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Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Old 02-12-2009, 08:57 PM   #321
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Quote:
Originally Posted by ProjectRipCity
Adjusted player ratings huh? How bout fixing glide catches and the actual physics of the game? For example a 5'4 150lb guy should not be able to tackle a 6'6 350 reguardless of skill in tackling. Unless in someway he tripped him..lol.


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Pay attention to this.

Im not buying and I wont let any of my closer friends buy until the intelligent gamers on this forum say this is a quality game. Sick of all the eye candy gimmicks
This is a great vid to show the very sloppy play of Madden. Tackles in Madden need to be more crisp, clean, and with more effort.
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Old 02-12-2009, 09:08 PM   #322
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by Donny_Moore
Yes, NCAA Import draft classes will be tuned. I actually might start up a new thread and ask the community how they would like to see speed treated in regards to NCAA import guys.

I will explain how the logic currently works, and maybe we can all come to some sort of consensus.
I am looking forward to it.

yay..hey wheres the guy that always says something about the Madden Democracy?
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Old 02-12-2009, 09:13 PM   #323
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Quote:
Originally Posted by ProjectRipCity
Adjusted player ratings huh? How bout fixing glide catches and the actual physics of the game? For example a 5'4 150lb guy should not be able to tackle a 6'6 350 reguardless of skill in tackling. Unless in someway he tripped him..lol.


&nbsp
&nbsp


Pay attention to this.

Im not buying and I wont let any of my closer friends buy until the intelligent gamers on this forum say this is a quality game. Sick of all the eye candy gimmicks
I think using a 5'4 150 lb player and 6'6 350 lb runner sort of shoots any idea concerning realism in the foot.
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Old 02-12-2009, 09:35 PM   #324
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by glitchditcher
Linebacker Coverage

One thing that drastically needs some changing is the coverage ratings of Linebackers. You have some linebackers with 70+ Man Coverage and 85+ Zone Coverage. That is absolutely ridiculous. Did you know that in Madden 09, if you put Brian Urlacher at CB his overall rating is an 86 ? Eighty effing Six. Brian Urlacher. That's higher than most #2 CBs in the game. It's absurd, man. I know guys like Brian Urlacher, Gary Brackett, and Kirk Morrison are some of the best coverage Linebackers in the game, there is no doubt about that, but you simply cannot have Linebackers with higher coverage ratings than some corners.

The fact of the matter is, no LB in the game today is better at coverage than any CB in the game today. I don't care if you're talking about Jason David.. he still should have higher coverage ratings than any Linebacker. In Madden 09 you have most Linebackers running 30 yards downfield with WRs and HBs. Jumping 10 feet off the ground to blindly super swat a pass. That is asinine. There is no way in hell that would happen in real life. That's why coaches uses motion and try to get HBs one on one with a LB in real life. It's caleld match-ups. Because no LB is able to have good coverage more than 10-15 yards downfield. It just doesn't happen.

The highest MAN COVERAGE rating any LB should have is 60. The highest ZONE COVERAGE rating any LB should have is 75. No if, ands, or buts about it.
Tampa 2 MLB's are responsible for the DEEP MIDDLE third, even though the play LB. By your logic, all you need to do is lineup your fastest WR in the slot, run play action and send him down the shoot, but you know what, the deep middle is not where you want to attack, because the MLB has a shorter distance to run then your receiver. The actual place to attack is SHORT middle, by clearing out the MLB.

Urlacher should not be rated an 86, but lb's can and do cover receivers all of the time. Should they lock them down, no, but this is the NFL, the speed differential between a 4.4 receiver and a 4.5 lb with knowledge of leverage and area of responsibility is not as great as you think it is.
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Old 02-13-2009, 03:56 AM   #325
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by shttymcgee
Tampa 2 MLB's are responsible for the DEEP MIDDLE third, even though the play LB. By your logic, all you need to do is lineup your fastest WR in the slot, run play action and send him down the shoot, but you know what, the deep middle is not where you want to attack, because the MLB has a shorter distance to run then your receiver. The actual place to attack is SHORT middle, by clearing out the MLB.

Urlacher should not be rated an 86, but lb's can and do cover receivers all of the time. Should they lock them down, no, but this is the NFL, the speed differential between a 4.4 receiver and a 4.5 lb with knowledge of leverage and area of responsibility is not as great as you think it is.
Yes, the difference between 4.4 and 4.5 means the faster player covers 40 yards just over 2 percent faster. This means that by the time he has ran 40 yards the slower player is within one step of done. Therefore faster LBs should be able to at least run with most recievers, expecially since they do kinda get a head start and they usually aren't running a full 40 yards. Where the receivers really have the advantage is going to usually be quickness and agility. This is where they will beat most fast LBs is making good cuts. Now slower LBs they might be able to just outrun.

I think a lot of the problem with speed in this game is there is too much difference between some players of different speeds. Even taking a guy who runs a 4.2 against a guy who runs a 4.7 given equal acceleration relative to their speeds the faster guy with only gain about 1 yard per 10 yards ran. Therefor chasing a back out into the flats or chasing him down on a sweep really shouldn't be that out of the question like it is here as long as the LB plays smart, makes good reads, takes good angles.
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Old 02-14-2009, 04:23 PM   #326
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by kcarr
I think a lot of the problem with speed in this game is there is too much difference between some players of different speeds.
Excellent post. I remember seeing an article a few years ago about this in the 04 game (no link...sorry). It timed players in the 40, and the fastest player were almost 3 seconds faster than the slowest players, when in reality, almost everyone should be within about 1 second.
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Old 02-14-2009, 08:55 PM   #327
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Quote:
Originally Posted by Donny_Moore
Yes, NCAA Import draft classes will be tuned. I actually might start up a new thread and ask the community how they would like to see speed treated in regards to NCAA import guys.

I will explain how the logic currently works, and maybe we can all come to some sort of consensus.
Yea, I think this is going to be tricky. You can see How Reggie Bush's speed and acceleration dominated in the Pac 10, but you can see how well it works on the pro level. While he still might be one of the more explosive players in the league, you can definitely tell the difference.
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Old 02-14-2009, 09:43 PM   #328
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Quote:
Originally Posted by shttymcgee
Tampa 2 MLB's are responsible for the DEEP MIDDLE third, even though the play LB. By your logic, all you need to do is lineup your fastest WR in the slot, run play action and send him down the shoot, but you know what, the deep middle is not where you want to attack, because the MLB has a shorter distance to run then your receiver. The actual place to attack is SHORT middle, by clearing out the MLB.

Urlacher should not be rated an 86, but lb's can and do cover receivers all of the time. Should they lock them down, no, but this is the NFL, the speed differential between a 4.4 receiver and a 4.5 lb with knowledge of leverage and area of responsibility is not as great as you think it is.
The MLBs in a Tampa 2 play the intermediate middle, not the deep middle. The two Safetys play deep. So no, you wouldnt just line up a WR in the slot and send him down the shoot because the LB will cover him for the start of the route, but them let the Safety take him once he goes deep. Yes, LBs cover receivers. I never said they didnt.. they just dont cover them as well or as deep as they do in Madden in real life. Not even close. Oh and 40 yard dash times are irrelavent when determining game speed. They're a decent indicator of acceleration.. but not much else.
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