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NCAA Football 09 Postmortem

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Old 01-14-2009, 01:21 PM   #33
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Re: NCAA Football 09 Postmortem

Quote:
Originally Posted by fistofrage
Thats another problem with the game....When the guy gets the "cobb up his a$$" animation on a long run, he doesn't actually slow down. He just starts doing the Hemoroid Hop. I think its supposed to be fatigue setting in, but it doesn't work. Looks more like he's trying to run accross burning coals without hurting his feet. But it doesn't allow for defenders to catch up as they should.
Yes this crap started after the patch I think. It was EA trying to tone down the "wide open" gimmick. LOL on the "Hemoroid Hop"
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Old 01-14-2009, 01:35 PM   #34
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Re: NCAA Football 09 Postmortem

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Originally Posted by MMChrisS
It is the perfect time to revisit EA Sports' NCAA Football 09 and discuss the game in postmortem fashion. NCAA 09 did a lot of things right both on and off the field. I wanted to focus specifically on what 09 brought to the table this season, and how these features held up over the course of the 2008 college season. I know there are many of you out there still playing the game -- and many who will not agree with what I have to say -- but as of this week, I feel it is important to at least "officially" end our NCAA Football 09 discussion, and begin our NCAA Football 10 discussions.


Read More - NCAA Football 09 Postmortem


Please...name them.


I tell ya what...I'll name what they did WRONG on and off the field.

Let's start with off the field....

1. Dynasty glitches....games counted twice, games that were wins changed to losses for no reason, starters transferring after award winning seasons, inability to keep guys from going pro in online dynasty, etc.

2. Dynasty Logic....Undefeated WAC/MAC/Conference USA teams going to BCS Championship games over 1 loss BCS Conference teams.

3. Recruiting Logic...CPU controlled teams recruiting 11 WRs and 2 Defensive Linemen or CPU controlled teams after 3 years having 20 WRs and 6 total Offensive linemen.

4. Stadium Sounds....if you had over 20 stadiums sounds saved, you couldn't connect to an online head to head game unless you deleted them down to 15-20 or so.


Now on the field....

1. CPU QB AI- Horrid as usual. Throws into double coverage, "freaks out" if a HB is covered on a HB Screen i.e. will either A) just sit there forever waiting to be sacked or B) roll out to the far side of the field...then throw across the field to the covered HB regardless of whether you are literally standing right next to the HB. Rarely throws Deep. Usually will throw at least one pick six per game, maybe more.

2. Robo QB- On Heisman, it's just stupid. CPU QB always knows where the blitz is coming from. CPU QB will throw a perfect pass off his back foot under pressure with no penalty whatsoever.

3. Completely Neutered Defense- Horrible Pursuit Angles. "Greased Pig Animation" included as a cheap way to manufacture "Wide Open Gameplay" with defenders stumbling around like the 3 Stooges over and over. Superfast WRs who are unstoppable on slants and deep posts. Superfast RBs who blow by safeties and LBs on swing passes, etc. Complete lack of blitz aggressiveness...rarely, even on an all out blitz, can you get to the QB in less than 4-5 seconds.

4. Horrible O line/D line interaction- Suction blocking still there after a decade. D linemen get "engaged" with O line and do a psuedo "Sumo-Rodeo" animation that they can't break out of. Ridiculous amount of "chop blocks" by O linemen on D linemen. No difference a ratings...a 60 rated O lineman blocks just as well as a 95 rated O lineman and a 99 rated Defensive End plays exactly the same as a 60 rated Defensive End.

5. Overly juiced Speed ratings- As has been stated, a team of 1 and 2 star 99 speed players will annihilate a defense full of 5 star recruits. Comical speed differentials with 95+ speed players literally able to gain 400 yards a game due to Defense unable to effectively defend.

6. Horrible Pass Coverage AI- DBs and LBs have zero awareness in zone coverage. WRs and RBs can run a route, sit in a zone 2 feet from a defender and defender will not adjust to cover the WR/RB.

7. Horrid CPU Playcalling- CPU will call a QB Read option on 3rd and 9 with a 60 speed QB. CPU will call 3 screen plays in a row all the time. CPU has no real "strategy" to its playcalling and will not adjust during a game.

Quit beating the EA company Drum folks. This game was a major disappointment both on and off the field, unless you like Tecmo Bowl style gameplay instead of simulated college football.
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Old 01-14-2009, 01:40 PM   #35
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Wow...retrospective score for NCAA 09 gameplay is an "A"?

