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NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Old 12-02-2008, 07:34 PM   #73
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Re: NBA 2K9 Post Patch Impressions

Is there a tell tale way to be 100% that you have the patch? let me explain. I have wireless internet and haven't hooked up my xbox to it in 6 months. I have downloaded NOTHING from nba 2k9 until today. I hooked it up and it updated a couple times. But I just want to make 100% sure that I have the patch. Is there a definitive way to tell??

Thank you guys so much.
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Old 12-02-2008, 07:37 PM   #74
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Re: NBA 2K9 Post Patch Impressions

just boosted user strength to 65 and the backing down seems more realistic - you get about 1 push at a time and if you just stand against the guy he will push you away.
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Old 12-02-2008, 07:39 PM   #75
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Re: NBA 2K9 Patch Released For 360, Impressions Here

The post game isnt *that* bad from the patch. So far in my testing i've found that you just have to get good position and if that means tossing it back out and resetting then so be it, that's real basketball.

Although that doesnt excuse Shaq not being able to push Stackhouse around like he was nothing...
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Old 12-02-2008, 07:40 PM   #76
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Re: NBA 2K9 Post Patch Impressions

Quote:
Originally Posted by TCruz
Is there a tell tale way to be 100% that you have the patch? let me explain. I have wireless internet and haven't hooked up my xbox to it in 6 months. I have downloaded NOTHING from nba 2k9 until today. I hooked it up and it updated a couple times. But I just want to make 100% sure that I have the patch. Is there a definitive way to tell??

Thank you guys so much.
1st free throw and 2k cam - if there is no stutter you have the patch

or

play some tutorials and then go to play a game, if there is no inbound bug you are good to go
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Old 12-02-2008, 07:40 PM   #77
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Re: NBA 2K9 Post Patch Impressions

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Originally Posted by DaoudS
just boosted user strength to 65 and the backing down seems more realistic - you get about 1 push at a time and if you just stand against the guy he will push you away.
it all depends on ratings though. the rating of the guy backing down vs. the rating of the guy being backed down.

you have to come up with a system of what # should be able to back down what #, and what shouldn't be able to.
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Old 12-02-2008, 07:40 PM   #78
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Re: NBA 2K9 Patch Released For 360, Impressions Here

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Originally Posted by ProfessaPackMan
For the short time I was playing, I wasn't having any problems backing down smaller guys(mismatches)in the post. Definitely noticed some improvements in this. Good job 2K.
Same, there were times where i couldnt back someone down, but there were times i did with Gasol and with Bynum. They toned it down a bit which i like. Its not as extreme as people are saying on here. I did back them down a few times.
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Old 12-02-2008, 07:50 PM   #79
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Re: NBA 2K9 Patch Released For 360, Impressions Here

dont know if has been tested or asked, but how are the simmed stats and scores, are they better?
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Old 12-02-2008, 07:53 PM   #80
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Re: NBA 2K9 Patch Released For 360, Impressions Here

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Originally Posted by Bird123
Is it me, or you can't back back anyone in the post anymore? Even with Yao or Shaq, with mis-matches and smaller players on them?

Its just harder. The rule seems to be if you have a mismatch, you will be able to back the smaller player down. If you dont, its depends on the player. Just played a game w/ LAL and Bynum could backdown anybody but Gasol could only backdown mismatches.

Points in the Paint seems fixed with the patch and my sliders. Very few points in the paint and the CPU takes more jumpshots.
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