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What Are the Best Video Game Pitching Controls?

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Old 11-07-2008, 05:32 PM   #9
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2k pitching blew, you could get it after awhile but really meh, it was annoying good old pitching meters are the way to go like MVP
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Old 11-07-2008, 06:01 PM   #10
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Re: What Are the Best Video Game Pitching Controls?

Quote:
Originally Posted by Crash Davis
2k pitching blew, you could get it after awhile but really meh, it was annoying good old pitching meters are the way to go like MVP
agree! I have more fun playing games like MVP because they are easier to execute fundamentals like pitching and fielding....keep the meters!
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Old 11-07-2008, 06:24 PM   #11
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I love MLB's Classic setup with the outfield camera. I got use to using MVP 2005's click system, but over the course of 162 game season I mostly just want to select the pitch, its location, and let the CPU figure out the rest. I find that over time I get so good at the timing of click or analog systems that I have to keep adjusting the diffiuclt to conpensate. There's no need to worry about that either with the CPU in control and it places more of an emphasis on the player I sign and their rating.
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Old 11-07-2008, 07:08 PM   #12
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Re: What Are the Best Video Game Pitching Controls?

As far analog pitching goes, I enjoyed MVP's pitching better than the one in 2k. The meat pitch got really annoying after a while. As far as a button press pitching system, I enjoy the classic version of the Show but if I was to have my ultimate choice it would be the pitching in HH.
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Old 11-07-2008, 09:04 PM   #13
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Re: What Are the Best Video Game Pitching Controls?

I know that most guys here have not played it but PYS5 has the best Pitching Controls in my Opinion as well as hitting.
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Old 11-07-2008, 10:08 PM   #14
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I got to play them both and aside from the fact that the show is vastly superior in every facet, 2k8 was certainly new and unique. However, as previously mentioned, totalcontrol pitching needs work. I do like the different type of motion for each pitch, it keeps things interesting.

In the end, repetition makes pitching easy to master if you play enough games. I think there needs to be more variability or more difficulty (like the tuning feature in mvp mods) or any system ends up too easy.
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Old 11-07-2008, 11:30 PM   #15
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someone above touched on this but didnt really delve further into it....Aside from the whole 2K analog pitching mechanic discussion, I felt that that actual look and feel of pitches just didnt feel right or immersive. In the Show and even MVP, the batter/pitcher experience had a much more immersive feel to it. When you were playing, you almost felt as if the pitches were coming right thru the screen into your lap. The perspective, the pitched ball physics, the way a fastball hummed and slightly increased in size as it came closer to the screen really gave that enjoyable illusion of batting.

In 2K, the ball seems to disappear off the screen much too early as if it never quite gets to the plate. The batters seem to swing so randomly that they dont even appear as if they are trying to make contact but rather look as if they are just pre programmed to swing at certain situations.

The Show's batting and pitching experience seems so much more immersive and organic for the player which makes it a much more fun

2K needs to really work on this part of the game
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Old 11-08-2008, 01:11 AM   #16
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I say classic pitching is the way to go. Just aim where you want to pitch the ball and let the ratings decide if you hit your spot.

The older I get, the more I want games I can just pick up and start playing without having to learn a bunch of complex controls.
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