And yet, the reviewer admits:
"I did have issues with the CPU completion percentage when I first purchased the game, but I slowly began to learn how to combat this by tricking the programming."

That's a heck of a way to play a football game. That's not good "AI" by any means. Defense was totally handicapped in this game, even GOOD defenses with high ratings. I just don't think anyone is doing any favors for the future development of this game by rewarding EA with a gamplay "A" for this years' game. If this game gets an "A", I'd hate to see the gamplay that would net a "D" or an "F".
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Old 01-14-2009, 01:43 PM   #36
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Re: NCAA Football 09 Postmortem

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Originally Posted by AuburnAlumni
This game was a major disappointment both on and off the field, unless you like Tecmo Bowl style gameplay instead of simulated college football.
You're underestimating Tecmo. Aside from the ability to throw the ball 100 yards in the air, I'd have to say TSB had more balanced gameplay than this game.
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Old 01-14-2009, 01:43 PM   #37
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Re: NCAA Football 09 Postmortem

OMG...I just read the review.

Chris...an "A" grade? Seriously.

I'm sorry, but with the very vocal issues and constant "89-45" type scores folks are getting, for you to give this game an "A" on gameplay is well.... wow.
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Old 01-14-2009, 01:52 PM   #38
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Re: NCAA Football 09 Postmortem

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Originally Posted by AuburnAlumni
OMG...I just read the review.

Chris...an "A" grade? Seriously.

I'm sorry, but with the very vocal issues and constant "89-45" type scores folks are getting, for you to give this game an "A" on gameplay is well.... wow.
Yeah, I just realized that too and read the article. Gameplay A? Dude seriously. You might as well stop writing now and retire.

If you give the gameplay an A, then I seriously can't trust your opinion on games going forward.

Look at all the above mentioned Legitimate Complaints if you even knocked just 1 or 2 points off for each of the serious flaws regarding speed problems, pick 6's, artificial tom foolery that leads to wide open gameplay, AI not going deep, recruiting problems by the AI, dynasty issues, automatic FG's, lack of penalties, players ratings meaning nothing except for speed, the list goes on........

Your gameplay score should warrant a B- at best and '06 and '07 for the PS2 beat this game. '08 is close for the Ps2, surpasses it in every area except pursuit angles.
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Old 01-14-2009, 02:01 PM   #39
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Re: NCAA Football 09 Postmortem

Heck im still playing. Not ready to talk about it as if its dead yet.

Still half a year till the next game comes out. I'm getting my money out of it.
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Old 01-14-2009, 02:02 PM   #40
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Re: NCAA Football 09 Postmortem

Quote:
Originally Posted by AuburnAlumni
OMG...I just read the review.

Chris...an "A" grade? Seriously.

I'm sorry, but with the very vocal issues and constant "89-45" type scores folks are getting, for you to give this game an "A" on gameplay is well.... wow.
Your opinion on this game went from rage to high praise to rage right from the beginning. I felt you blew a lot of stuff out of proportion when this game was released. Chris can have his opinion and it's one you shared at one point. For a game that sucked, I'm surprised you played it much but weren't you in a ton of dyansties as well?


Quote:
Originally Posted by AuburnAlumni
This game is 1000000x times better post patch.

Jess and I are using an All American Slider set and I'm on the road at Alabama.

Some impressions.

1. Kickoffs are MUCH improved. No more house rules!

2. The Sliders working helps so much. Now the CPU is much more challenging on All American.

3. THERE IS A PASS RUSH!!! PRAISE THE LORD! THERE IS A PASS RUSH!!! I'm playing Alabama on the road in Tuscaloosa. My highly rated D line is actually getting in the backfield, not getting pancaked every play, and on a play just 5 minutes ago, both of my Defensive Ends blew by the Bama tackles and got to the QB. There are still pancakes, but not NEAR the insane amount as before.

I almost wept with joy. I'll post a vid in a bit showing the improved pass rush. It's absolutely exhilirating.

*note* I have Break block at 100 and CPU pass block at 0. I'm on All American.

4. You can hear opposing stadium sounds and it is SWEET. I'm listening to the Million Dollar Band in Tuscaloosa with Auburn on the road.

I'm such a geek, I'll be setting each playlist before I play because it adds SO much to the game.

Good job EA. This is a DEFINITE improvement, especially on defense. Hopefully these carry over in Human vs Human games as well.

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