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Major League Baseball 2K9 Developer Diary: Gameplay

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Old 02-10-2009, 12:08 PM   #41
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Re: Major League Baseball 2K9 Developer Diary: Gameplay

Gameplay sounds good so far. I will miss the option to cue your runner with the buttons though. I guess it'll take time to get used to the right stick running.
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Old 02-10-2009, 12:11 PM   #42
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Re: Major League Baseball 2K9 Developer Diary: Gameplay

maybe they are implementing zone hitting with the R stick and thats why they took out the step. I think its would be virtually impossible to pull back on the R stick at the correct time while then trying to aim the L stick at the ball all the while then trying to time the push of the R stick, i'm getting dizzy just thinking about it.
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Old 02-10-2009, 12:16 PM   #43
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not too shabby, but we could really use a gameplay vid,
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Old 02-10-2009, 12:22 PM   #44
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Re: Major League Baseball 2K9 Developer Diary: Gameplay

lots of options for hitting
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Old 02-10-2009, 12:28 PM   #45
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Re: Major League Baseball 2K9 Developer Diary: Gameplay

Quote:
Originally Posted by totalownership
You got it. Take that into consideration with the spin of the ball and the surface texture and you get way more possibilities than 2K has ever dreamed of. I'm seeing alot with the Show man. Only thing I don't see much of, now that I'm thinking of it, is balls breaking in the air. You know where it may start out hit left of the short stop but breaks far right of him when it drops. I don't think I've seen that in any game though. At least not as drastic as in real life.
Even if you throw out rotation, you would think that 180 different possible angles of trajectory x 90 angles of fair balls x 40MPH variation of pitch speed would result in about 650K different fair balls hit types.

As far as balls breaking in the air, I assume your reffering to balls hooking or slicing similar to golf. MVP had this and if I recall it was done pretty well. If you were a lefty and hit a ball to left center, often times it would slice toward the left fould line a bit and if you'd pull one down the line, it would sometimes hook foul.
(It was never done backwards where you pull a ball and have it hook towards the opposite field).
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Old 02-10-2009, 12:30 PM   #46
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Re: Major League Baseball 2K9 Developer Diary: Gameplay

Quote:
Originally Posted by sask3m
I think its would be virtually impossible to pull back on the R stick at the correct time while then trying to aim the L stick at the ball all the while then trying to time the push of the R stick
Right, just like real hitting. And if Alex Rodriguez can do it, why can't you? Oh wait, if you're saying you don't do steriods then I can see what you're getting at.
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Old 02-10-2009, 12:31 PM   #47
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Well, it sounds promising and the removal of the Meatball is a big plus.

I understand their decision on removing the step; it'd be nice if there was a way to put that back in with a slider adjustment for those of us that do use it.

I will certainly give the game a rental and see what the finished product looks like. If it's decent, I'll probably run with it AND The Show on PS2.
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Old 02-10-2009, 12:39 PM   #48
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Re: Major League Baseball 2K9 Developer Diary: Gameplay

Quote:
Originally Posted by dickdalewood
Day/night progression has been in every year Blzer, what are you seeing that makes you think it's not this year?
No one knows for sure on here. But the dude answering Q's on GameSpot mentioned that he didn't notice any time of day progression. VC started over & changed alot, so they might of temporarily removed it for 09.
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