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Madden NFL 10: Tuning Individual Characters

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Old 02-11-2009, 11:01 AM   #161
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For the Love of Sports! Tone down the SIZE of the FOOTBALL!!!! It looks ridiculously HUGE!!

1. Polamalu needs his own hair, it is his trademark and it's poorly represented by a few strands of hair hanging out of the helmet. I think dreadlocks in general need reworking.
2. Facial expressions. I know it's football but the quarterback isn't ALWAYS mad when coming up to the line of scrimage.
3.Different throwing animations for different qb's. They don't all throw the same. Chad pennington has a unique motion and so does mcnabb.
4. some players wear half-sleeves on only one arm.
5. Some players like Tomlinson wear Nike shoes custom made for them .
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Old 02-11-2009, 11:10 AM   #162
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Re: Madden NFL 10: Tuning Individual Characters

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Originally Posted by NYyankz225
This thread is the reason I don't envy Ian. Even the hardcore fans can't agree on what's most important. We have people in this thread arguing that adding the latest fashion accessory will lead to more realism, while you have another (more like me) that argues that the gameplay needs fixing if it wants to be realistic. AND they need to attract the casual fan.


Good luck Ian.

Think you hit it head on. I guess it is nice to have, but I didn't think this needed to be addressed as much as other things. When I think of presentation, I don't think of the towell hanging from the QB's belt, but an integration of ESPN, some decent(smart) stats, etc.



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Freaks of Nature: Larry Fitzgerald,Vernon Davis,Patrick Willis,T.O.,Boldin

I'm hoping Davis actually has a couple of decent seasons soon, him being a freak of nature!
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Old 02-11-2009, 11:36 AM   #163
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What people don't understand is that the FANS...both casual and hardcore are excited because they feel like they're actually being listened to for a change and they're gonna post the changes they've been hoping for regardless as to what category they fall under. And as far as presentation I'm sure that will come in later topics. I think this is something that 2ksports has been doing for years and I'm glad to see EA heading in that direction. While I don't envy Ian like the guy said earlier in the post I do appreciate him reaching out to the fans like this.
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Old 02-11-2009, 12:09 PM   #164
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Re: Madden NFL 10: Tuning Individual Characters

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Originally Posted by thatdudesheff
What people don't understand is that the FANS...both casual and hardcore are excited because they feel like they're actually being listened to for a change and they're gonna post the changes they've been hoping for regardless as to what category they fall under. And as far as presentation I'm sure that will come in later topics. I think this is something that 2ksports has been doing for years and I'm glad to see EA heading in that direction. While I don't envy Ian like the guy said earlier in the post I do appreciate him reaching out to the fans like this.
2k abandoned the APF fans. The only thing keeping that game alive are the gamers. That said...

I think Ian and all the EA Devs are doing an amazing job with not only community interaction but in fixes that they clearly had in mind beforehand.

Simulation football looks like it is back... FINALLY
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Old 02-11-2009, 12:46 PM   #165
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Re: Madden NFL 10: Tuning Individual Characters

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Originally Posted by marktg30
2k abandoned the APF fans. The only thing keeping that game alive are the gamers. That said...

I think Ian and all the EA Devs are doing an amazing job with not only community interaction but in fixes that they clearly had in mind beforehand.
I agree 100% with everything you said.
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Old 02-11-2009, 12:49 PM   #166
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Re: Madden NFL 10: Tuning Individual Characters

Mr. Young,

Just a couple of questions for you about character tuning... How does EA Sports juxtapose physical attributes and athletic ability in the game? For example... Larry Fitzgerald is an elite pass catcher because of his leaping ability, timing and BIG *** HANDS! If he had small hands he might not be as good. Individual characteristics have a huge impact on what a player can and can't do. Now, with that being said, there are exceptions on both sides of this rule. There are great players who don't have the measurables, but how do you represent this in the game? How do you work the measurables in to dictate someones ability or is it simply based on numeric ratings? In my opinion, this has to be the next step in player ratings and abilities in future iterations of Madden.
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Old 02-11-2009, 03:57 PM   #167
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Re: Madden NFL 10: Tuning Individual Characters

Larry Fitzgerald needs a 26" waist.

Seriously, his tiny little waist is so noticable, needs to be in there.
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Old 02-11-2009, 11:24 PM   #168
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Re: Madden NFL 10: Tuning Individual Characters

I dont think EVERY LITTLE THING needs to be exact, but things that would stick out really need to be addressed...

Lineman should be NOTICEABLY larger than WRs, CBs, etc...

I agree about Troy's hair. Its a signature in this league. I think there should be more hair styles in gereral. Is it that hard to add them? Not being cocky...Im seriously asking, because its been the same hair styles for years. I know hair isnt that important in football, but it adds something.
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