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Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Old 02-11-2009, 10:41 PM   #305
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by rickywal
Maybe that is just part and parcel of progression. A player in one year can only increase by X but the next year it starts again. But depending on the overall rating is how much a player can go up max in a season.

0-70 ratings can go up max 15 based on a great season
70-75 max 10
80-90 max 5
90-95 max 2
95-99 max 1

Obviously throw together numbers, but you get the idea.

The question is do you make the game reflect the year to year in madden with the fluctuating ratings with each release, or do you make it based on consistency and players will only achieve the high ratings if they produce season after season.

Would James Harrison be able to fly up to a 90+ rating in one season or would he need several seasons of great performances to get there?

I'd also like to see ratings drop. At the moment you can pretty much have a receiver get 1000+ yards in a season and go up, but the following season get 300 yards and stay the same. Maybe progression is based on overall and expectations. A 92 overall WR should get 700-1000 yards and 8 TDs say, if they under achieve this they drop depending how much they missed by, but will go up depending on how much they surpassed these numbers. If they stayed equal then no progression. Though any young player should gain a slight increase based on gaining experience.

This is probably all pretty off topic though... but its tied very much to player ratings.
When players hit the age of 30ish, stamina ratings should start dropping of by 2's or 3's.
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Old 02-11-2009, 11:05 PM   #306
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by rickywal
I think they are saying you better not let them behind you cause you'll get burnt! As it was you could virtually play every team the same. Now you'll have to chose plays carefully to clog up the middle so the powerback can't tear through you, or play your LBs a little wider for the speedy guys so they don't just run around you.

The way I see it, this change means players will do what they do better and the things they aren't so good at... well they actually won't be so good at!
This is what's missing in nearly every sports game. A "real" sense of individual strengths and weaknessess.

Quote:
Originally Posted by Ian_Cummings_EA
Great questions guys.

I'll defer to Donny on how he envisions us making sure that speed doesn't turn into the "all powerful" rating.
Good stuff, Ian. Yes, it would be great for certain players to accurately possess great speed (without other players seemingly underservingly being nearly as good, when on the field). But, just as long as the speed rating doesn't enhance other abilities unfairly. Make every rating accountable for the players' actions, and skill level.
Keep up the good work!
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Old 02-11-2009, 11:16 PM   #307
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

I dont post here much, but let me just say this is one of the best things Ive heard in awhile for Madden. I have been suggesting making more use of the lower ratings for quite awhile now, and I am glad to see it come to fruition.

STILL, it has to be done right, so I will reserve judgment for now, and if progression isnt fixed, it really means nothing.

I have been on of EA's/Madden's biggest naysayers for the past few years, but this IMO is a HUGE step in the right direction.

I really hope this is the first of many great changes to come, and I hope you guys do it right.

For the first time in years, I am starting to get excited about Madden.
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Old 02-12-2009, 12:19 AM   #308
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

No doubt there's more feedback here and information than what can be taken in but it's really a privilege to see those ideas in action put in writing!

This may already be implemented but it'd be fun to see the element of realism and player value be governed by some set of situational "Consistency Multipliers". The more consistently a player plays to their ratings through a variety of circumstances, the more valuable they are. Maybe this is getting off topic of ratings though. But for example, Ernest Graham may be able to run away from everybody on a particular play, but he's not likely to do that game after game. Because of his higher speed/acc ratings, Adrian Peterson on the other hand is more likely to do that in more games. Yet some games AP can be bottled up because he's not reading the holes right. Youth and inexperience at work, offsetting great talent.

So for sake of example, say Graham is less likely to have less drastic ups and downs than AP so his consistency multiplier for certain ratings would be higher than AP's until AP has more experience. Don't know if that concept is very clear at all but thought i'd toss it out.

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Old 02-12-2009, 12:45 AM   #309
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I pm'd Ian with this and posted it in two other threads and have yet to get an answer. I will have to assume they are not answering because we PS3 owners are going to get screwed again and they don't want to tell us yet. However, I will ask again: Will the PS3 version be 1080p this year or will we get the lesser version for the 4th straight year? If you guys can't program for the PS3, maybe you should just drop that platform like you did the PC version.

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Old 02-12-2009, 02:12 AM   #310
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by swaldo
I still like APF2K8 ratings better - so simple and makes it easy to scout your opponent or build a team to the style you want. Tuning gameplay would also be easier that way rather than constantly fiddling with tons of numerical ratings.
i like their player abilities idea i think that was really kool
and is actually useful unlike madden's weapons system but going to the whole star rating idea isnt going to work imo theres just not as much variety but it like this i think AP is faster than brian westrbook when it comes to pure speed but i also believe in apf's rating sytem they both would deserve a speed "ability" and abviously they'd both be gold stars so they would end up being the same speed while that really shouldnt be the case

truth is no matter what system there is it will be bashed and disliked because none of them are perfect but for madden i think the numerical system is best
one last thing
i believe the reason apf had to come up with the whole star rating idea is can u imagine the backlash they would get from ppl about their team's legends seriously i mean we yell and rant about ratings about guys who dont even really matter now imagine how much crap they would get for giving one legend from one era a better rating than one from another
its just to hard to judge those guys cause the times were different
the more recent guys were deffinetly bigger and faster so they had to kinda level the playing field one last thing its a legends game just think of the amount of 99's there be lol

that ended up being alot longer than i expected sorry about the grammer its late and im tired lol
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Old 02-12-2009, 03:32 AM   #311
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

This has to be done right, if not you will be playing madden 10 with ncaa 09 type gameplay where speed kills
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Old 02-12-2009, 04:46 AM   #312
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by cowboysfan440
i like their player abilities idea i think that was really kool
and is actually useful unlike madden's weapons system but going to the whole star rating idea isnt going to work imo theres just not as much variety but it like this i think AP is faster than brian westrbook when it comes to pure speed but i also believe in apf's rating sytem they both would deserve a speed "ability" and abviously they'd both be gold stars so they would end up being the same speed while that really shouldnt be the case
Even players with speed burner in APF are slightly different speeds.
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