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NCAA Football 09 Postmortem

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Old 01-15-2009, 01:55 PM   #65
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Re: NCAA Football 09 Postmortem

It's funny how the Show had complaints about the game being too easy last year for the elite gamer. So they created an extra difficulty level called Legend to provide a challenge to anyone out there.

NCAA '09 had similar complaints by quite a few of the good gamers on the board here (fistofrage, Keyser Sose, stewaat, etc.) where they couldn't make the game hard enough on Heisman. Perhaps with a much improved slider system, they could also create a Legend difficulty level to provide a ridiculous set of challenges for those people.
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Old 01-15-2009, 01:58 PM   #66
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Re: NCAA Football 09 Postmortem

Quote:
Originally Posted by rudyjuly2
It's funny how the Show had complaints about the game being too easy last year for the elite gamer. So they created an extra difficulty level called Legend to provide a challenge to anyone out there.

NCAA '09 had similar complaints by quite a few of the good gamers on the board here (fistofrage, Keyser Sose, stewaat, etc.) where they couldn't make the game hard enough on Heisman. Perhaps with a much improved slider system, they could also create a Legend difficulty level to provide a ridiculous set of challenges for those people.
I hate being negative but this series has always shown a "harder" difficulty usually results in MORE unrealistic play by the CPU.
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Old 01-15-2009, 02:06 PM   #67
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Originally Posted by rudyjuly2
It's funny how the Show had complaints about the game being too easy last year for the elite gamer. So they created an extra difficulty level called Legend to provide a challenge to anyone out there.

NCAA '09 had similar complaints by quite a few of the good gamers on the board here (fistofrage, Keyser Sose, stewaat, etc.) where they couldn't make the game hard enough on Heisman. Perhaps with a much improved slider system, they could also create a Legend difficulty level to provide a ridiculous set of challenges for those people.
There's a difference between a game being hard and a game being unrealistically hard.

It would also be one thing to win games based on good playcalling and a sound gameplan and another to score at will due to bad pursuit angles and brain dead AI.

Everybody has their opinions of the game, but when you look at this article objectively with a knowledge of the game they are talking about, there's no way it gets an A. If the gameplay was even in the range of an A or even a B, there wouldn't be such polarizing opinions to debate that.
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Old 01-15-2009, 02:16 PM   #68
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Re: NCAA Football 09 Postmortem

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Originally Posted by Pared
I hate being negative but this series has always shown a "harder" difficulty usually results in MORE unrealistic play by the CPU.
True but I think some of those guys would have accepted more cheapness to provide a greater challenge. We'd all like the cpu to play smarter and more like humans but that appears to be a long way away. EA is taking some good steps with the DNA in NBA Live and 2K had a great idea with the VIP system. In NCAA, the EA team doesn't even seem to get the run/pass ratios correct with some teams.

I think a lot of problems would be fixed with better playbooks. Too many plays don't work well so as humans we avoid them. The cpu uses everything. If the cpu just called the bread and butter plays we used they would be a lot better. Heck, maybe the NCAA team should have DNA playbooks where they track the success rate of each play and stop using them over time if they suck. They could just monitor plays used online to see which plays people like. Every week they could release an update where the cpu would recognize what plays work well and what doesn't and incorporate that into their gameplan. They could also update team tendencies of run vs. pass.

Bangpow, I would still give the gameplay a B on this game even though I know you hate it. I had a lot of fun despite some problems and still logged around 100 dynasty games if not more. I'll probably still play some down the road but with NBA Live and the Show coming out, it probably won't get much play time anymore.
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Old 01-15-2009, 02:21 PM   #69
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Re: NCAA Football 09 Postmortem

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I hate being negative but this series has always shown a "harder" difficulty usually results in MORE unrealistic play by the CPU.
Unrealistic in what regards? Breaking tackles? Robo QB? I can deal with some of these problems as long as the aggregate of the stats fall in line. I don't mind seeing Judo moves and broken tackles against a B- defense, but when ratings don't matter and they do crazy studff all day long to good defenses, its a problem.

In our league we had a guy leave after coaching Notre Dame for multiple seasons. Consequently he had his team stacked with elite talent. Well I had to play that team last night but now it was controlled by the AI. My HB has a 99 speed and my receivers average 96.

To make a long story short, My receivers couldn't get behind the secondary, and the AI was bottling up my run game. I finally did eventually bust an 80 yard run off in the 4th quarter with him, but they contained him for the most part 179 yards on 27 carries. I was on the edge of my seat the entire game and won on a 35 yard FG that was iced as time expired. Final score 44-41. Game was 17-10 at the half.

