02-09-2009, 12:58 PM
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#30
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Rookie
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Some improvements I've been stewing on for a while, recruiting and otherwise:
- The ability to spend more time recruiting and less time practicing (or vice versa) if you so choose during the season. For example, if a season is totally shot for me, I would love to throw myself into recruiting to build for the future, but the fact is that I can't recruit any more than anyone else. You should have the option of neglecting your current team (with a corresponding risk that your play would suffer) in order to spend more time recruiting. This is absolutely a choice that real-life programs have to make every year and it would add a little variety to the seasons.
- The ability to work on certain things in practice during the season (and in the off-season, for that matter). For instance, one of my dynasty teams is the worst tackling team in NCAA history. Honestly, I've never seen anything quite like it. Even if I control the defensive player and lay into a diminutive running back full on, there's about a 75% chance I'm going to bounce right off of him. The problem is: how do you improve team tackling? You can't. You just have to get through the season and hope your recruiting and off-season improvements (which are totally random) solve the problem for you. I wish they'd take a cue from the NFL Head Coach game and allow you to focus on specific issues each week in practice. This would also address the ATH problem that everyone here seems to be dealing with. You could use practice to take an ATH who was an option QB in high school and turn him into the WR you need by spending time teaching him routes and running catching drills.
- Specific tasks for players. You should have a Game Strategy option each week where you can assign specific tasks to specific players that would override the play you call for that player. Besides the obvious benefit of correcting the ridiculous over-effectiveness of the option, it could help you deal with all sorts of things: a scrambling QB, a star WR, a dominant pass-rushing DE (if such a thing existed), etc. and then the other team would have to make adjustments instead of just relying on the same thing all game (a crime I'm as guilty of as anyone - even if I hate myself for it).
- Hiring and running a staff. How cool would it be to try and steal other gamers' offensive coordinators or hotshot recruiters? Or you could go out and hire the hot new DC and get some exotic new scheme by bringing him in. It would also be a way to help you improve specific areas of your team. Your team full of young, inexperienced LBs? Go out and hire Jim Ryan as your LB coach to turn them into All-Americans. Of course, you'd have to have a budget so you'd have to make choices and compromises, but, man, that would be awesome.
- In general, there should be more mid-week tasks for you to play with. Player discipline issues, booster issues, media issues, etc. The old "play, recruit, play, recruit, play, recruit, play, recruit" routine gets a little old - especially when recruiting sucks.
There's just a few thoughts I've had.
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