I’m not TCrouch, but maybe I can help.
To answer your first question, I think a good run in Qualifying -- and Practice if you’re unfamiliar with any part of the track -- is absolutely necessary in MotoGP 08 because there is no realistic chance of winning the race starting from the back of the grid. In this game it’s much more difficult to overtake many CPU-controlled riders during the race. It’s even challenging to get off to a good start in comparison to how it was in past MotoGP games developed by Climax.
As for your second question, I personally haven’t played SBK-08 (yet), so I cannot compare handling of MotoGP 08 to that game. But what I can tell you is that it’s Milestone who is responsible for developing both SBK-08 and MotoGP 08. So chances are good that you will like the handling of MotoGP 08 as well if you like SBK-08.
I don’t care that much for the audio in this game either, but for different reasons than you mention here. I think the sound effects for bike engine noises, bike crashes, bike clashes, skidding and chirping tires could all be a lot better. Hopefully this aspect of the game will be improved on for the next version.
The tuning options in MotoGP 08 are the same as it had been in the previous Climax games. Tires can be changed independently (front & rear) along with suspension, gear ratios, and responsiveness in Steering, which substitutes Wheelbase in past MotoGP games. And yeah, the Simulation handling model in MotoGP 08 is more realistic than any handling model that existed in any Climax MotoGP games. Check out my Impressions thread for more details on this issue.
The Xbox 360 version is definitely out now. Maybe that advertisement is referring to the PC version or something.
Kruza