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Madden 09 Patch #1 Released, Discuss Here (360, PS3)

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Old 08-17-2008, 01:18 PM   #49
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Re: Madden 09 Patch #1 Released, Discuss Here (360, PS3)

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Originally Posted by SoxFan01605
I've seen all of these, although I'd agree that the frequency isn't very realistic. This is really my only beef with Madden...sliders. Do I understand why they'd reduce penalties, yes. I know many casual (and even not so casual) gamers don't want constant penalties and I completely get that. I just want to see the sliders have more effect. I can play with penalty sliders maxed or almost completely reduced and the results seem to be the same (although clipping seems to change more than others). Anyway, I just wish the sliders had a more tangable effect.
I can agree with that. Thankfully, and hopefully, the "effect" a slider has can be updated in a patch if they choose to do so. I'd like to see a few more Pass Interference calls, truthfully.
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Old 08-17-2008, 01:46 PM   #50
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Re: Madden 09 Patch #1 Released, Discuss Here (360, PS3)

Maybe its just the game i had but i'm noticing the QB's are not as accurate as before the patch. I played the Seahawks and Hassleback was all over the place with his passes( over throwing throwing wide) I don't know if it had anything to do with the patch or it was just that game. I played a good amount of games and i have not seen the CPU QB's ever throw like that
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Old 08-17-2008, 01:55 PM   #51
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Re: Madden 09 Patch #1 Released, Discuss Here (360, PS3)

Maybe if you set all penalties to 95 then more will get called like in NCAA 09. Has anyone tried this?
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Old 08-17-2008, 02:38 PM   #52
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Re: Madden 09 Patch #1 Released, Discuss Here (360, PS3)

I have. It really doesn't make a difference. Given how they don't work, I don't know why they even bother to give the illusion of having them in there in the first place.
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Old 08-17-2008, 05:13 PM   #53
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Re: Madden 09 Patch #1 Released, Discuss Here (360, PS3)

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Originally Posted by Flamehead
I have. It really doesn't make a difference. Given how they don't work, I don't know why they even bother to give the illusion of having them in there in the first place.
agreed... I've never seen a Clipping call in Madden in my life. Yet the slider is at 100 or 95... ridiculous.
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Old 08-17-2008, 06:03 PM   #54
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Re: Madden 09 Patch #1 Released, Discuss Here (360, PS3)

I dunno, I get what seems like one false start on every drive.
That makes for a rough game for me since I lose yards on every running play so I'm usually faced with a 3rd and eons.
I have also had pass interference and holding called on the CPU every so often. Not as often as it probably should though.
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Old 08-17-2008, 06:18 PM   #55
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Re: Madden 09 Patch #1 Released, Discuss Here (360, PS3)

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I dunno, I get what seems like one false start on every drive.
That makes for a rough game for me since I lose yards on every running play so I'm usually faced with a 3rd and eons.
I have also had pass interference and holding called on the CPU every so often. Not as often as it probably should though.
yeah i get a few of those... but what about the other ones?
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Old 08-17-2008, 06:45 PM   #56
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Re: Madden 09 Patch #1 Released, Discuss Here (360, PS3)

I am 2-3 in my Ravens franchise, and am middle of the league in penalties. My last game against the Titans I saw my first clipping penalty of the season (which is fine considering it is almost never called in real life). I ended up with 7 penalties for 72 yards, that included the 15 yard clipping, a defensive pass interference, 3 false starts, 1 offsides, and a facemask. The Titans had 2 holdings, a false start, and 2 encroachment/offsides penalties.

I have my penalties all set to 95. I am simply not seeing any issues with the penalties in this game.
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