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NFL Head Coach 09 Patch Details

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Old 08-31-2008, 06:29 PM   #129
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Re: NFL Head Coach 09 Patch Details

Also, a minor bug

I can't seem to change my DT's numbers into the 90-99 range

It sounds silly but since I can't hear the PA guy I changed everyones numbers so that I automatically know where on the depth chart that person is when I see them make a play on screen.

I can change DTs numbers in the 70-79 range no problems and that works, it just feels goofy.

I sorta feel dumb for even bothering to post this but it strikes me as an easy fix so I'll go ahead and throw it out there.

edit, also, if i recall correctly you can only change centers numbers in the 50-59 range, no 60s are allowed : o

Last edited by MeSlayer; 08-31-2008 at 06:32 PM.
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Old 08-31-2008, 08:08 PM   #130
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Re: NFL Head Coach 09 Patch Details

I wished they'd find tune the running game. (well actually tune it so it's close to being realistic with the NFL)
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Old 08-31-2008, 09:25 PM   #131
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Re: NFL Head Coach 09 Patch Details

Copied the following from a FG-specific thread:

Quote:
Originally Posted by Josh_Looman
Staymates found the kicker problem yesterday and we sat down and tested his fix last night.

It looks like the problem is solved.
That's good to hear as it is easily my biggest gripe with the game. I continually miss makeable kicks with Stover (it seems I make more if I remember to Supersim) and I missed an XP against Pitt which figured prominently in the outcome of the game. Stover hasn't missed an XP IRL since 1996!

Has this bug been elaborated on? I had seen mention of updated rosters, but would this be possible to import mid-career? Or is the bug something else?

Also, I *do* seem to get better results if I sim the kicks. Are the engines different or is this my imagination?

Thanks for your continuing support of the football games this year...
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Old 09-01-2008, 01:23 AM   #132
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Re: NFL Head Coach 09 Patch Details

Quote:
Originally Posted by Josh_Looman
I can't change anything in the offseason rosters or for upcoming rookies in the roster update.

I can change potential for any player that is in the preseason rosters.

I've even dropped a couple who have been more disappointing than expected so far.
Is a certain QB from a certain western (WAYYYY western) school that you guys seemed to have a very low opinion on but is tearing up the preseason to receive a ratings boost?
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Old 09-01-2008, 03:27 AM   #133
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Re: NFL Head Coach 09 Patch Details

Quote:
Originally Posted by Krodis
Is a certain QB from a certain western (WAYYYY western) school that you guys seemed to have a very low opinion on but is tearing up the preseason to receive a ratings boost?
colt brennen is this years trent edwards
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Old 09-01-2008, 10:58 AM   #134
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Re: NFL Head Coach 09 Patch Details

Josh, are you going to fix the "CPU is beating me" bug also known as the "Losing a game while trying to win" glitch? And please fix the pass and rush numbers so that we have the same for every player in every game.
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Old 09-01-2008, 11:56 AM   #135
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Re: NFL Head Coach 09 Patch Details

Quote:
Originally Posted by theanalogkid
I wished they'd find tune the running game. (well actually tune it so it's close to being realistic with the NFL)
Have you seen a GOOD back with a GOOD OLine in front of him WITH GOOD playbook and the plays KNOWN...also with the above using the adjustment(?) you practiced in the week before the game? that BOOSTS you HBs? ASTOUNDING running numbers! I think if you keep after it, keep learning the plays build an OLine and get a good back the 2000+ yds a season isn't out of the question.

What I am saying is, default sliders and the running game will be there...it just isn't there in pre-season or even EARLY season one...keep working at it.

I traded up one spot to #10 and got DMac with the Bills(even assigned #32 to him...I KNOW!!!). Added one OLineman I think in FA and he is ripping off 100+ yd games early in the season(didn't do much in preseason)...if this keeps up he will get close to the 2000yd mark this season...
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Old 09-01-2008, 02:58 PM   #136
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Re: NFL Head Coach 09 Patch Details

I'm really excited about the upcoming patch, kudos for fixing things so quickly.

I know other posters have mentioned the "Opponent's Personnel" bug where their formation appears to be 3TE 2RB but they come out in 5 WR. I had a game against a team with only these 2 formations and it was nearly impossible to play call. Additionally, when you do guess the formation correctly, they can audible into the other set and you cannot audible out, or (in a created play) make adjustments.

In supersim I don't even know if my defense failed normally or because the opponents were in a different formation.

Is a fix in the upcoming patch?
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