Home

NCAA Football 09 Postmortem

This is a discussion on NCAA Football 09 Postmortem within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 01-13-2009, 10:59 AM   #1
Executive Editor
 
RaychelSnr's Arena
 
OVR: 57
Join Date: Jan 2007
Location: Oklahoma City, OK
Posts: 4,846
Blog Entries: 490
NCAA Football 09 Postmortem

It is the perfect time to revisit EA Sports' NCAA Football 09 and discuss the game in postmortem fashion. NCAA 09 did a lot of things right both on and off the field. I wanted to focus specifically on what 09 brought to the table this season, and how these features held up over the course of the 2008 college season. I know there are many of you out there still playing the game -- and many who will not agree with what I have to say -- but as of this week, I feel it is important to at least "officially" end our NCAA Football 09 discussion, and begin our NCAA Football 10 discussions.

Plus, it is always fun to take a look back at a title nearly seven months after release because, at this point, most people can speak more calmly about a title that is not so fresh in their minds. Is the honeymoon officially over? How did NCAA 09 withstand the test of time?

Read More - NCAA Football 09 Postmortem
Platform: Xbox 360 / PS2 / PS3 / Wii / PSP
RaychelSnr is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-13-2009, 12:20 PM   #2
Hall Of Fame
 
OVR: 34
Join Date: Aug 2002
Location: Banks of the Red Cedar
Re: NCAA Football 09 Postmortem

Quote:
Originally Posted by MMChrisS
It is the perfect time to revisit EA Sports' NCAA Football 09 and discuss the game in postmortem fashion. NCAA 09 did a lot of things right both on and off the field. I wanted to focus specifically on what 09 brought to the table this season, and how these features held up over the course of the 2008 college season. I know there are many of you out there still playing the game -- and many who will not agree with what I have to say -- but as of this week, I feel it is important to at least "officially" end our NCAA Football 09 discussion, and begin our NCAA Football 10 discussions.

Plus, it is always fun to take a look back at a title nearly seven months after release because, at this point, most people can speak more calmly about a title that is not so fresh in their minds. Is the honeymoon officially over? How did NCAA 09 withstand the test of time?

Read More - NCAA Football 09 Postmortem
Speed Kills, thats all I can say about the 2009 version. Nothing else mattered. Take a team of 2* speedy recruits and you'll easily have a national title. Doesn't matter if they are rated D- in every category but speed. You could even line up 5 punters as your O-line. As long as you had speed at the skill positions, you win. period.
__________________
Chalepa Ta Kala.....
fistofrage is offline  
Reply With Quote
Old 01-13-2009, 01:13 PM   #3
MVP
 
jkra0512's Arena
 
OVR: 31
Join Date: Sep 2006
Location: Rochester, NY
Posts: 2,261
Blog Entries: 28
I have to agree with you fists. In my online dynasty with my friend, I let him be Miami while I picked Wake Forest. I recruited a WR who was a 2-star but had a 4.20 40-yard dash. I put him in the slot and I could rack up 200-yard games with him on a whim. I hardly threw to my outside WRs because I knew I could give this guy a crossing a route, complete it, and outrun the defense.

From then on I recruited speed only, RBs, CBs, WRs, QBs, all were recruited for their speed regardless of their ratings in other categories. I was winning NCs left and right....just didn't seem right, but I got to brag because I beat him in the ACC Championship Game every season.
jkra0512 is offline  
Reply With Quote
Old 01-13-2009, 03:01 PM   #4
Producer - EA Sports
 
Bumble14's Arena
 
OVR: 25
Join Date: Dec 2004
Location: Orlando,FL
Posts: 809
Blog Entries: 11
Re: NCAA Football 09 Postmortem

Quote:
Originally Posted by jkra0512
I have to agree with you fists. In my online dynasty with my friend, I let him be Miami while I picked Wake Forest. I recruited a WR who was a 2-star but had a 4.20 40-yard dash. I put him in the slot and I could rack up 200-yard games with him on a whim. I hardly threw to my outside WRs because I knew I could give this guy a crossing a route, complete it, and outrun the defense.

From then on I recruited speed only, RBs, CBs, WRs, QBs, all were recruited for their speed regardless of their ratings in other categories. I was winning NCs left and right....just didn't seem right, but I got to brag because I beat him in the ACC Championship Game every season.

I agree with you guys that speed was a major emphasis in this game-but not as drastic as Fists is trying to make it out to be.

To play devil's advocate here- aren't the fastest teams the best teams in real life as well? You can't teach speed, but you can pretty much teach everything else in football. Look at your National Champion as a prime example.
Bumble14 is offline  
Reply With Quote
Old 01-13-2009, 03:07 PM   #5
Rookie
 
desertdevil88's Arena
 
OVR: 2
Join Date: Jul 2008
Re: NCAA Football 09 Postmortem

I think the real issue was the lack of disparity in the other skills. For example, a LB with good speed and marginal tackling/coverage was far better than one with marginal speed and good tackling/coverage. What's the difference between C+ catching and D+ catching for a CB? One, two drops a season? It really simplified the recruiting process in a negative way.
__________________
Give 'em hell, devils!

Make some cash by betting for free at centsports.com!
desertdevil88 is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-13-2009, 03:26 PM   #6
Hall Of Fame
 
OVR: 34
Join Date: Aug 2002
Location: Banks of the Red Cedar
Re: NCAA Football 09 Postmortem

Quote:
Originally Posted by Bumble14
I agree with you guys that speed was a major emphasis in this game-but not as drastic as Fists is trying to make it out to be.

To play devil's advocate here- aren't the fastest teams the best teams in real life as well? You can't teach speed, but you can pretty much teach everything else in football. Look at your National Champion as a prime example.
My point is no other stat matters besides speed. And there is an overabundance of offensive skill speed guys. Many of them ranked 2 & 3*'s. I don't mind having a few elite burners in the game. How many Percy Harvin's are there in the NCAA? But make them 5* prospects so everyone recruits them.

But it is WAAAAAAAAAAYYYYYYY too easy to recruit 2 & 3* 99 speed guys that just blow the defense out of the water.

And if you are citing the national champions, yes they have speed on offense, but look at the final score too, a good defense can keep them in check. I could recruit just 2* speed and beat Florida on the toughest Heisman sliders, probably even roll the scoreboard.
__________________
Chalepa Ta Kala.....
fistofrage is offline  
Reply With Quote
Old 01-13-2009, 03:34 PM   #7
Rookie
 
Trini G1aDiaToR's Arena
 
OVR: 5
Join Date: Feb 2008
Quote:
Originally Posted by Bumble14
I agree with you guys that speed was a major emphasis in this game-but not as drastic as Fists is trying to make it out to be.

To play devil's advocate here- aren't the fastest teams the best teams in real life as well? You can't teach speed, but you can pretty much teach everything else in football. Look at your National Champion as a prime example.
You mean Utah right? This years true National Champion!
Trini G1aDiaToR is offline  
Reply With Quote
Old 01-13-2009, 04:17 PM   #8
MVP
 
stoncold32's Arena
 
OVR: 17
Join Date: Jul 2002
Re: NCAA Football 09 Postmortem

This game was dead to me by October.

The demo was better than the retail version.
stoncold32 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:23 AM.
Top -