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NCAA 09 Patch #2 Available --- Impressions Here

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Old 08-21-2008, 05:06 PM   #385
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

Any word on the PS3 patch? I need to know how many sleeping pills to take. That way I can wake up when its out. I cant wait any longer.

How is it online? any better.....
What about strafe catching?
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Old 08-21-2008, 05:07 PM   #386
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

I have looked through this thread and couldn't find out if you could hear your opponents stadium sounds. If any of you guys that play online matches could tell me I would appreciate it.
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Old 08-21-2008, 05:10 PM   #387
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

Quote:
Originally Posted by mercalnd
How many games have you played so far? I don't have the patch yet but even pre-patch I had a lot of games with 0,1 or 2 CPU thrown Ints using the Canes, who have a good defense. I also had 3,4 and 5 pick games but they were already much less frequent(and consequently much more tolerable) than they had been in 08. My point in saying all this is that you may just have stumbled upon a couple of good INT games in a row which gives you the impression that it's changed.
I'm hoping they toned down the interceptions. I could get 3-5 pics a game with Cincinnati with interceptions set to 0.
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Old 08-21-2008, 05:20 PM   #388
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

Quote:
Originally Posted by rudyjuly2
I have posted this quite a few times before and will post it again. While I don't have the stats from last year (its not an official NCAA stat), there were plenty of kickoffs from the 30 yard line two years ago (due to penalties) and the average starting position in NCAA for those kicks was at the 32 yard line!! (I had posted a link before but can't find that one now). After one week last year, the starting position was at the 30 in NCAA http://rivals.yahoo.com/ncaa/footbal...yhoo&type=lgns.

Why do so many people think that teams should be starting from the 20 to 25 yard line in college. If the average starting point is the 30 its actually perfect! This is not the NFL. College kickers stink compared to them. If the kicks are too short for you then you can use sliders but I'm very confident that slider adjustments can lead to a realistic kickoff return game. Its the punt returns that bother me. I personally am always hit before the 30 yard line on kickoffs and have to elude guys if I want to get past it.
The official number last year was 28.4 for the season, figured I'd throw that out there for you. I don't have a link but I'm 99% sure I'm correct (I read it in Phil Steele's magazine).
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Old 08-21-2008, 05:30 PM   #389
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

Where's the actual list of what was fixed for this patch?
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Old 08-21-2008, 05:35 PM   #390
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

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Where's the actual list of what was fixed for this patch?
http://www.operationsports.com/forum...-1-2-info.html
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Old 08-21-2008, 05:41 PM   #391
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

I have been able to come up with a pretty solid set of aa sliders thanks to this patch, I have eliminated robo qb for the most part, cut down on ints. And been able to generate decent line pressure. The cpu run block slider seems to have some effect on pass blocking as well. I dropped the run blocking to 40. set the cpu rba at 80. So far its working for me they run the ball decent.


I would personally rather not deal with robo qb or line pressure. I would rather give up a lilttle in the cpu run game. ill be posting my set soon in the slider section btw
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Old 08-21-2008, 05:42 PM   #392
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

Quote:
Originally Posted by RAZRr1275
CB is on ps3.
is the ps3 patch up yet?
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