08-08-2008, 12:31 PM
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#33
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MVP
OVR: 10
Join Date: Jul 2004
Location: Columbia, SC
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Oops. I hit enter too soon.
As I was saying...
I see your point regarding the rewind feature. But I usually won't fault a company for trying out a new feature like this AS LONG AS IT DOES NOT TAKE RESOURCES AWAY FROM OTHER, MORE IMPORTANT FEATURES OF THE GAME
But therein lies the problem: we don't know what else they could be doing.
One of the features from the Triple Play baseball series, an otherwise crappy video gaming experience, that I liked was the option to select either an Arcade style of play or a Simulation style of play. I wish like hell that EA would adapt this feature to its football titles. This 'rewind' feature would be a great aspect of an Arcade play style. It does appear that, as you pointed out, Will, this feature can be turned off. In that regards, kudos to EA.
The problem is that these arcade aspects have seeped their ways into the gameplay of the mainstream gameplay action. Case in point: the inability to play a solid game along the defensive line in the NCAA 09. EA appears to have opted for a more arcade-ish style of gameplay (i.e. wide-open gameplay), allowing the offense to dominate, as opposed to a more sim-style gameplay, which would appeal to folks like myself who are die-hard football fans.
Why must it be an either/or proposition? Why not make these arcade-like features and gamplay options, as opposed to the standards??
These are a few of the reasons why I'm no longer a release-day purchaser.
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