For those of us who grew up with sports games, it does not seem so long ago when the difference between a "simulation" and "arcade" sports game was about as marginal as the difference between an A and an A+ in gym class.
Back in those late-1980s and early-1990s, rather than thinking about how "sim" or "unsim" a game was, the only thing the majority of sports gamers really thought about was how "fun" or "not fun" the games were.
Granted, some gamers from that era may have been a bit more obsessed with "statistical realism" than others, but in general, the gameplay is something that NES, Genesis and SNES gamers never really looked at with any judgments of "realism" in mind.
Read More - The Decline of the Arcade Sports Game (Part I)