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Midnight Club: Los Angeles Review

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Old 11-13-2008, 11:30 PM   #1
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Midnight Club: Los Angeles Review

A lot of street-racing games seem to be going the "open world" route lately. You have Test Drive Unlimited available, where you can tool around a realistic Hawaii location for hours on end. You have other titles like Burnout Paradise, where you can fly around an open city and lay waste to rush hour traffic. The "original" street racing game, Need For Speed, has seen numerous changes over the years, but Need for Speed Underground 2 is still one of my favorite racers.

Now, into this already crowded genre comes Midnight Club Los Angeles. The question is whether there’s enough here that’s different enough to keep you playing it. The answer will vary, depending on your tastes.

Read More: Midnight Club: Los Angeles Review
Platform: PS3 / Xbox 360
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Old 11-14-2008, 10:59 AM   #2
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"You have basic groups and stages to upgrade, but no individual aftermarket parts like the Need For Speed games. "

Are you sure about this? I thought I remembered different parts makers on some of the categories.

Anyway, good review. Because of all the other games that just came out I'm only a couple of hours in, but so far it's an 8/10 imo. I would have liked to see less pop-in, the cops can be a little annoying when they come after you for minor violations, and a few of the races had turns that could have been marked a little more clearly. What I have played has been fun and I love the city, map feature, and method for altering my cars.
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Old 11-14-2008, 12:37 PM   #3
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Re: Midnight Club: Los Angeles Review

Yes, it has basic breakdowns for stage 1/2/3, but you can't choose from a bunch of individual carburetors or separate shock manufacturers, etc. You have one basic upgrade stage on each component to choose from, but I didn't notice if it had an official manufacturer tied to that upgrade stage. If it does, it certainly wasn't very evident to me
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Old 11-14-2008, 01:20 PM   #4
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Solid review. 8.5/10 imo. This is an extremely attractive game but more cars could have been included like the DUB edition. And where are the trucks?
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Old 11-14-2008, 01:22 PM   #5
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Re: Midnight Club: Los Angeles Review

Solid review as stated above. I give it around a 8..It was nothing but a mere gamefly rental for me though.
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Old 11-14-2008, 03:17 PM   #6
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"The game scales, it rubber bands, and sometimes it feels like it's flat-out cheating to artificially lengthen the series."

This is something I noticed too and wasn't sure what was going on. In a couple for races I was running smooth and fast, not wreaking or loosing too much speed in the corners. I'd be out in front for most of the race and then at the last second the pack would get close and one would sometimes rocket by me like I was standing still. I caulked it up to the CPU having a bunch of boost for the final sprint, but it felt cheap to lose like that.
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Old 11-14-2008, 03:18 PM   #7
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Quote:
Originally Posted by TCrouch
Yes, it has basic breakdowns for stage 1/2/3, but you can't choose from a bunch of individual carburetors or separate shock manufacturers, etc. You have one basic upgrade stage on each component to choose from, but I didn't notice if it had an official manufacturer tied to that upgrade stage. If it does, it certainly wasn't very evident to me
I'm sure you're right. I must have been thinking about the stages. I haven't played it for a couple of weeks now. Good job with the review.
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Old 11-14-2008, 07:49 PM   #8
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