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The First Official Feature For Madden NFL 10!

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Old 02-02-2009, 02:20 AM   #153
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Re: The First Official Feature For Madden NFL 10!

I'd like to see QB's looking off safeties and safeties reading the eyes of the QB (awareness rating determines how well this occurs).

Also, would love to see LB's looking into the backfield to get burned on Play Action or reverses.
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Old 02-02-2009, 02:23 AM   #154
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Re: The First Official Feature For Madden NFL 10!

We're off to a good start in my opinion. Thanks Ian.

Any new addition that adds more realism to the game is more than welcome.


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Old 02-02-2009, 02:28 AM   #155
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Re: The First Official Feature For Madden NFL 10!

I dig this. Madden 10 Team, you're 1 for 1.

This is a feature that I think will go a long way towards adding 'life' to the players. If I'm going to be coming along for this 6 month journey, judging from the first step I feel we're heading in a good direction.

If I may add - while this is something that will be appreciable during gameplay, I feel it's full potential for greatness will be unlocked during Replays...whether a few Auto-Replays after a completion or if we go into Instant Replay to really see "how it went down".

Having said that - I'm going to vocalize my concern nice and early that these wonderful animations won't be gimped in the PS3 version. If that "Compressed Animation" thing from 08/09 hasn't been solved yet, maybe you can get an engineer on it now. Can there be an early relationship formed with Sony to assist in getting Madden looking it's best on PS3?

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Old 02-02-2009, 03:14 AM   #156
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Re: The First Official Feature For Madden NFL 10!

Keeping with the "Everything you see on Sunday" thing, I am hoping that if you have Officials on the field that you can use this with them.

Sometimes there are obvious penalties that are missed because the refs are dodging players or otherwise occupied. If an action could only be flagged when an official is stable and looking in the direction of that action it would be awesome.
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Old 02-02-2009, 03:21 AM   #157
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Re: The First Official Feature For Madden NFL 10!

Procedural awareness could be used to distinguish the decision making abilities of one QB from another. QBs with a high awareness ratings will look off defenders, where as QBs with a lower awareness rating would have a tendacy to lock onto WRs.
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Old 02-02-2009, 03:25 AM   #158
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Re: The first official feature for Madden NFL 10!

Quote:
Originally Posted by StonesRunIt
lmao, stick to the topic...how bout we get the elation of a superbowl winning touchdown catch lol
No doubt ... what an amazing final drive! I agree it was definitely not the best officiated game, but bad calls went both ways, and when it was all said and done, the BEST team won the game. Anybody that can't admit that either didn't watch the game, or doesn't understand football as a whole.

Championship #6 .... well deserved!!! Talk about as model of consistency, the Steelers just get it done.
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Old 02-02-2009, 04:17 AM   #159
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In my opinion this is the best chance for EA to make the awareness rating count for something. I don't know if it is possible to manipulate this feature so that smarter and better players are better at keeping their heads on the swivel. While, rookies and scrubs take longer to react to their surrounding environment. But, it would be a very cool way to further seperate elite, good, bad, experienced, and inexperienced players.
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Old 02-02-2009, 04:20 AM   #160
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Mr. Cummings,
while I do respect this info as a cool little piece of tech, PLEASE FOCUS INTENSELY ON WAYS TO STOP PEOPLE FROM TAKING THE FOOTBALL STRATEGY OUT OF MADDEN. Specifically, I mean the Rocket Catch, the over effectiveness of the FB dive, people being able to assign d-linemen to play pass coverage(but not sacrafice their run defense). People are winning your big money tourneys with cheap, simple minded tactics. Please put a stop to this.
A new feature I was thinking of on D could be this, a super quick menu system that you can bring up for any individual player or your entire defense at once. This menu would allow you to set different defensive priorities like 1)jumping a slant route 2)going for the strip or the int 3)blitzing a certain gap. Things like that. LET US CUSTOMIZE THE DEFENSIVE A.I. AT ANY TIME WITH A SUPER QUICK ON THE FLY MENU SYSTEM.
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