On the current-generation consoles, it seems as if each new release comes with the promise of future downloadable content (DLC). With so many games embracing the idea of DLC, some potential pitfalls are becoming apparent. Allowing these problems with DLC to continue could turn the potentially excellent idea of add-ons for games into a terrible example of how some companies are trying to squeeze consumers for as much money as possible.
As many people are aware, there are two kinds of downloadable content: free and premium (see: costs money). Obviously, there are also many potential problems with downloadable content, including unreasonably high prices for DLC and having to pay for content that is already on the retail disc. Because of these problems, there are a few basic rules that developers should follow when releasing downloadable content.
Read More - What Not to Do When Releasing Downloadable Content