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Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Old 02-21-2009, 12:02 PM   #377
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

BUT, how would a consistency rating work in single online games ? I can see throughout a season maybe his rating would randomly get a significant drop for some games, but how would it work in a single game ? Would his rating fluctuate from play-to-play ?

That's where I figured a composure rating would come into play. If a cheezer just wants to throw bombs all day, they're likely going to see more pressure from all of the deep passing, which in return would effect Grossman's rating seeing as how he would have a low composure rating.
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Old 02-21-2009, 12:04 PM   #378
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by youALREADYknow
I disagree about the short/intermediate/deep accuracy ratings... we have THP and THA and that means EA/Tiburon can break those two ratings down into ranges that define whether a QB can throw intermediate or deep accurately.

I agree 100% though that consistency needs to be a rating not only for QB's, but for all positions. It's one of the main things missing from the game right now. Every rating is about skill or athleticism, but does nothing to define how consistent a player is from play to play. Passing accuracy isn't the only thing that goes into a QB's completion percentage.
Now I will agree that with accuracy and power you could create formulas to somewhat accurately show short/intermediate/deep throwing ability but this really leaves out a few guys who don't fit that common mold.

Drew Brees is a great example of this. He doesn't have the strongest arm, I would call it above average. If the scale is like it is now spread from 80 to 99 I would cal it a 91 or 92, if it is spread out like I think it should be from 30 to 99 I would cal it around a 73 or 74, I think madden's scale will be somewhere between the 2. His accuracy on the other hand is great.

Now take a guy like matt cassel. After this year he will also have a very high accuracy score with probably an arm strength similar to that of drew's. Maybe a little less but not much.

Now look at carson palmer because he was a good example that was mentioned. He has great arm strength and I don't really know where to put his accuracy due to him throwing a rather accurate deep ball while not so much on shorter passes. Due to this he will probably have an above average but not great accuracy.

Now looking at these 3 there are 3 ways madden could figure the accuracies for the QBs deep balls. They could take an even ammount of accuracy and strength, which would but carson at the highest accuracy on deep passes followed by drew and then matt. They could weight it heavier towards accuracy and make power just cover the distance the guy can throw which would make it drew and then matt and then carson. Or they could weight it heavier toward power which would go back to the first order.

Any way you cut it though the only one of these solutions where drew would throw a great deep ball matt would also throw a very good deep ball. Matt however does not throw that great of a deep ball consistanly missing randy moss, one of the better recievers in the league. Drew on the other hand probable throws the most catchable deep ball in the NFL as shown by his completion percentage on passes thrown at least 30 yards down the field which last I heard this last season was like over twice the NFL average and that was with his best reciever and tight end and one of the better recieving backs in the NFL out for much of the season throwing to recievers who many people probably hadn't heard of before this year.
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Old 02-21-2009, 12:25 PM   #379
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

I just want to ask a simple question to the people that have been following this thread or whom ever is working on the ratings. If I play the Cpu and their right end has a better overall than my rookie left tackle. Ex his Pass rushing skills is higher than my LT pass blocking skills, I would like to know if my LT is going to have a hard time and am I going to be force to help him out by putting a tight end to help block that DE? Can somebody answer this for me. Please.
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Old 02-21-2009, 01:27 PM   #380
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by kcarr
Now looking at these 3 there are 3 ways madden could figure the accuracies for the QBs deep balls. They could take an even ammount of accuracy and strength, which would but carson at the highest accuracy on deep passes followed by drew and then matt. They could weight it heavier towards accuracy and make power just cover the distance the guy can throw which would make it drew and then matt and then carson. Or they could weight it heavier toward power which would go back to the first order
A VERY simplified version would be to find a player's maximum throwing power and create an accuracy range from there based on their effort to reach the target:

Say I had a QB with a THP of 75 and we assume that means his longest throw would be 40 yards in the air. If his THA is 99, then here's somewhat of what I'd expect.

0-10 yds: 97-100% Accurate
10-15 yds: 92-97% Accurate
15-20 yds: 80-92% Accurate
20-30 yds: 65-80% Accurate
30-40 yds: 50-65% Accurate
40+ yds: Not Accurate, Throw Short

Say I had a QB with a THP of 99 with a long throw of 60 yards in the air, but a THA of 75 indicating he's not really an accurate passer.

0-10 yds: 87-90% Accurate
10-15 yds: 84-87% Accurate
15-20 yds: 80-84% Accurate
20-30 yds: 75-80% Accurate
30-40 yds: 70-75% Accurate
40-50 yds: 60-70% Accurate
50-60 yds: 45-60% Accurate
60+ yds: Not Accurate, Throw Short

Last example is a QB with THP of 90 and THA of 90 and we'll say his long throw is about 52 yards in the air.