The AI played awesome in that game mostly because the recruiting was done properly and an elite school had elite players at all positions. ND didn't attempt a pass on the 1st drive of the game and rand a 10 play 70 yard drive right down my throat. It was incredible.

Granted our sliders are geared very heavily toward the AI but hey under the right conditions and if speed is taken out of the equation, I can deal with the game. Still won't give it anywhere near an A in gameplay because there are glaring holes, but with some tweaks, even as bad as this engine is, I think it could be respectable.
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Old 01-15-2009, 02:39 PM   #70
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Personally, I think the game is/was B material still (if we are assigning letter grades). A lot of people are way too harsh on NCAA and Madden because they want an absolutely perfect football sim. There's nothing wrong with that feeling at all.

Either way, Sliz answered most everything the same way I would have. I know you guys are passionate about seeing the games improve, and I actually knew this article would get the response it has (you guys are mostly predictable ).

The big thing is, there are some people who love this game and some who absolutely hate it and I think someone here said it best...it probably depends on if you played Online Dynasty or not. Either way, I hope the NCAA guys read this thread and see a lot of the main complaints about the game, because I feel the same way.

I'll say it again (like I have several times over), if you were/are willing to look over some obvious flaws with the gameplay, you are/were going to have fun with the game. If you couldn't, then you probably would have discounted the game rather quickly.
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Old 01-15-2009, 02:50 PM   #71
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Personally, I think the game is/was B material still (if we are assigning letter grades). A lot of people are way too harsh on NCAA and Madden because they want an absolutely perfect football sim. There's nothing wrong with that feeling at all.

Either way, Sliz answered most everything the same way I would have. I know you guys are passionate about seeing the games improve, and I actually knew this article would get the response it has (you guys are mostly predictable ).

The big thing is, there are some people who love this game and some who absolutely hate it and I think someone here said it best...it probably depends on if you played Online Dynasty or not. Either way, I hope the NCAA guys read this thread and see a lot of the main complaints about the game, because I feel the same way.

I'll say it again (like I have several times over), if you were/are willing to look over some obvious flaws with the gameplay, you are/were going to have fun with the game. If you couldn't, then you probably would have discounted the game rather quickly.
Again, it's one thing to overlook some issues to make the game an enjoyable experience, it's another to overlook gaping holes in the AI.

I'm also not the type that wants a perfect football sim, either. I actually really enjoy Madden's gameplay this year. Granted, it could use some sliders, but I like the game overall. It does need more depth, though, and some bells and whistles because I think the gameplay is good and could probably use a little tweaking.

But NCAA 09 is another animal. It just does not feel like football at all. It's pretty brain dead in the AI department and not an enjoyable experience.

And to add another point to where I don't need a game to be completely sim.....

I actually enjoyed NCAA 08 a whole bunch. I have gone farther in a dynasty than I did in any other version of the game. I had good time with the game, so I bought it again last night and continued my Kentucky dynasty.

I need to find some new sliders, though, as I did just beat a #2 Florida team with my unranked Kentucky squad that includes 3 Freshman on the O-line.....in the Swamp.

I'm just saying that I can overlook things, but 09 was too much of a debacle to enjoy.
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Old 01-15-2009, 03:05 PM   #72
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MMChris had a pretty good analysis of this as a "B" game. The things that are wrong with the gameplay have been so conistently wrong with EA titles for years, that to try to explain it to someone who hasn't tried an alterative approach like 2k5 or APF 2k8 is almost impossible. I'm talking about suction blocks, robo QB, and pre-canned animations during the running game.

If you were able to suspend disbelief with this game, online dynasty and roster sharing were two MAJOR improvements to this franchise, and the reason that this was the first next-gen football title I bought on release date. I've had fun with it almost in spite of the gameplay b/c of those features.

But to me, this franchise will not improve this generation unless they return to some of the core gameplay flaws that remain. #1 among those is the fact that you really don't control a great deal of what goes on. NCAA even lags behind Madden in the fact that you CANNOT reliably control the arc or velocity of your passes, and there's no true throw the ball 10 yards past a streaking receiver and have him run it down. Balls are thrown directly to receivers, and it's pretty much determined the moment the ball is in the air if it's going to be an INT (which becomes a pick-6 probably 80% of the time). That's a problem. So is the fact that there is no real ability to pick running lanes, or fight through contact. Fix those, and I could justify another $60 for 2010.
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