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NCAA 09 Patch #2 Available --- Impressions Here

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Old 08-21-2008, 11:09 AM   #241
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Re: ***Official NCAA '09 Post Patch Impressions thread***

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You CAN own EA - it's currently at $46.44 a share.
What we should do is require everyone to buy at least 1 share in the company before they can post in the Madden/Head Coach/NCAA forums......

That way when they complain, it can be as a minority owner.
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Old 08-21-2008, 11:12 AM   #242
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Re: ***Official NCAA '09 Post Patch Impressions thread***

How are people finding AA vs Heisman now? AA just seemed way too easy without any patch adjustments.

Can anyone comment on pash rush on Heisman now?
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Old 08-21-2008, 11:15 AM   #243
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Re: ***Official NCAA '09 Post Patch Impressions thread***

I did some very quick testing before getting ready for work this morning and I did notice that I could get the QB a little easier. I think the problem that most people on this board may be experiencing is that they dont play to their selected defensive players strengths. For example when you are using a defensive player you really need to look at his PMV(Power Move) and FMV(Finesse Move) rating because that will let you know what his best opportunity of getting of a block attempt will be. I think too many of us just use the RB (Power Move) button because it seems to be a natural reflex with the controller to make the tackle/sack. Use RB if your player has a higher "Power move" rating, use LB if your player has a higher "Finesse Move" rating. Try to time your button press just as you make inital contact, NOT while you are fully engaged and you will see a more improved pass rush to the QB. I dont post too much on this board but when I do, you can take it to the bank!
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Old 08-21-2008, 11:19 AM   #244
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Re: ***Official NCAA '09 Post Patch Impressions thread***

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Originally Posted by mrlux
I did some very quick testing before getting ready for work this morning and I did notice that I could get the QB a little easier. I think the problem that most people on this board may be experiencing is that they dont play to their selected defensive players strengths. For example when you are using a defensive player you really need to look at his PMV(Power Move) and FMV(Finesse Move) rating because that will let you know what his best opportunity of getting of a block attempt will be. I think too many of us just use the RB (Power Move) button because it seems to be a natural reflex with the controller to make the tackle/sack. Use RB if your player has a higher "Power move" rating, use LB if your player has a higher "Finesse Move" rating. Try to time your button press just as you make inital contact, NOT while you are fully engaged and you will see a more improved pass rush to the QB. I dont post too much on this board but when I do, you can take it to the bank!
i have been doing this since pre-patch and havent had a problem with pash rush, now robo qb is a different story though...
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Old 08-21-2008, 11:21 AM   #245
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

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Originally Posted by jackson
my initial observations are, and I preface this by saying that I am an average to slightly above average player and this is AA practice mode. What I know for sure is that the RBA and RBB sliders for comp work very well. I was OU versus a scrub (dont remember exactly). I couldn't hardly get off blocks with their two settings at 100. Also, the comp acc works also just try it. I will say that it is still difficult to get pressure on qb but possibly slightly better, will need more testing. Overall, it's an improvement. These are for certain things I noticed immediately. Also, did anyone else think that the overall speed pace of the game has slowed?
I agree with this and I am the same skill level. With the CPU run ability and run block sliders way up, the CPU definitely is more capable running the ball now. You really need to swarm to the ball now, one guy wasn't doing it for me.

Also, kick coverage is vastly improved.

Also, maybe it was just the two games I played, but the CPU took a few more shots downfield than I'm used to. Before the patch, it MIGHT happen once per game. CPU tried two or three times each game post-patch. Might just be an anomoly, but I can hope.
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Old 08-21-2008, 11:24 AM   #246
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Re: ***Official NCAA '09 Post Patch Impressions thread***

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Originally Posted by callmetaternuts
How are people finding AA vs Heisman now? AA just seemed way too easy without any patch adjustments.

Can anyone comment on pash rush on Heisman now?
You can make AA 100% playable. I'm actually testing out Varsity right now and liking what I'm seeing.
 
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Old 08-21-2008, 11:25 AM   #247
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

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Originally Posted by therizing02
I know it's a shot in the dark but, has anyone played enough post patch to figure out if the CPU play calling is as bad as it's been?

IMO, this was the BIGGEST problem in the game.
I was just thinking "Hey, I'm playing ND and they haven't made a stupid play call yet!".

Then Clausen did the QB option and lost 4 yards.

It's not changed.
 
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Old 08-21-2008, 11:30 AM   #248
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Re: ***Official NCAA '09 Post Patch Impressions thread***

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Originally Posted by stewaat
You can make AA 100% playable. I'm actually testing out Varsity right now and liking what I'm seeing.
Stew, if you can post your findings on varsity level.

this with CPU sliders jacked up might give a preety good game, eliminate robo QB and get an actual pass rush.
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