0-10 yds: 93-95% Accurate
10-15 yds: 90-93% Accurate
15-20 yds: 87-90% Accurate
20-30 yds: 80-87% Accurate
30-40 yds: 65-80% Accurate
40-50 yds: 50-65% Accurate
50-52 yds: 45-50% Accurate
52+ yds: Not Accurate, Throw Short

Obviously this is a very simple representation, but the general point I'm making is that there can be differences in the QB's accuracy using just two ratings. When I say that a QB is a certain percent accurate that means how close the ball is to the intended target once thrown, not how often the QB is accurate. A 90% accurate pass is one that a WR can easily adjust to and catch. A 50% accurate pass is one that likely requires a lot of effort from the WR to catch (led too far, thrown behind for a jump ball, or thrown out of bounds) and will likely not be caught 50% of the time.

Based on the made up numbers above (again, this is a very simple example not my suggestion to EA for programming) here are the best QB's at short, intermediate, and deep:

Short (0-10): 75THP/99THA, 99-100%
Intermediate (10-20): 90THP/90THA, 87-93%
Deep (20-40): 90THP/90THA, 65-87%
Very Deep (40-60): 99THP/75THA, 45-70%

If EA could combine accuracy based on a QB's throwing effort with throwing consistency, then we would have a much more dynamic passing experience.
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Old 02-21-2009, 01:41 PM   #381
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Yes, but that does not take in to consideration QBs who maintain that accuracy over most of their throwing distance. I would say that with the current ratings it is probably as good as madden could hope for but more ratings will, as long as they are properly implemented and properly defined to relate directly to an ability that players have and in turn show that ability coming through in gameplay, give more ability to properly express each player's strengths and weaknesses giving more diversity and more accuracy to the representation of the game of football.
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Old 02-21-2009, 01:53 PM   #382
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by Blkcanes
I just want to ask a simple question to the people that have been following this thread or whom ever is working on the ratings. If I play the Cpu and their right end has a better overall than my rookie left tackle. Ex his Pass rushing skills is higher than my LT pass blocking skills, I would like to know if my LT is going to have a hard time and am I going to be force to help him out by putting a tight end to help block that DE? Can somebody answer this for me. Please.
With the initial ratings set I haven't really seen this but I think that could be partially due to the ratings being inflated for everyone so you really don't have many glaring weaknesses. With the ratings that EA gives us pretty much every player is above average or better in most areas that apply to their position. Most QBs have at least 80 on all throwing skills, linemen with below 75 on any of the 7 blocking skills seem rare, etc. As I have spread the ratings out I have really noticed a difference. Playing with the bears who don't have a highly rated LT jared allen has torn me apart unless I shift the line to the left or leave backs in to block. Shifting the line allowed their RE to make far more than his fair share of sacks.

Playing with the saints for instance, Jamal Brown had much better success slowing Allen down 1 on 1 so I was able to leave my line more balanced.

Now if only they would add in more animations to help express some of this, better teamwork from the linemen, maybe more of a pocket forming rather than a series of one on one battles, and maybe some ability to set up a strategy along the lines of how often you want certain players to try to help out others posibly leaving their area of the pocket and which guys they should help. If they could add that it would be great
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Old 02-21-2009, 02:08 PM   #383
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Yes, but that does not take in to consideration QBs who maintain that accuracy over most of their throwing distance.
There isn't a QB alive who maintains similar accuracy at their max throwing effort. Accuracy goes down at some rate as more effort is used. It's very similar to baseball pitchers who usually throw their fastballs with less than 100% effort to spot the corners, but then have less accuracy in the strike zone when they try to blow hitters away.

What bothers me about EA football game passing is that I'll see the same accuracy at 10 yards that I see at 40 yards. Leading a WR and hitting him directly in stride nearly every time with little change in the ball's location. If you run a play in Practice mode, you could throw the same 30 yard pass with the same timing and 9 out of 10 times it ends up in the same spot.
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Old 02-21-2009, 02:10 PM   #384
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by youALREADYknow
There isn't a QB alive who maintains similar accuracy at their max throwing effort. Accuracy goes down at some rate as more effort is used. It's very similar to baseball pitchers who usually throw their fastballs with less than 100% effort to spot the corners, but then have less accuracy in the strike zone when they try to blow hitters away.
While no quarterback maintains their accuracy 100% there are some who maintain that accuracy better than others
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