is fast but since he got tired he gets caught from behind. What caused him to tire was that he had to counter one way then run about 8 yrds laterally then make a few miss then try and go paydirt. Where the defender that caught him didn't have to do all that. Fatigue hit Bradshaw.



Here is another run where he didnt have to do as much and was able to pull away.



I just wanted to mention that a few things factor in to the overall speed of a player, and the whole breakaway aspect of it also.

I hope this info I provided is helpful
really good post tyrant and I agree completely. this past preseason I was lucky enough to watch a game from the sidelines for the first time and the thing that stood out most to me was how fast all of the players are. it was a raider game so of course Mcfadden was just a blur, but i was really blown away by how well even the biggest O+D linemen moved. i really hope this is reflected in '10

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Old 03-10-2009, 12:08 AM   #116
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

Great news. I love that they cut all game speed by 5%. All those new animations....very impressive.
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Old 03-10-2009, 12:13 AM   #117
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

I have a question regarding this chart that I dont think has been addressed yet.



We have been told that Madden IQ is going to be back in 10 right? What happens if you have some aspects of your game that fall under All Pro and some in Pro? Ie your passing game is "All Madden", running is "Pro" etc. Which chart would the players' speed be based off of? Odds are I won't be using Madden IQ but if it does work more effectively this year and I try it out, I'm curious what the speed ratings/differentials would default to when you have mixed difficulty levels.
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Old 03-10-2009, 12:27 AM   #118
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

Quote:
Originally Posted by moylan55
really good post tyrant and I agree completely. this past preseason I was lucky enough to watch a game from the sidelines for the first time and the thing that stood out most to me was how fast all of the players are. it was a raider game so of course Mcfadden was just a blur, but i was really blown away by how well even the biggest O+D linemen moved. i really hope this is reflected in '10
Thank you moylan55. IM glad someone else agrees with me on this. Im very happy that they are adding a game speed option, cause I want the fast playing NFL game.

I remember when I witnessed my 1st game live, and I was so blown away with how fast they covered ground, and pursued the play. Man every time they lined up it looks like the deep ball is such a easy option and then when the ball is snapped the defense just flys all over the place.

Its pretty amazing, but again thanks for the compliment.
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Old 03-10-2009, 12:50 AM   #119
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

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Originally Posted by Tyrant8RDFL
Thank you moylan55. IM glad someone else agrees with me on this. Im very happy that they are adding a game speed option, cause I want the fast playing NFL game.

I remember when I witnessed my 1st game live, and I was so blown away with how fast they covered ground, and pursued the play. Man every time they lined up it looks like the deep ball is such a easy option and then when the ball is snapped the defense just flys all over the place.

Its pretty amazing, but again thanks for the compliment.
Good post and good points but dont forget Fabian Washington is one of the fastest players in the NFL. So that may be a reason why he was able to catch up to Bradshaw,
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Old 03-10-2009, 01:18 AM   #120
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Ears...this latest blog is music for you.

Sounds good so far Ian/EA.
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