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The First Official Feature For Madden NFL 10!

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Old 02-03-2009, 10:49 AM   #241
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Re: The First Official Feature For Madden NFL 10!

Quote:
Originally Posted by Exonerated
This would remove some user catching and user picking as well. We are playing from a God's eye view. Not inside the helmet of the defender. Only the AI is limited by the DBs vision.

And the user controlled player, should be the best player on the field if the user is good.

I want complete control of my player. If we remove user picking and user catching with no Line of vision. Might as well let the cpu v cpu contest every other pass play.
i dont think it would remove anything. if youre NOT LOOKING FOR THE BALL then ai/user controlled = should not be able to make a play on the ball.....just like on sundays, lol

if you dont like it then play more zone and keep "everything in front of you"

it will also be interesting to see the wr/te have to turn their head to look for the ball. THEN the cb/defender looks back ("just like sundays") so only then should the db be able to make a play on the ball (if he can LOCATE IT) if he cant locate the ball then maybe go for keeping his back to the ball and trying to put his hands between the wr & his chest to knock it away(not down)
but then you risk the element of pass interference as you never turned around to make a "play at the ball", youre only making a play based on the wr "eyes" which leads to pass interference.
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Old 02-03-2009, 10:59 AM   #242
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Re: The First Official Feature For Madden NFL 10!

I hate this user stuff. It's cheese plain and simple. As has been said PLAY ZONE and keep everything in front of you. It just looks SO unnatural to see someone user a play and see the DB spin intercept a pass.

To the guy who said, "well without user it's cpu vs cpu basically", NO there is such a thing as play call strategy, game planning, and stick skills to move in the pocket and run after the catch...

quote the tournament player "LETS GO"
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Old 02-03-2009, 11:21 AM   #243
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Re: The First Official Feature For Madden NFL 10!

I have faith that the new Dev Team will have this game working solidly between user controlled actions and realism.
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Old 02-03-2009, 11:30 AM   #244
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Re: The First Official Feature For Madden NFL 10!

I agree. Just because you're taking control of a corner doesn't mean all rules of momentum (and logic) go out the window. If you weren't in position to turn around and intercept the ball then you shouldn't intercept the ball...whether it's a CPU or USER is irrelevant.

That's like saying when I take control of a DLineman who's engaged with an OL I should be able to assist in pass coverage to cover the RB who just went out for a pass behind me at the drop of of hat....just because I take control. No. There are certain rules that must stay constant and we need to get rid of the belief that a USER can do anything. I agree it's important that USERS feel that they don't lose CONTROL when they switch to a player...but that doesn't mean allowing them to have superhuman abilities just because of that. Again, as a DL I can ATTEMPT to go back in pass coverage after being engaged (hence me still having "User control") but the PENALTY for that will be to get knocked on my butt. A USER can still attempt to go for an INT if he's out of position/not looking, but the PENALTY for that will be blown coverage.
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Old 02-03-2009, 12:45 PM   #245
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this is awesome. By far the most frustrating thing about Madden is the ridiculous interceptions. I can't wait to see how this turns out.
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Old 02-03-2009, 01:43 PM   #246
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Re: The First Official Feature For Madden NFL 10!

First off, I think it's awesome that you take the time to answer questions like this and that you are wanting feedback from the gaming community.

I do have a quick question of my own. Playing online or against a friend, when I hike the ball, drop back, and look around, how does the opposing player know what receivers I'm looking at myself.?

I'm not sure if I worded that right, but I hope you know what I mean.

I looked through the 25 pages here and don't think I saw any sort of answer.

Thanks again!
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Old 02-03-2009, 01:44 PM   #247
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we'l see. we'll see. look good to me.
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Old 02-03-2009, 02:24 PM   #248
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Re: The First Official Feature For Madden NFL 10!

Quote:
Originally Posted by NYyankz225
I agree. Just because you're taking control of a corner doesn't mean all rules of momentum (and logic) go out the window. If you weren't in position to turn around and intercept the ball then you shouldn't intercept the ball...whether it's a CPU or USER is irrelevant.

That's like saying when I take control of a DLineman who's engaged with an OL I should be able to assist in pass coverage to cover the RB who just went out for a pass behind me at the drop of of hat....just because I take control. No. There are certain rules that must stay constant and we need to get rid of the belief that a USER can do anything. I agree it's important that USERS feel that they don't lose CONTROL when they switch to a player...but that doesn't mean allowing them to have superhuman abilities just because of that. Again, as a DL I can ATTEMPT to go back in pass coverage after being engaged (hence me still having "User control") but the PENALTY for that will be to get knocked on my butt. A USER can still attempt to go for an INT if he's out of position/not looking, but the PENALTY for that will be blown coverage.
Exactly...just cause you control a player doesn't mean that you can just do whatever you want, whenever you want. Remember just cause you see the whole field doesn't mean that the player you are controlling does. Thats the whole key right there. We see all but the players do not and thats how the game should play no matter who you are using IMO. If players are able to move and make incredible plays just cause the user can see whats coming it takes away from the actual abilities of the cyber player, and I think we all agree that we want the players abilities to show through more than anything. Stick skills are important but even the best stick skills should have trouble using a CB rated in the 70's or a QB for that matter. That player is just limited to what they can do..thats why they are rated as such. Thats what was so great about vision cone..it made you play to the cyber players abilities versus just mad stick skills, which is more sim based football.

Last edited by cedwebb; 02-03-2009 at 02:29 PM.
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