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Major League Baskeball 2K9 Features List

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Old 01-10-2009, 08:42 PM   #105
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Re: Major League Baskeball 2K9 Features List

Quote:
Originally Posted by nemesis04
Not to hijack a thread but put the bat coverage indicator on. If you leave it idle and swing, it will not move towards the ball.
But the animation does. If I swing inside and the batter swings outside due to that being where the ball is then thats bad. It was just implemented poorly IMO. I guess I'm used to HH etc that the swing mirrors what I am doing.
Just needs tweaked


Ok back to 2K9: here's hoping they deliver.
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Old 01-10-2009, 08:47 PM   #106
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Re: Major League Baskeball 2K9 Features List

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Originally Posted by Skyboxer
But the animation does. If I swing inside and the batter swings outside due to that being where the ball is then thats bad. It was just implemented poorly IMO. I guess I'm used to HH etc that the swing mirrors what I am doing.
I agree with you. The Show's implementation is not "true" when compared to HH. It's not a bad system however.

I fully expect 2k to separate themselves and provide a system similar to the one you are referring to.
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Old 01-10-2009, 08:53 PM   #107
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Re: Major League Baskeball 2K9 Features List

Quote:
Originally Posted by Pared
I agree with you. The Show's implementation is not "true" when compared to HH. It's not a bad system however.

I fully expect 2k to separate themselves and provide a system similar to the one you are referring to.
I hope so. I LOVE baseball and if this works out I'll be in baseball heaven to have this and The Show.
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Old 01-10-2009, 09:28 PM   #108
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Re: Major League Baskeball 2K9 Features List

Regardless of how 2k9 turns out this year, if the online isn't vastly improved, then you can count me as disappointed.
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Old 01-10-2009, 09:31 PM   #109
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Re: Major League Baskeball 2K9 Features List

Quote:
Originally Posted by Pared
I agree with you. The Show's implementation is not "true" when compared to HH. It's not a bad system however.

I fully expect 2k to separate themselves and provide a system similar to the one you are referring to.
The irony is they used to have a d*mn good system in place a few years ago. The thing is, the mechanic means nothing if the overall system is screwed. The issue wasn't swing stick (though I was never a fan) it was the p*ss poor pitcher/batter interface, weak hit variety, etc, etc.

This isn't to say 2K is incapable of improving the system. I'm just saying I think we might be getting ahead of ourselves by thinking "Zone hitting=fixed hitting."
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Old 01-10-2009, 09:35 PM   #110
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Re: Major League Baskeball 2K9 Features List

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The irony is they used to have a d*mn good system in place a few years ago. The thing is, the mechanic means nothing if the overall system is screwed. The issue wasn't swing stick (though I was never a fan) it was the p*ss poor pitcher/batter interface, weak hit variety, etc, etc.

This isn't to say 2K is incapable of improving the system. I'm just saying I think we might be getting ahead of ourselves by thinking "Zone hitting=fixed hitting."
2k isn't "2k" anymore in this instance. With VC developing the title everything you've thought of this baseball series can be thrown out the window. These are the same guys that bring you NBA 2kx and NFL 2kx.

That's a good thing, IMO.
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Old 01-10-2009, 10:01 PM   #111
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Re: Major League Baskeball 2K9 Features List

One of the features that mentioned fielding leads me to believe that ACTUAL Player Ratings and Attributes will now finally play a role in what type of performances and animations get triggered out in the field??....I hope so. Im tired of seeing my 1B with a D rated Range and Glove keep coming up with these Don Mattingly esque lunging stabs in the hole over and over as if he was a 5 time Golden Glover!

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Old 01-10-2009, 10:31 PM   #112
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Re: Major League Baskeball 2K9 Features List

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Originally Posted by therizing02
"The catcher will call pitches based on the hitter's weakness"

In a way this is good, but it could blow up in a hurry and be IMO a game killer.

My point is that if I'm batting and I'm weak low and away will I be able to possibly make adjustments and will the CPU pitch the same to every batter all the time?

Additionally, if I'm pitching will hitters adjust their approach from at bat to at bat?
Actually, this has been in the game since 2K6. And no, it's not a breaker at all, and instead is actually realistic.

Watch Jake Peavy on the mound. Watch that guy just absolutely take command of all of his hitters just by staying on the outer half of the plate. His 2-seamer always drops right back over the black, and he'll mix it up with a slider for people to fish for it when they expect that 2-seamer again. Simply fantastic command. This is replicated in the game.

Now, take Sidney Ponson or Barry Zito. These guys may have a target to locate and they may get it sometimes, but they leave their share of pitches over the plate, hanging, begging to be hit out.

The other thing that's great is that, whether it's a good or bad pitcher, missing off the plate means it's a ball, which means the potential for walks. This will also do be realistic if there are variable umpire strike zones, etc.

Anyway, I as I said, this has been around since 2K6. The 2K team is working with Inside Edge™ in using their advanced scouting reports. These things show what percentage of the time pitchers throw which pitches, where, and in which counts. It's very in-depth, and in the game we could "purchase" said reports with our incoming payroll as GM and use them in the game, so we still have an advantage in scouting. It was very deep and made 2K6 very fun (on Xbox, not 360).

I prefer it, actually.
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