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Backbreaker Preview (IGN)

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Old 08-26-2008, 10:53 AM   #65
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Re: Backbreaker Preview (IGN)

My skepticism mainly comes from imagining an American football game being made by a European based company. My expectations remain at the floor.
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Old 08-26-2008, 11:26 AM   #66
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Re: Backbreaker Preview (IGN)

Quote:
Originally Posted by stiffarmleft
This game is a glimpse of the future, with the amount of high profile games using this technology, canned animations are a thing of the past. This technology offer substance over flash, something missing in most new games, especially sports.
actually, canned motion capture will be around for awhile. All Euphoria does is assist in making certain environmental animations look better. It's a more realistic ragdoll simulation, that makes characters brace for a hit, protect their head, etc. It will then blend back to motion capture animations once the character is in a position to use one of the canned animations. So, even Backbreaker will have plenty of canned motion capture animations in use.

Here's an interesting article about whether or not euphoria will ever truly take the place of motion capture. It even highlights how GTA 4 and The Force Unleashed actually used it, as people think it's used for everything.

http://aigamedev.com/editorial/naturalmotion-euphoria
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Old 08-26-2008, 11:34 AM   #67
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Re: Backbreaker Preview (IGN)

Quote:
Originally Posted by bkfount
actually, canned motion capture will be around for awhile. All Euphoria does is assist in making certain environmental animations look better. It's a more realistic ragdoll simulation, that makes characters brace for a hit, protect their head, etc. It will then blend back to motion capture animations once the character is in a position to use one of the canned animations. So, even Backbreaker will have plenty of canned motion capture animations in use.

Here's an interesting article about whether or not euphoria will ever truly take the place of motion capture. It even highlights how GTA 4 and The Force Unleashed actually used it, as people think it's used for everything.

http://aigamedev.com/editorial/naturalmotion-euphoria
LOL...nevermind then.
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Old 08-26-2008, 12:28 PM   #68
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Re: Backbreaker Preview (IGN)

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Originally Posted by Bigdmo9999
Wow the attacks again, how mature. HELLO, I am stating FACT. If you want to see the quote I'll go ahead and post it. This time I wasn't BLINDLY "supporting" the company. Please back off my jock. I'm sorry I like a game before it comes out okay. The fact this game WILL come out and already has a HANDS ON preview (with more to come) I don't get how you can be so ignorant. I mean seriously. Back off the people that support the game and go play your EA games. I was simply answering the concern that this game would be blitz, its obviously not. No one is going to rip of someones helmet and beat them with it.
Someone's wound a little too tight.
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Old 08-26-2008, 02:23 PM   #69
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Re: Backbreaker Preview (IGN)

Quote:
Originally Posted by bkfount
actually, canned motion capture will be around for awhile. All Euphoria does is assist in making certain environmental animations look better. It's a more realistic ragdoll simulation, that makes characters brace for a hit, protect their head, etc. It will then blend back to motion capture animations once the character is in a position to use one of the canned animations. So, even Backbreaker will have plenty of canned motion capture animations in use.

Here's an interesting article about whether or not euphoria will ever truly take the place of motion capture. It even highlights how GTA 4 and The Force Unleashed actually used it, as people think it's used for everything.

http://aigamedev.com/editorial/naturalmotion-euphoria
Great post.
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Old 08-26-2008, 02:56 PM   #70
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Re: Backbreaker Preview (IGN)

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Originally Posted by ChicagoSparty
Someone's wound a little too tight.
Someone missed the part where the argument is over, stop trying to instigate stuff
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Old 08-26-2008, 03:00 PM   #71
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Re: Backbreaker Preview (IGN)

Yes its been known mo-cap will be used in certain aspects, however, if you guys have ever tried the euphoria trial version you will see that have a ton of "behaviors" which are animations in themselves, however they still use the engine. You can't really call this a ragdoll physics engine, or else the players would die upon impact. If you read the article again the writer mentioned guys dragging other guys. Also in a video comparison NatrualMotion did they showed what the difference between their engine and the ragdoll was. Also, even in the Euphoria demo, different tackling behaviors were present, so this game will not be only "torpedo" tackles. Taking the A.I. from tackle alley and thinking its the final A.I. would be ignorant because you are forgetting that Tackle Alley is a mini-game, which is made to be beaten. It even said in the article the guy who played it couldn't make it to the endzone, which means it got harder since the preview video.
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Old 08-26-2008, 05:58 PM   #72
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Re: Backbreaker Preview (IGN)

Quote:
Originally Posted by Bigdmo9999
Taking the A.I. from tackle alley and thinking its the final A.I. would be ignorant because you are forgetting that Tackle Alley is a mini-game, which is made to be beaten. It even said in the article the guy who played it couldn't make it to the endzone, which means it got harder since the preview video.
True. But so is assuming the AI will be better than that of other football games when this company is making its first football game and every football game ever made has had AI issues. Plus we've seen nothing so far regarding the AI. Maybe they'll get it right (highly unlikely IMO) but no one can say either way yet.
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