10-24-2008, 10:09 PM
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#86
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Pro
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Core 2 Duo 2.66 @ 800
4 GB ram (3.25 effective with WinXP)
ATI Radeon HD 3850 256MB
I have both the 360 and PC versions, and the control in the PC version seems quicker and more responsive then the 360 version. The hop step is now performed with the shoot button while moving. I'm not sure if holding turbo causes the hop spin, I haven't tested it thoroughly. The quick pick and roll button from the 360(B button on the controller) is now the crossover button, while the old hop step button(Y) is now the spin button. The triggers/bumpers are inverted, so R1 is turbo, and L1 is backdown/sizeup. One thing that bothers me is that the thumbstick buttons are not mapped tothe controller, and I have not figured out a way to map them. That causes an inability to bring up a players card or save a replay without using the keyboard.
The game runs great on my rig with everything on it's highest setting, except for antialiasing, which really isn't needed at 1680x1050. Minor slowdowns to the tune of 30-35 fps have occurred during the substitution overlay and the wide camera views showing the entire arena, but it runs at 60 fps on Vsync most of the time, and at about 70+ with it off. Users with AMD cpu's are reporting laggy, or low-framerate menus, but there is something in the readme about downloading a driver for AMD dual core cpu's and I wonder if they have read it.
The gameplay is pretty much identical to that of the 360 version. Without slider tweaks there are alot of points in the paint.
You can browse through the menus with the mouse, keyboard, or game controller. However, if you bring up a replay with the controller, you cannot use the keyboard to save the replay. You must bring the replay up with the keyboard to save it.
It's easy to exchange settings, replays, rosters, exported teams, associations, and user profiles. You just have to upload the file so someone can download it. I am guessing exchanging the user profile is the only way for a multiplayer experience at this juncture.
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