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Need for Speed Franchise Races Into New Genres

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Old 01-30-2009, 07:09 AM   #1
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Need for Speed Franchise Races Into New Genres

Global Studio Teams Drive Quality and Innovation in Three New Games

REDWOOD CITY, Calif. – January 30, 2009 – Fifteen years; more than 40 countries; close to 100 million games sold. Need for Speed™ has helped to define automotive culture for millions of fans with its embrace of the car lifestyle and its cool rebellious attitude. Today, Electronic Arts Inc. (NASDAQ:ERTS) unveiled the details of what is in store for the franchise over the next 12 months, as the property expands to new platforms, new categories and new media.

Need for Speed is committed to providing unique and customized experiences for all types of racing fans by establishing three independent series; simulation, action and arcade racing. Each series will be developed by a highly-specialized team dedicated to delivering the ultimate racing experiences to car enthusiasts around the world – whether they be interested in adrenaline action, arcade fun or authentic simulation.

“We recognize racing videogame fans are very passionate and unique -- they want customized gameplay experiences. Whether it’s more of a realistic driving game with accurate car physics or over-the-top cop chases, we are making different games for different audiences,” said Keith Munro, vice president of marketing, Need for Speed. “Each game provides a deep, engaging and rich racing experience. We’re giving players the option to choose the best racing title that suits their style of gameplay.”

Need for Speed SHIFT – Fall 2009
Shift into high gear! Designed to deliver a true driver’s experience that reflects contemporary motorsports, Need for Speed SHIFT is built by racers for racers. Need for Speed SHIFT delivers an authentic and immersive driving experience developed by Slightly Mad Studios in collaboration with executive producer Michael Mann at Black Box and senior vice president Patrick Soderlund at EA Games Europe. Slightly Mad Studios includes developers and designers that worked on the critically acclaimed games GT Legends and GTR 2. Need for Speed SHIFT replicates the true feeling of racing high-end performance cars like never before. Players are thrust into the heart of the action with immersive and exciting features including a stunningly realistic first-person cockpit view camera and an all-new crash mechanic, providing an unrivaled sensation of the speed and feeling of racing a car on the extreme edge of control.

Soderlund is also part of a racing team that recently competed in the 4th edition of the TOYO TIRES 24H Dubai 2009, the first major race event of the year. His team ranked #5 in the high-profile race. Soderlund and the SHIFT development team are committed to bringing the on-the-track experience to players across the world.

Need for Speed SHIFT will be released on PLAYSTATION®3 computer entertainment system, Xbox 360® video game and entertainment system, PSP® (PlayStation® Portable) and PC in fall 2009.

Need for Speed NITRO (Working Title) – Fall 2009
Developed by EA Montreal, Need for Speed NITRO for Wii™ and Nintendo DS™ will have players of all skill levels hooked from the moment they get into the action, while arcade racing fans will be exhilarated by the deep and challenging gameplay. EA Montreal has already established a strong track record of developing for these platforms and will bring their unique creativity and innovation to the Need for Speed franchise.

Gamers can build up their boost as they drift and drag behind their opponents and use it strategically to change the course of the race, but watch out for the cops! Offering a fresh and unique visual style, the game features a variety of licensed cars which can be fully customized to let the game reflect the player’s taste and personality. This evolutionary take on arcade racing, bringing back the best features found in Need for Speed games, comes exclusively to the Nintendo platforms this fall.

Need for Speed World Online – Winter 2009 in North America, (Summer 2009 in Asia)
Co-developed by Black Box and EA Singapore, Need for Speed World Online takes the race into the largest open world in the history of Need for Speed - designed exclusively for the PC. Beginning in Asia, this Play 4 Free action racing game will give Need for Speed fans access to licensed cars, parts and multiple game modes. Players will prove their racing supremacy through the sophisticated online matchmaking features and fully customize their profile and their ride.

EA and Black Box will have more news about the Need for Speed franchise in the months ahead.

For more information on the Need for Speed franchise, please visit: www.needforspeed.com
Platform: PS3 / PSP / Xbox 360
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Old 01-30-2009, 01:14 PM   #2
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Re: EA Reboots Need for Speed With Three New Titles in 2009

Need For Speed Shift:

Positive:They have 2 developers from the GTR and GT Legends series.

Negative: Why bother wasting time on a PSP version....WHY?!?!?! I dont see Forza, Gran Turismo or Race Pro on the PSP.
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Old 01-30-2009, 09:46 PM   #3
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Re: EA Reboots Need for Speed With Three New Titles in 2009

I really wish they would come up with new IPs already and give the NFS name a rest. However, seeing as masses of idiotic sheep keep eating NFS up hook. line and stinker it is not surprising EA will continue to whore out this brand.

Looking at Edge's top 60 games of 2008 (by sales) I am just speechless that NFS Undercover - with a avg rating of 65% - sits in the 14th spot with 3M sales.

The 14th best selling game of 2008 - ahead of Fallout 3, Metal Gear Solid 4, Rock Band 2, GT5 Prologue, Fable 2, L4D, Tiger Woods 09, Battlefield Bad Company, Resistance 2, Little Big Planet, Burnout Paradise, Animal Crossing, Midnight Club, POP....and a long list of other titles which are better by great lengths.

http://www.edge-online.com/features/...ths?page=0%2C4

That is just unbelievable.

The fact that they are making three games is kind of lost on me as they are really only making one for each respective platform. So the 'arcade' game is for the Wii and the 'hardcore sim' is on the 360/PS3. That sounds like marking. To think EA is going to let a developer do a true sim and narrow the target audience right out of the gate is laughable.

Yeah, EA could be taking aim at GT and Forza but I don't see it. If they were making a 'hardcore sim' then why have a PSP sku...how or why do you even port a 'sim' to the PSP? I see something more akin to GRID based on the name and screen shot.

Last edited by lnin0; 01-30-2009 at 10:05 PM.
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