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NBA 2K9 Demo Available, Post Impressions Here

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Old 10-03-2008, 04:07 PM   #689
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Re: NBA 2K9 Demo Available, Post Impressions Here

Yeah I did it and it surprised me, but I drove from the top of the key to just left of the basket... I think I hit the shot stick right (towards basket) and then left (away from basket) quickly. Don't quote me on that, but that's how I remember triggering it. It's probably like the 360 layup last year -- it'll just happen sometimes when you aren't trying to for it but you can get it more often if you try to do it and create the situations it occurs in...
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Old 10-03-2008, 04:09 PM   #690
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Re: NBA 2K9 Demo Available, Post Impressions Here

Simple solution for HD graphics without dropping a grand or more on a TV:

Quote:
1) Buy a 360 VGA cable for $10-$30

2) Connect VGA cable from your 360 to your computer monitor

3) ????

4) Profit!!!
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Old 10-03-2008, 04:10 PM   #691
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Re: NBA 2K9 Demo Available, Post Impressions Here

Played about 45 min straight of this demo.



Holy S***!!!!

That about sums it up. This game is freaking incredible. The presentation is insane and the "little stuff" like fluid, organic animations, realistic and varied shots under the basket, blocks off the backboard.... this game is absolutely insane.

Take notes EA. You are getting schooled once again in the Basketball arena.
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Old 10-03-2008, 04:15 PM   #692
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Re: NBA 2K9 Demo Available, Post Impressions Here

Went home on my lunch break cause I was fiendin (downloaded the 360 version,which looks so much more improved visually than the PS3 version) and ended up playin as the C's.

Garnett goes up for a board and lands akwardly on his ankle and begins to limp and hobble. The camera pans to a close-up of him and I see something I have never seen in a sports game...EMOTION!

It was unbelievable how great it looked, but you could see him wincing and trying to fight off the pain. The other cool thing was is that the facial animation wasnt static...his face was chaniging the whole time from looking like he was in pain to disappointed/dejected that he got hurt.

It was awesome.
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Old 10-03-2008, 04:18 PM   #693
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Re: NBA 2K9 Demo Available, Post Impressions Here

Still a huge problem left over from the history of 2K basketball games.

The A.I. does not know how to use Superstars. Fisher dominated the ball and the only time Kobe was used correctly is during the last possession of the quarter.

The point guards have been dominating the ball and the offensive stats for the past couple years. We were told this was fixed this year. It certainly isn't. After playing multiple games, Fisher should not be leading the Lakers in attempts in every game and Kobe was third in attempts in every game. That's not good.

This game has needed a primacy rating for years. Basically the play calling should revolve around the best players. This nearly ruins the single player game.
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Old 10-03-2008, 04:20 PM   #694
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This will undoubtedly get lost in the shuffle, BUT, I thought you should all take time to appreciate one of the little things in this game, and that is the new touch-passing.

Basically, if you swing the ball around the perimeter and keep tapping or double-tapping X (and directional passing with the left stick), they will swing the ball around very smoothly and do quick touch-passes. It's really slick and works well with running the offense without really running plays.

Just one of the nice little improvements, and I hope you guys notice it and play around with it.

And by the way, Derek Fisher does not miss wide-open threes.
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Old 10-03-2008, 04:22 PM   #695
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Re: NBA 2K9 Demo Available, Post Impressions Here

Quote:
Originally Posted by OneBadMutha
Still a huge problem left over from the history of 2K basketball games.

The A.I. does not know how to use Superstars. Fisher dominated the ball and the only time Kobe was used correctly is during the last possession of the quarter.

The point guards have been dominating the ball and the offensive stats for the past couple years. We were told this was fixed this year. It certainly isn't. After playing multiple games, Fisher should not be leading the Lakers in attempts in every game and Kobe was third in attempts in every game. That's not good.

This game has needed a primacy rating for years. Basically the play calling should revolve around the best players. This nearly ruins the single player game.
Demo's on Pro difficulty, I'm waiting to see how it works on All Star or Superstar. Czar's video does a good job of showing the differences.


Just got 2 fouls on Fisher, trying out Farmar...his shot is noticeably longer than last year's, he doesn't just snap it out sort of like Marion anymore.
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Old 10-03-2008, 04:24 PM   #696
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Re: NBA 2K9 Demo Available, Post Impressions Here

I haven't seen any of that PG domination. I was giving Rondo looks by playing him loose all the time and he only took one of them (missed). I left Fisher open a few times and he'd hit the open shots probably 80% of the time, but I haven't had any issues with him taking ill-advised shots or dominating the ball. One game ended 8-8 and it was nothing but Kobe sonning me (as Ray Allen) in the post with fakes and step-throughs. The games are really varied so far in terms of who scores and the tempo of the game, but the teams still play like themselves with the Lakers primarily going through Kobe and the Celtics passing it around more and working through KG. I watched CPU vs. CPU also, and this was the case there as well... nothing raised my eyebrow at all really.
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