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FIFA 09 Demo Available, Impressions Here

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Old 09-13-2008, 10:20 PM   #153
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Re: FIFA 09 Demo Available, Impressions Here

man, i am living this game. with the broadcast cam zoomed out a bit it looks just like you are controlling a live match. the atmosphere is good as well. i cannot wait for release. btw, what is the official date?
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Old 09-13-2008, 10:35 PM   #154
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Re: FIFA 09 Demo Available, Impressions Here

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Originally Posted by colkilla
man, i am living this game. with the broadcast cam zoomed out a bit it looks just like you are controlling a live match. the atmosphere is good as well. i cannot wait for release. btw, what is the official date?
October 14th in North America. October 3rd in Europe.
On a different note, when you call for a second player on free kicks, how do you have that player lay the ball off?
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Old 09-13-2008, 10:35 PM   #155
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Re: FIFA 09 Demo Available, Impressions Here

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Originally Posted by sva91
Only minor gripe, the graphics dont look as detailed as last year. The colors look to bright, and the detail on the players isnt really there, granted the player models look much better, but from the Tele cam the game doesnt look as good as last year. Hopefully the retail version will have improved graphics.
I didn't buy last year's game, but one thing I noticed was the difference in the details on the kits from this demo and the UEFA demo. Maybe it was because the UEFA demo games I played were all in the rain, but the kits seemed more detailed and sharper looking. Is that an accurate observation, for those who played it often?
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Old 09-13-2008, 10:39 PM   #156
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Re: FIFA 09 Demo Available, Impressions Here

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Originally Posted by emc12
yea Bahnzo knows what im talking about its not an issue with the direction of the pass its like if i want to pass it to a player whos is really close to me ill tap the A button be ill make a normal pass not a little tap pass
My mistake, I misunderstood your statement. I haven't used manual ground passing enough in the demo to notice any power/speed issues. In fact, I've barely gone back to it after playing it for several hours on Thursday as I've been playing a lot of NHL 09. Maybe I'll give it a run tonight...
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Old 09-14-2008, 12:55 AM   #157
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Re: FIFA 09 Demo Available, Impressions Here

My minor quibble I have with the game, and it might mean we will have to edit the team-style sliders, is that that it's all too easy retain possession and CPU doesn't do enough build up.

On the highest demo level, with Chelsea or Real against Real/Chelsea I can dominate possession just playing soccer. I wish the CPU teams would kick the ball back and not always force it up field.
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Old 09-14-2008, 01:09 AM   #158
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Hands down the best soccer sim on the planet...I just downloaded it and played 3 games. The game is incredible and it plays so smooth and realistic. Fifa 08 played very well too, but overall you can tell this one is a step up in every way.
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Old 09-14-2008, 01:28 AM   #159
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Is an amazing GAME! Great frame per second in the gameplay and many somethings i experience a little bit down frames in the replays, but i hope in the official version thats fix up in PS3.
Calification Graphics: 10 !
Gameplay: 10 !
Replays: 9!
Details: 10!
Online: N/A in the DEMO
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Old 09-14-2008, 01:36 AM   #160
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Re: FIFA 09 Demo Available, Impressions Here

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Originally Posted by JRod
My minor quibble I have with the game, and it might mean we will have to edit the team-style sliders, is that that it's all too easy retain possession and CPU doesn't do enough build up.

On the highest demo level, with Chelsea or Real against Real/Chelsea I can dominate possession just playing soccer. I wish the CPU teams would kick the ball back and not always force it up field.
I know what you're saying. I only played a handful of matches on the demo, but it's still like the CPU is a "boss battle." Each squad has a style of play. You just have to figure out how to defeat it. On 08 it was the same way. Certain squads were scrappers and played super D until I got them down and then they went full out attack and I counter-attacked them to death. Blowout. Others that were highly offensively skilled would just try to aggressively attack and then I'd counter attack and if I beat them to the punch it was a blowout. I've read where David Rutter has said squads will adjust tactics, but I believe that was only at half. I'm waiting for another "liquid AI" that adjusts in real time on the fly. I want to have to pull the ball back myself and build an attack. 09 seems better, but still the CPU AI isn't variable enough to simulate a human's strategies. They continually change based on circumstances.

I'm not gonna pass final judgement until release. 2 minutes isn't enough time to see how the CPU will really play over a whole match. There's gotta be some type of coding that factors in time as a decison making factor on how to attack. But I'm not holding my breath by the same token. I'm thinking that there won't really be a "Big Blue" level of computer decision making. I think that gamers will be expected to face a human opponent to get that type of challenge, meaning an extraordinary amount of effort won't be spent on CPU AI because the human opponent will always be smarter and more organic. So the team will give the best game modes to try and encourage that type of play.
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