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NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Old 12-02-2008, 06:47 PM   #57
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Re: NBA 2K9 Patch Released For 360, Impressions Here

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Originally Posted by Bird123
Is it me, or you can't back back anyone in the post anymore? Even with Yao or Shaq, with mis-matches and smaller players on them?
honestly ill take that any day of the week. what we have before everyone was getting backed down.
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Old 12-02-2008, 06:52 PM   #58
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Re: NBA 2K9 Patch Released For 360, Impressions Here

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Originally Posted by nogster
yep. sigh....they have gone from one extreme to the other.

dammit 2k..
are u tweaking your tendencies
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Old 12-02-2008, 06:55 PM   #59
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Re: NBA 2K9 Patch Released For 360, Impressions Here

Wow... I haven't played Live since 2000 on the PC.....but that may change soon.
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Old 12-02-2008, 07:05 PM   #60
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Re: NBA 2K9 Patch Released For 360, Impressions Here

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Originally Posted by Bird123
Is it me, or you can't back back anyone in the post anymore? Even with Yao or Shaq, with mis-matches and smaller players on them?
That's not a good sign. I can understanding toning it down but to completely get rid of it is another thing. Shaq should be able to backdown 95% of the players in the league.
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Old 12-02-2008, 07:09 PM   #61
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Re: NBA 2K9 Patch Released For 360, Impressions Here

from one end of the spectrum to the other when it comes to backing down defenders. The 2K camera seems to work better, though it still lags slightly from the initial transition.
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Old 12-02-2008, 07:16 PM   #62
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Re: NBA 2K9 Patch Released For 360, Impressions Here

Shaq couldn't back down a tired Stackhouse - went from one extreme to the other.
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Old 12-02-2008, 07:20 PM   #63
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Re: NBA 2K9 Patch Released For 360, Impressions Here

So can I confirm with you guys that during gameplay in offline mode that:

1) There's no backdoor passes the CPU does which lead to a high number of PIP (points in the paint)?

2) There is an increase of mid-range Js attempted by the CPU?
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Old 12-02-2008, 07:24 PM   #64
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Re: NBA 2K9 Patch Released For 360, Impressions Here

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Originally Posted by tcnumba10
So can I confirm with you guys that during gameplay in offline mode that:

1) There's no backdoor passes the CPU does which lead to a high number of PIP (points in the paint)?

2) There is an increase of mid-range Js attempted by the CPU?
I still see some back door cuts, but not as much as before. I am also using nogster's rosters with my custom sliders so i was already having realistic pitp. I like the improvements, but it is certainly disappointing that the low post issues have gone to the other extreme (now being impossible to back someone down)
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