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Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Old 02-19-2009, 02:20 PM   #369
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

I have started adjusting players ratings in 09 to expand the scale. I am probably adjusting the ratings more harshly than what EA would be able to get away with because if they came out with a game with some of these overall ratings there would be a million complaints. I have only done a couple teams (the bears, the colts, and working on the vikings) so far but as an example of this the highest overall anyone on the bears has is urlacher with an 81, guys like dallas clark ended up with around a 40, peyton ended up with an 89, peterson had like an 81. I did this just adjusting madden's ratings without actually placing any judgement on the players but some positions seemed to take a harder hit than others. The highest any fullback has ended up so far was like a 16, most WRs end up pretty high relatively.

The only real problem I have hit so far is qbs are very slow. I think some adjustments to their footwork could solve that. On the plus side, pocket QBs are really kinda stuck in the pocket. Orton who wasn't really highly rated has some definate accuracy problems when it is lowered. Hester's speed may have the potential to be deadly after the catch or getting deep but guys like harrison and wayne seem way easier to throw to probably somewhat because of the qb and also probably because they don't drop nearly as many passes and now that the defenses coverage ratings are lower they actually get seperation despite low speed ratings, I think wayne ended up like 83 and harrison like 85 speed.
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Old 02-19-2009, 02:22 PM   #370
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Sounds Great so Far, but can you please make sure that whatever a guy speed is, he is that Speed in any direction. I would hate to see Ray Lewis or somebody go stride for stride with a RB like Peterson form Hand off to sideline.

More Importantly can you PLEASE concentrate on Agility and Acceleration, the basic movement of a player menus the Juke and the Spin Moves
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Old 02-20-2009, 09:02 PM   #371
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

I know this isn't very credible, but I just created two players on Madden. I gave one 99 SPD and 99 ACC and the other 99 SPD and 0 ACC. Then I went into practice mode and ran them both from the 40 yard line to the endzone and timed it with an online stop watch (One hand on controler, the other on the mouse) and they both ran 4.6 almost every single time. You honestly couldn't even tell the difference.
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Old 02-20-2009, 09:14 PM   #372
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Another couple ratings that I question it having an effect are the blocking footwork ratings. I know they have no effect on overall ratings for positions where the impact blocking, run and pass blocking strength, and actual run and pass blocking ratings do have an effect. Also, I think pass blocking and run blocking ratings should be removed in favor of the blocking strength and footwork ratings or they should be a product of those ratings.
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Old 02-20-2009, 10:14 PM   #373
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Quote:
Originally Posted by glitchditcher
I know this isn't very credible, but I just created two players on Madden. I gave one 99 SPD and 99 ACC and the other 99 SPD and 0 ACC. Then I went into practice mode and ran them both from the 40 yard line to the endzone and timed it with an online stop watch (One hand on controler, the other on the mouse) and they both ran 4.6 almost every single time. You honestly couldn't even tell the difference.
That's exactly what I explained in Apex's thread on acceleration and agility.

It's already an absolute travesty that player movement is tied to a Speed rating, but it's unforgivable to have ZERO acceleration built into the game.
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Old 02-21-2009, 03:26 AM   #374
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by mwjr
Patrick Willis is a 99??
49ers coach Mike Singletary, the HoF linebacker that many rank in the top 3 of all time, said that Patrick Willis may end up better than HE was...

http://www.youtube.com/watch?v=2ZiHzZgottA&feature=related

^^ "leading tackler... leading pass defender..."

Listen...

Patrick Willis wasn't drafted 11th... he was drafted 1st twice...

Patrick Willis once ran a fumble and an interception for a TD... on the same play.

Patrick Willis once sacked a QB before the ball was snapped. He was not offsides.

Patrick Willis wears pads and a helmet because the NFL rules require it. Everyone else wears pads and a helmet because of Patrick Willis.

Chances are you have been or will be tackled by Patrick Willis at least once in your lifetime...

etc...

Get it????




lol, seriously though.

He is the next Ray Lewis.

Last edited by 94niners; 02-21-2009 at 03:43 AM.
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Old 02-21-2009, 03:38 AM   #375
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by glitchditcher
I think we definitely need to see some additions to the QB ratings. All you have right now to rate a QB is awareness, arm strength, and accuracy... really ? Is that all there is to a QB ? How about:

Deep/Intermediate/Short Accuracy: Guys such as Rex Grossman of the Bears, J.P. Losman of the Bills, and Derek Anderson of the Browns all actually have great deep balls. It may be the only great skill they have, but great nonetheless. You wouldn't know that in the game right now, though, since there is only one accuracy rating. On the other hand, some guys are good at the short passes, but can't seem to hit anyone deep. Remember how many times Matt Cassel overthrew Randy Moss last season ? He has stellar intermediate and short accuracy, but can't hit the deep ball consistently. I think this addition to the game would do wonders in better depicting the players' real life counterparts.

[...]
^^ This definitely. I'm not so sure about composure and clutch though. If there's anything the last couple of seasons have shown us, the intangibles are more intangible than some would think... (Eli Manning out clutches Tom Brady? Are you kidding?)


But deep, intermediate and short accuracy? That is A MUST if a football game is to be "sim."
It's the entire reason Jeff Garcia can go to three pro bowls yet stink it up in Cleveland!


But, with guys like Grossman you might end up with cheesers just picking the Bears and throwing deep every play. How do you combat that? With a CONSISTENCY rating. One of the things that set Joe Montana apart besides his short and intermediate accuracy was his precision. He was like a machine the way his throws were nearly always on time and consistently in the correct location.

Throw in a consistency rating and cheesers can't count on deep accuracy again and again.


But again, a short, deep and intermediate accuracy rating would add SO much variety to the QB position in Madden.
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Old 02-21-2009, 12:17 PM   #376
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by 94niners
^^ This definitely. I'm not so sure about composure and clutch though. If there's anything the last couple of seasons have shown us, the intangibles are more intangible than some would think... (Eli Manning out clutches Tom Brady? Are you kidding?)


But deep, intermediate and short accuracy? That is A MUST if a football game is to be "sim."
It's the entire reason Jeff Garcia can go to three pro bowls yet stink it up in Cleveland!


But, with guys like Grossman you might end up with cheesers just picking the Bears and throwing deep every play. How do you combat that? With a CONSISTENCY rating. One of the things that set Joe Montana apart besides his short and intermediate accuracy was his precision. He was like a machine the way his throws were nearly always on time and consistently in the correct location.

Throw in a consistency rating and cheesers can't count on deep accuracy again and again.


But again, a short, deep and intermediate accuracy rating would add SO much variety to the QB position in Madden.
I disagree about the short/intermediate/deep accuracy ratings... we have THP and THA and that means EA/Tiburon can break those two ratings down into ranges that define whether a QB can throw intermediate or deep accurately.

I agree 100% though that consistency needs to be a rating not only for QB's, but for all positions. It's one of the main things missing from the game right now. Every rating is about skill or athleticism, but does nothing to define how consistent a player is from play to play. Passing accuracy isn't the only thing that goes into a QB's completion percentage.
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