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Where Does the Smackdown Series Go From Here?

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Old 12-05-2008, 10:55 AM   #1
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Where Does the Smackdown Series Go From Here?

Smackdown vs. Raw 2009 seems to be an afterthought already. I am not particularly surprised.

Despite SvR 09 showing some real forward momentum with Road to Wrestlemania, and especially Create-a-Finisher, the response to the THQ grappling franchise has been tepid at best. For those who have played the game, it is easy to see why. SvR 09 really has that recycled/tacked-on feel to it.

Is the series in dire straits? Certainly not. The '09 edition showed promise, but the tipping point is approaching. The game needs to start showing some significant evolution in the near future or it could alienate its niche audience.

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Old 12-05-2008, 12:03 PM   #2
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Online leagues seem to be the way of the future in every sports game, don't they? I agree, though, that having an online SDvR e-fed would increase the life of this game tenfold.
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Old 12-05-2008, 12:59 PM   #3
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No GM mode is lame..In fact, it shoul dbe expanded to incorporate more RPG elements and stuff that can be random or or programmed in, say different types of interference and betrayals...Stuff like that.

The gameplay needs improving too.

Token 4(by Yukes) had a dozen pages just for proogramming your CAWS...That was almost 10 years ago!!!...

It would be nice to see Yukes make the game deeper, not more shallow like they have in some ways
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Old 12-05-2008, 08:02 PM   #4
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Re: Where Does the Smackdown Series Go From Here?

Quote:
Originally Posted by 7stringking
No GM mode is lame..In fact, it shoul dbe expanded to incorporate more RPG elements and stuff that can be random or or programmed in, say different types of interference and betrayals...Stuff like that.

The gameplay needs improving too.

Token 4(by Yukes) had a dozen pages just for proogramming your CAWS...That was almost 10 years ago!!!...

It would be nice to see Yukes make the game deeper, not more shallow like they have in some ways
I agree about utilizing RPG elements and deepening story mode. The game could play flawlessly, but no substance for your CAW= quicker boredom. What's crazy is they could have just tweaked some (if not all) of the RTW stories to fit your CAW.

I would love if they created a story mode for CAPs that has branching elements to it. You could essentially have one story mode branch into the different RTW themed events based on your status. Have paths for when you're just starting out, for when you're shooting for various titles, faction building (and joining) paths, tag team paths, etc. Within these you could have the common elements of many WWE stories: deception, betrayal, victory, relationships, rivalry, etc, etc. It would really immerse you in the game. Especially if you could go through these paths with a buddy. Which brings me too...

Finding a way to co-op these advancements is a must. My buddy and I were all pysched when we found out they had a tag team story mode. Come to find out it's only if you use Batista and Mysterio. More co-op features and deeper stories would take away some of the staleness from the game.

I remember one of the games had it this way. You could both play through a career with varying stories generated for each character individually. It was just generic cutscenes of whichever character getting hit by a car or something. "Who is the mystery driver?" It was pretty shallow and just kind of recycled the min-stories on a loop, but it was a cool concept. This was several years ago too. Imagine what they could do with those kind of ideas now. Allow not only co-op play, but the chance for your stories to cross. Maybe a dynamic online career mode. You can choose the number of live participants much like a league. Obviously the stories would be a bit more limiting for this (maybe you each get some trash talk or team-up options for each show or something?), but it would still be interesting, I think.

I use APF as my measuring stick for my feelings on depth. Many people, particularly those who graze the OS forums love the gameplay of APF. It played a very accurate football game. There were tons of details in gameplay, but it was light on features. Without some depth, even a near perfect game becomes just a tech demo, IMO.
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Old 12-05-2008, 08:35 PM   #5
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General Manager mode has to make its return. Road to Wrestlemania and Career Mode are nice, but for guys that want to have "hands on" capabilities, they are hindered in SVR'09.

I like just as much as the next guy being able to have a "career" with my created wrestler, but dictating the matches, setting up rivalries, determining champions, etc..., thats what most fans want in my opinion.

Then again, I could be the only one, but I'll still speak for the majority.
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Old 12-05-2008, 09:20 PM   #6
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I thought I was the only one who thought using text dialogue would open more possibilities.

I've been saying for years and I'll say again... Even with the advanced graphics and all, THQ has not made a better wrestling game than Here Comes The Pain (never played No Mercy). I re-made that game with creates and ran the story-mode countless times for 2 YEARS!!!!

Two years is the most replayabilitiy I've gotten from ANY game.
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Old 12-05-2008, 09:26 PM   #7
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Can't help gotta add this.....

Here Comes The Pain let us:

Play a full year season with ANY wrestler... then

select all the wrestlers to be included.... then

decide which show everyone would be on.... then

seperate the heels and faces... then

Wrestle ANY match we wanted in the season mode....

Talk about going backwards.....
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Old 12-06-2008, 04:47 PM   #8
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Re: Where Does the Smackdown Series Go From Here?

Quote:
Originally Posted by countryboy
General Manager mode has to make its return. Road to Wrestlemania and Career Mode are nice, but for guys that want to have "hands on" capabilities, they are hindered in SVR'09.

I like just as much as the next guy being able to have a "career" with my created wrestler, but dictating the matches, setting up rivalries, determining champions, etc..., thats what most fans want in my opinion.

Then again, I could be the only one, but I'll still speak for the majority.
I agree with this to an extent. I think you can combine the two from a feature standpoint though. You can have the career mode AND set up all the matches, etc. You can either choose to set up the storylines or have them play out automatically.

My problem with GM mode is that it's been boring. Setting up storylines is just a generic way of building a show rating in the last couple GM modes. You should still get the cutscenes, backstage stuff etc. You can either choose to set up the stories and matches or build the matches around the stories as they play out. It would give a much more realistic feel to GM Mode.

I just think better options, story, and user control would lead to much more satisfying experience. Plus, as some have alluded, GM Mode is basically what the story mode used to be. They just took out the story and even some of the control.
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