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Old 08-25-2008, 10:14 AM   #57
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Re: Backbreaker Preview (IGN)

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Originally Posted by nuckles2k2
I'm kind of having a hard time understanding how people are saying they don't like the fact that the word arcade is being associated with this game as opposed to the word sim.

The companies who make Madden, NFL 2K, NBA 2K, MLB 08, etc. All use animations captured by grown men in full body suits mimicking movements from the respective sports, and thos limited number of animations are applied to the game. And the algorithms used in the game tries to determine what animation to trigger in every situation.

Backbreaker...model of a human body with working joints and the human motor nervous system; governed by a pretty much proven engine that emulates the physics of real life.

By definition the game is already a sim.
I don't get caught up in all the hoopla. People take little shots at the game, then disappear for another two months. Arcade, sim... people don't know what the heck they're talking about half the time. Labeling the game after seeing 5 mins. worth of video? C'mon.

FACT: Given what we've seen, the tackling engine is more realistic than any other game out there, including 2k5 and any Madden ever.

That alone has me excited. If they can flesh out the rest of the game, as long as this isn't some over the top, ridiculous arcade game I'll certainly give it a look.
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Old 08-25-2008, 10:16 AM   #58
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Re: Backbreaker Preview (IGN)

damn

didn't think my opinion would evolve into this mess of a thread

pass me the kool-aid jim
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Old 08-25-2008, 11:05 AM   #59
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Re: Backbreaker Preview (IGN)

Quote:
Originally Posted by Pared
Arcade, sim... people don't know what the heck they're talking about half the time.
No, but I'll you what, Madden has no Crown of Simness in any video game realm that I acknowledge. That ship seems to have sailed.

I'm still cautiously optimistic about this one. The little teasers we've seen make me drool a bit but who knows how anything like this comes together. I just want some decent football. =\
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Old 08-25-2008, 12:34 PM   #60
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Re: Backbreaker Preview (IGN)

This game is a glimpse of the future, with the amount of high profile games using this technology, canned animations are a thing of the past. This technology offer substance over flash, something missing in most new games, especially sports.
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Old 08-25-2008, 08:21 PM   #61
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Re: Backbreaker Preview (IGN)

I guess that AI statement makes sense. It would be an arcade game if they had "gamebreaker" type situations. But with the realism this company is obviously shooting for I just can't see them doing that.

This isn't the type of engine you apply to a football game and take little cheap shots at Madden to make another Blitz game. That would be a tremendous waste of money on their part.

Just my 2 cents.
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Old 08-25-2008, 09:14 PM   #62
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Re: Backbreaker Preview (IGN)

Obviously the tackles WON'T be blitz. However the gameplay is probably what is "arcade". I assume that the "arcade" aspect comes from the more wide open gameplay that it will probably have. I'm sure it'll be like NCAA 09 without dumbed down AI. I guess we'll never know until it drops.

But this whole half sim half arcade thing the devs said still has me confused.
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Old 08-25-2008, 10:57 PM   #63
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Re: Backbreaker Preview (IGN)

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FACT: Given what we've seen, the tackling engine is more realistic than any other game out there, including 2k5 and any Madden ever.
That's not necessarily true. If it's a return of the torpedo tackling from the 32/64 bit generation, then it could just be the worst tackling engine of any major game. As of now, we don't know a damn thing about the tackling engine other than the tackles will all be different.
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Old 08-26-2008, 12:19 AM   #64
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Re: Backbreaker Preview (IGN)

Keywords - Given what we've seen.
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