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NBA 2K9 - Developer Diary (by Erick Boenisch, Lead Feature Designer)

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Old 09-24-2008, 07:59 PM   #57
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Re: NBA 2K9 - Developer Diary (by Erick Boenisch, Lead Feature Designer)

Quote:
Originally Posted by kenzil
I have played about 6 seasons in both choops and NBA 2k8 importing rookies throughout. I have an attachment to the players imported. As I have said in other posts about this, these two games have become my sports RPG (role plaing game).



I feel for you, from the 2002 (Mad and CF 2003) to 2006 (Mad and CF 2007) on PS2 I played that many seasons every year just to import my juniors and seniors into Drafts, try to draft some of them if I could and watch them shine in the NFL. That (along with IMO perfect gameplay during the 2003-2005 years) made those games number 1 for me every year.


They still have taht feature available, but the games are so bad I can't even get to either off-season unless I just sim everything. So I basically don't get that experience anymore either.
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Old 09-24-2008, 08:00 PM   #58
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Re: NBA 2K9 - Developer Diary (by Erick Boenisch, Lead Feature Designer)

+/- ratings track how many pints the team goes up or down when a certain player is on the floor. So (for example), the Hornets play much better with CP3 on the floor than without him -- you can look at his +/- numbers for the season, and the Hornets were a full 479 points better with CP3 on the court than without. Paul Pierce was the league leader in that stat last season, mostly due to the crazy margins of victory that the Celtics had most of the season.

Here's the link to the "Lenovo Stat", which is the official name for the nba.com Plus/Minus stat: http://www.nba.com/statistics/lenovo/lenovo.jsp
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Old 09-24-2008, 08:04 PM   #59
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Nice stuff. Do you think you could have an Assotiation Q&A soon though? There are still some questions unanswered
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Old 09-24-2008, 08:14 PM   #60
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Re: NBA 2K9 - Developer Diary (by Erick Boenisch, Lead Feature Designer)

I wondered last year if I was the only one that spent a lot of time trying to fix certain players contracts. Fixing contracts last year involved me editing the ratings then releasing the player to fa then resigning him then saving the roster then going into association mode to check what kinda contract he got. If the money per year wasnt right I would have to edit the players ratings till it got close to it. And if the years werent right I would have to release the player again and sign him over and over to try to get the years right.

I mainly did this for my favorite team and the big time players in the league along with some small ones. Well it was a pain. I liked to play association with the real contracts.

I am very happy I will be able to edit players contracts easily now. To say the least.
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Old 09-25-2008, 12:00 AM   #61
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Re: NBA 2K9 - Developer Diary (by Erick Boenisch, Lead Feature Designer)

With the lack of time and budgets with next gen sports games, I'm surprised they added so much
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Old 09-25-2008, 12:01 AM   #62
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Why this sounds really awesome, I am super excited for this game now! Customizable Contracts is awesome.
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Old 09-25-2008, 01:32 AM   #63
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Blown away by the little things. This is why I love the 2K Basketball series and come back year after year, you guys earn it!
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Old 09-25-2008, 02:16 AM   #64
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Re: NBA 2K9 - Developer Diary (by Erick Boenisch, Lead Feature Designer)

Quote:
Originally Posted by RAZRr1275
Nice stuff. Do you think you could have an Assotiation Q&A soon though? There are still some questions unanswered
In 12 more days, you can answer all of your own questions with your thumbs.
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