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NCAA 09 Patch #2 Available --- Impressions Here

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Old 09-01-2008, 09:43 AM   #865
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Re: Patch #2 Now Live on PS3

Quote:
Originally Posted by FootballForever
is the schedule issue fixed in patch 2?
nope. We'll have to live with that for this year.
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Old 09-01-2008, 10:35 AM   #866
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Re: NCAA 09 Patch #2 Available --- Impressions Here

I didn't play this game pre-patch, but i was prompted to dl update & i played(Noles) the cpu('Canes) last night... i had 7...count 'em 7 sacks...this by jumpin' the snap & audible blitzes
I had a blast!
We played in a down pour down in Miami, & i noticed the unis & field did not degrade at all...well some specs here & there...NUTHIN' like Madden tho.
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Old 09-01-2008, 12:25 PM   #867
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Re: NCAA 09 Patch #2 Available --- Impressions Here

Quote:
Originally Posted by Swingking77
Well am I the only one who's spilling the ball all the time? Am I the only one who's game's gotten all glitchy in the player animations? Am I the ony one with freezes? Am I the only one who's WRs no longer catch passes on their own? Please keep in mind that I'm playing on a PS3 and not online so perhaps the improovments are on 360 only OR there's something a muck and it's not my comments as I'm reporting MY findings...

I've yet to see any marked improovemen in the rushing D. Or any other aspect of the game... Pursuit, Robo QB or other wise...

There are still issues with the field goals, play clock and various other issues which some of you, yourselves have mentioned.

You guys are all whacking off beacuse a feature (sliders) that should have already been working in the first place is actuely working now... Gimme an Effn break!

I've yet to see anything other then the three flaws that I mentioned in my origianl post... I'm not on crack I'm just not on Fanboy juice... The very fact that you guys are quoting a guy that's saying good luck on a third patch, when a second one still leavs glarring issues in gameplay and frankly hurt good points of the original game is completly disgusting and rediculous!!!!

OK, let's try this one more time:

I'm on 360, but I can't imagine that would be much different than PS3.

1. Fumbles. If anything, there doesn't seem to be enough fumbles, both sides, in the game. In 50 games, my average is 0.2 per game (1 in every five games) and the CPU's is 0.1 (1 in every 10). Not sure what you're doing to "spill the ball all the time.''

2. Not sure what you mean by glitchy player animations, bu I've seen nothing unusual in that respect.

3. Freezes. I experienced my first freeze last night, but it wasn't in game play. It happened when I tried to download a play now highlight that was oddly marked "Game 3'' instead of having the team names. Not sure why it was marked like that. I'll try again, and if it freezes again, I'll delete it.

4. WR catching. Not a problem whatsoever. I think my sliders for HUM are at 60 and CPU at 30. Yes, there's drops, as there should be. But the fact that me and the CPU are averaging 65 percent completion shows it's not an issue.

5. Bad rushing D. The Human rushing D was too good pre-patch, the fixed sliders took care of it. The rushing D can be as good or as bad as you like, human or CPU, depending on slider settings. What's so difficult to comprehend about that?

6. Pusuit. If you're talking about pursuit angles, yes, they're still bad, but nothing to get your panties in a bunch over.

7. Robo QB. I know others are still complaining about this, but it's not a problem for me after slider adjustments. I play on varsity, maybe that has something to do with it, but I'm getting a good variance. Occasionally, the CPU will hit like 20 of 26, other times just barely over 50 percent or even worse. That's with CPU accuracy and CPU WR catch at 30 or 35. I tried it with CPU acc. at 0 and the CPU couldn't hit the side of a barn. So I feel like I'm in control of how good I want the CPU to pass.

8. Field goals. I'm getting realistic percentages for me and CPU as both the accuracy and power sliders have a noticeable effect. No issue here.

9. Play clock. I noticed it goes from like 35-40 at the play call screen and then immediately down to 25 when you break the huddle. Not sure why, but is this really a problem? Is 25 seconds not enough time to get a play off?

Other issues include pass rush. I've improved this by lowering roughing the passer penalty slider to 5 (not sure, but I think that has some effect) and not blitzing as much, as the CPU gets rid of the ball fast when sensing a blitz. It's resulted in a couple of sacks per game on 6 min. quarters. One game I got five, but the average seems to be two. Maybe that's not enough, but I can live with it.

Haven't gotten into dynasty mode or recruiting or any of that, but I can confidently state this is the best version of NCAA I have played and I've played every one since 98. The fun factor is definitely back. Sometimes it's hard to define what makes a game fun, but you feel it in your gut as you keep wanting to play it again and again, and that's what this game delivers.

My biggest (only) complaints are what they removed from last-gen. It really ticks me off that in the third (or is it the fourth) iteration of this game on 360, that they still don't have all the stadiums (missing about 12-15), still don't have team-specific end zone art for bowl games, took out about 30 mascots from last year (damn you EA!), removed the fan cutscenes (loved the cornheads in Nebraska and Garorheads in Florida) and still don't have Division IAA (or whatever it's called) schools (it's stupid playing against Team Southeast and all that).

But I digress. In conclusion, your points about bad gameplay are basically invalid. In other words, you're all wet.
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Old 09-01-2008, 03:16 PM   #868
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Re: Patch #2 Now Live on PS3

Any 1 else not seeing fumbles when players dive into traffic?
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Old 09-01-2008, 03:52 PM   #869
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Re: Patch #2 Now Live on PS3

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Originally Posted by MacPlex
Any 1 else not seeing fumbles when players dive into traffic?
I've seen them, but maybe not at the rate that one would expect in that situation. My guess is that they didn't want to over do it because of the turnover fest that was last year.

.02
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Old 09-01-2008, 04:37 PM   #870
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Re: Patch #2 Now Live on PS3

Quote:
Originally Posted by countryboy
I've seen them, but maybe not at the rate that one would expect in that situation. My guess is that they didn't want to over do it because of the turnover fest that was last year.

.02
I've seen a few more fumbles in only a few games post-patch. They were scarce before the patch but still not too crazy.

Good .02 CB.
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Old 09-01-2008, 06:53 PM   #871
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Re: Patch #2 Now Live on PS3

Quote:
Originally Posted by countryboy
nope. We'll have to live with that for this year.
wait so that means we must play the same teams every year with nothing changing? IF so this makes my stomach hurt that I just started my dynasty.
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Old 09-01-2008, 06:57 PM   #872
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Re: Patch #2 Now Live on PS3

Quote:
Originally Posted by FootballForever
wait so that means we must play the same teams every year with nothing changing? IF so this makes my stomach hurt that I just started my dynasty.
I thought the schedule glitch was that in the 2nd year of dynasty, the schedules reverted back to the 2007 season and then in year 3 they were fixed? Unless I am missing something that is the only schedule glitch that I've read about or come across.


BTW, FF, who's rosters are you using? I know, off the wall question
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