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NBA 2K9 Patch Arrives on 12/3 For PS3, Coming Soon For 360

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Old 12-01-2008, 11:35 PM   #81
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Re: NBA 2K9 Patch Arrives on 12/3 For PS3, Coming Soon For 360

what about the fact that rebounds off of blocked shots aren't counted as rebounds???? this is a big factor into low rebound statistics!!!
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Old 12-01-2008, 11:39 PM   #82
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Re: NBA 2K9 Patch Info. Due 12/3 for PS3. 360 Coming soon!

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Originally Posted by Illustrator76
Ha Ha Ha, man Born I got a total of about 30 seconds worth of USEFUL information out of those videos (not a shot against you but him). That has to be the most nonsensical rambling, repetitive statements and non-cohesive thought patterns since Mos Def in 16 Blocks....

I agree with dude's overall statement, but geez, the same point could have been made in about 25 seconds....
That's what gets me about these vids. The frustration takes guys who obviously know the game, and the video game and turns them into these hilarious rants, HAHA. I HIGHLY recommend his other vids. There are some really funny ones there. The one with Lebron is hilarious.

This one is great
start from 2:32


Seriously though, my man really knows his stuff. I 100% agree with his thoughts on physics, ball positioning and collision regarding 2k9, NFL2k9 and Madden 09. He really gets it.
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Old 12-01-2008, 11:39 PM   #83
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Re: NBA 2K9 Patch Arrives on 12/3 For PS3, Coming Soon For 360

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Originally Posted by salhus47
The main difference between EA basketball game and 2K basketball game is that EA is more focused on team play and 2K is more focused on the individual (ex. much more effort put into signature styles and what not) I like them both, however.
Which is why I like to say this game focuses on ESPN highlights. Forget good ball movement and setting up your shots. Try to get in the "Top 10" count down on every possession and you will win all your games.

And it's funny what Gideon Prime said in his video because a few friends and I were saying the EXACT same thing. They are tailoring this game for the new young kids coming into this genre and have thrown us old goats to the side. As I said before our videogame days may be numbered.

And to be honest it seems like they don't even want us around anymore. Tell me HOW HARD COULD IT BE TO SETUP A SIM LOBBY!?!?!? Takes NO effort on their part at all and would show us some appreciation but not a peep on it from any developer 2K or EA
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Old 12-01-2008, 11:44 PM   #84
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Re: NBA 2K9 Patch Arrives on 12/3 For PS3, Coming Soon For 360

Good patch info especially on the PintP and for the association people the lowered sim scores.

Wish they could have did something where we could adjust player weight in edit prospects....Also, in the patch last year you were able to take of the ring around the players in instant replays...what happened? Why is that option not in 2k9.

nothing big but c'mon...
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Old 12-01-2008, 11:48 PM   #85
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Re: NBA 2K9 Patch Arrives on 12/3 For PS3, Coming Soon For 360

Re: Totalownership

Play the game on 0 speed, and the truth of the issues will reveal themselves. Errors in timing and positioning trigger bad CPU behavior. This shouldn't be, but it skews the perspective of the game all the same. The only problem I saw that persisted on 0 speed was the layup morphs when the CPU would cue it up on those magical spots at the elbows of the FT area.

Everything else, the shooting in the post, the lead passing, contesting shots, open mid range shots etc etc was well taken care of on 0 speed, because I was making the PERFECT decision in every scenario. What it revealed however, was that the CPU does indeed cheat in ways that I'm not sure a human can duplicate.

Small example: CPU is double teaming and I pass out of it. One of the double teaming players DISENGAGES FROM THE DOUBLE TEAM, TURNS AND JUMPS FOR BLOCK all in the same motion. Now, when I engage in the double team, there is NOTHING I can do to pull out of that animation that fast.

It's kind of like some of the CPU offensive boards. They will break their after-shot animation to get the board, where I'll get no response until my player's momentum carries me forward.

All the same, most of the glaring issues were taken care of on 0 speed, which leads me to believe that there is a magic sim window that is really tiny, and if you miss it, you're in the backdoor cutting, 90% post shot, ball morphing arcade hell that has people wanting to return their games.
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Old 12-01-2008, 11:49 PM   #86
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Re: NBA 2K9 Patch Arrives on 12/3 For PS3, Coming Soon For 360

I was glad to see all the fixes on the list but one I'm glad they included was fixing the lag of the online Team Up matches. That's a pretty fun game mode that so far has been completely ruined by lag.
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Old 12-02-2008, 12:00 AM   #87
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Re: NBA 2K9 Patch Arrives on 12/3 For PS3, Coming Soon For 360

I'm interested in seeing If they will fix some of the sliding and collision dection i had to get rid of for my edit by literally tweaking sliders way beyond what they had to go. in addition i wonder If they're gameplay fixes to shooting percentages would hurt all the work we've done already...

this happens (a patch) and then you have to RE test the whole darn thing again...

BUT didn't I tell you guys a patch was a comin
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Old 12-02-2008, 12:03 AM   #88
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Re: NBA 2K9 Patch Info. Due 12/3 for PS3. 360 Coming soon!

Quote:
Originally Posted by Bornindamecca
That's what gets me about these vids. The frustration takes guys who obviously know the game, and the video game and turns them into these hilarious rants, HAHA. I HIGHLY recommend his other vids. There are some really funny ones there. The one with Lebron is hilarious.

This one is great
start from 2:32





Seriously though, my man really knows his stuff. I 100% agree with his thoughts on physics, ball positioning and collision regarding 2k9, NFL2k9 and Madden 09. He really gets it.

Gideon Prime needs to be on the radio...it would fill the void of Stern for me
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