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Major League Baseball 2K9 Review

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Old 03-05-2009, 04:05 PM   #89
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Re: Major League Baseball 2K9 Review

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Originally Posted by Muskrat
I understand what you are saying, and it makes sense, but why should the AI not swing at a slider on the outside edge on the first pitch but then swing at the same pitch later in the count.
It's all a gamble. Your betting as a hitter that you will get a better pitch to drive.

There are pitchers pitches and hitters pitches.

A pitchers pitch is in a spot where he wants it that is non desirable to the hitter. Again because a pitch is a strike doesn't mean it's a good pitch to the hitter. Each player has certain areas of the plate that they are better at hitting than others. If a hitter can't hit pitches low and away very well, then if possible it's a pitch he wants to avoid unless of course it means striking out.

A hitters pitch is something in his zone that he is more likely to drive and will have a better chance of being successful in his AB at.

As a hitter, you want pitches in your zone. As a pitcher you want to throw strikes that are out of the hitters zone.
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Old 03-05-2009, 04:07 PM   #90
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Re: Major League Baseball 2K9 Review

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Yes, I have seen baseball...in fact, last year I only missed watching maybe 4 Cubs games on MLB.com (I live in New York..no WGN). I have been a baseball fan for over 20 years and understand that players take pitches. BUT player take pitches because they don't know what's coming, or maybe they do and have problems hitting that pitch or location, or they expect something easier to handle later in the at-bat. I get it. But taking a pitch is based on a human element. Taking a first pitch strike that you can hit, simply because it's "what you do", to me, has always seemed a bit silly. If you think you can handle the pitch, why not go for it? Now, from an AI perspective, the AI knows what you are pitching and whether they can hit it or not..after all, we are playing the AI's game, so the only way the AI will take a pitch it can hit is for the programmer to put into place something that stops the AI from swinging at first pitches...simply because in baseball, that's what happens.

It appears that there are mechanisms in place in the game to get the AI to not be as aggressive, and those mechanisms are simply not working, THAT is a problem that should be remedied. The AI is simply swinging at pitches that it can hit...I can't fault it for doing that, I can fault the programmer for improper implementation of mechanics that are in place to preclude this from happening.
Right, but the human element in video games is what typically is wrong with most games. That's what sets good games from bad games.

Think about Mortal Kombat where the CPU KNOWS what you are doing and can magically adjust. While this isn't THAT bad, it feels that way. Perception is reality, no? In this case, it would be...
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Old 03-05-2009, 04:32 PM   #91
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Re: Major League Baseball 2K9 Review

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Haha, from what little bit I played of MLB 2K9 (literally two games) I would attest to most of the points made and the score. Not like I played it enough to give a review of my own, but MLB 2K9 is so far behind The Show it's not even funny. We're talking NBA LIve 06 compared to NBA 2K6 separation levels here.
Thats the problem with the stereo-type reviews. In some games (playing allstar difficulty) i get an offencive surge (sounds familiar ive seen 21 run ball games before in real mlb games)...but most of my games against the good teams with the reds im having 4-3 ball games 1-1 ball games going into the 11th inning and just lastnight i had a game against the Marlins go into 11 innings at 2-2 with each team only getting 8 hits and i had 12 strike outs with my pitcher (some were swinging some were looking and some were even checked swings.)

I guess its probablly because i am not trying to spam the right stick up...i get a variety of hits to all different directions just based on the timeing of my swing. This is the problem i have with most any baseball games that come out lets dump the hit aiming and the ability to jack home runs by pushing up on the stick...thats lame who comes up with these ideas when making sports games! While not the best baseball game in the history its not bad...sorry ill let you guys at OS get back to your show lovefest.

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Old 03-05-2009, 05:39 PM   #92
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Re: Major League Baseball 2K9 Review

I avoid the "right stick up spamming" except with certain hitters who typically swing for the fences (Soriano and Ramirez to be specific...and Lee sometimes..I'm using the cubs). I have noticed that certain "real life" situations work really well ie: hitting to the hole between 2b and 1b with a runner on first, etc...that works very well...
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Old 03-05-2009, 09:10 PM   #93
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I downloaded and played only three games of 2K9. I actually smiled as I turned the machine off. One of the biggest gripes that I'm seeing is that the AI batters swing at everything. In the last of my three, three-inning games, I had four strikeouts, two the AI batter did NOT swing, once he swung and missed and the other time the batter checked his swing and the plate ump punched him out. Not a bad pitching effort considering there aren't any sliders to adjust in the demo. I actually won that last game 4-0. Lost the first two games.

I enjoy using the sticks to pitch and bat. I don't like having to look at the pitching meters seen in The Show and MVP '05. But I did buy The Show '09 because I am a graphics and overall gameplay whore. It is what it is. Will pick up 2K9 when the price drops. Whatever happened to 2K games going for $19.99? Those were the days.
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Old 03-05-2009, 09:47 PM   #94
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Re: Major League Baseball 2K9 Review

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Originally Posted by Muskrat
Taking a first pitch strike that you can hit, simply because it's "what you do", to me, has always seemed a bit silly.
I just wanted to respond to this on a personal level.

I take the game of baseball very mentally when I play, and use everything to my favor when I can. I'm a leadoff hitter, so my job(s) are to: 1) get on base any way possible; 2) scout the pitcher for my fellow teammates. I abuse the latter so damn much when I play. If there were splits compiled into my stats, you would see that probably 80% of my at bats I have a two strike count, or last more than four pitches. I also walk over once a game on average. I'm a patient hitter in the sense that I'm looking in one zone for a long time, but this is besides the point.

Anyway, what I wanted to say about the "mental" thing is I'm really good at placing images into my head based on what I've seen. I recall my past at bats and pitches that came to me and in which sequence, and once I see a kind of pitch in the pitcher's arsenal, I remember how it moves and how the pitcher releases the ball, etc. But most importantly, if it's a pitcher that I haven't seen before, I never swing at the first pitch. I want to get the timing down and see where he releases the ball (when I bat, I don't look at the pitcher, I look at where the ball is going to fly out of his hand). I take the pitch without even really looking at the ball, but instead making a mental note on where he released it, and stay in the box for the next pitch to make it recognizable for myself.

Anyway, if there were AB splits, you'd also see that I have more success later in the game off the same pitcher. It's just that kind of mentality that I have.

So the only reason I made the post is to say that I'll take pitches right down the middle if it is the first time I'm seeing the pitcher. Otherwise, down the middle will be fair game to hack at.
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Old 03-05-2009, 10:02 PM   #95
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Good Review.

I think all baseball games gear towards this softball style. I remember when I first played MVP 2005 on PC without Mods last summer. It was a horrible game. But once tuned it became a passable baseball game. Heres to hoping we can do that with MLB 2k.
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Old 03-05-2009, 10:14 PM   #96
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Quote:
Originally Posted by Rocky
Nobody is making excuses for anything being broken. If it can be remedied with sliders, it's NOT broken. Period. That's what they are there for. If you feel like the CPU gets too many hits, then lower the slider and there is no problem. That analogy is terrible for the simple fact that games which I think are unplayable without sliders (again NCAA Football 2009...much more unplayable than this game out the box, NBA2K9) are capable and in many cases, enjoyable to alot of people with default sliders.

Point blank, the issues that MLB 2K9 has (wonky fielding, AI not taking strikes, lack of customization) can't be fixed with sliders. But don't give this rationale that sliders are meaningless or you shouldn't have to adjust them. They're apart of video games just like Franchise, CAP, Editing Players, etc.
I never said they are meaningless. I said they are to tweak and perfect - not fix.
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